mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
/*
|
|
* mock_battle_IBattleState.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../../lib/battle/IBattleState.h"
|
|
|
|
class BattleStateMock : public IBattleState
|
|
{
|
|
public:
|
|
MOCK_CONST_METHOD0(getActiveStackID, int32_t());
|
|
MOCK_CONST_METHOD1(getStacksIf, TStacks(TStackFilter));
|
|
MOCK_CONST_METHOD1(getUnitsIf, battle::Units(battle::UnitFilter));
|
|
MOCK_CONST_METHOD0(getBattlefieldType, BattleField());
|
|
MOCK_CONST_METHOD0(getTerrainType, Terrain());
|
|
MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList());
|
|
MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
|
|
MOCK_CONST_METHOD1(getWallState, si8(int));
|
|
MOCK_CONST_METHOD0(getGateState, EGateState());
|
|
MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(ui8));
|
|
MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(ui8));
|
|
MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(ui8));
|
|
MOCK_CONST_METHOD1(getCastSpells, uint32_t(ui8));
|
|
MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(ui8));
|
|
MOCK_CONST_METHOD0(getTacticDist, ui8());
|
|
MOCK_CONST_METHOD0(getTacticsSide, ui8());
|
|
MOCK_CONST_METHOD0(asBearer, const IBonusBearer *());
|
|
MOCK_CONST_METHOD0(nextUnitId, uint32_t());
|
|
MOCK_CONST_METHOD3(getActualDamage, int64_t(const TDmgRange &, int32_t, vstd::RNG &));
|
|
|
|
MOCK_METHOD1(nextRound, void(int32_t));
|
|
MOCK_METHOD1(nextTurn, void(uint32_t));
|
|
MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
|
|
MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
|
|
MOCK_METHOD2(moveUnit, void(uint32_t, BattleHex));
|
|
MOCK_METHOD1(removeUnit, void(uint32_t));
|
|
MOCK_METHOD2(updateUnit, void(uint32_t, const JsonNode &));
|
|
MOCK_METHOD2(addUnitBonus, void(uint32_t, const std::vector<Bonus> &));
|
|
MOCK_METHOD2(updateUnitBonus, void(uint32_t, const std::vector<Bonus> &));
|
|
MOCK_METHOD2(removeUnitBonus, void(uint32_t, const std::vector<Bonus> &));
|
|
MOCK_METHOD2(setWallState, void(int, si8));
|
|
MOCK_METHOD1(addObstacle, void(const ObstacleChanges &));
|
|
MOCK_METHOD1(removeObstacle, void(uint32_t));
|
|
MOCK_METHOD1(updateObstacle, void(const ObstacleChanges &));
|
|
};
|
|
|
|
|
|
|