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vcmi/client/CMessage.h
Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00

80 lines
2.8 KiB
C++

#ifndef __CMESSAGE_H__
#define __CMESSAGE_H__
#include "FontBase.h"
#include "../global.h"
#include <SDL.h>
#include <boost/function.hpp>
/*
* CMessage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CPreGame;
class MapSel;
class CSimpleWindow;
class CInfoWindow;
class CDefHandler;
class SComponent;
class CSelWindow;
class CSelectableComponent;
namespace NMessage
{
extern CDefHandler * ok, *cancel;
extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
extern SDL_Surface * background ;
}
struct ComponentResolved
{
SComponent *comp;
SDL_Surface *img;
std::vector<std::vector<SDL_Surface*> > * txt;
int txtFontHeight;
ComponentResolved(); //c-tor
ComponentResolved(SComponent *Comp); //c-tor
~ComponentResolved(); //d-tor
};
struct ComponentsToBlit
{
std::vector< std::vector<ComponentResolved*> > comps;
int w, h;
void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
~ComponentsToBlit(); //d-tor
};
class CMessage
{
public:
static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight);
static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font = FONT_MEDIUM);
static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2
static void drawIWindow(CInfoWindow * ret, std::string text, int player, int charperline);
static CSimpleWindow * genWindow(std::string text, int player, bool centerOnMouse=false, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
static void drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
static SDL_Surface * drawBoxTextBitmapSub(int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline=30, int imgToBmp=55);
static std::vector<std::string> breakText(std::string text, size_t maxLineSize=30, const boost::function<int(char)> &charMetric = boost::function<int(char)>(), bool allowLeadingWhitespace = false);
static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
static void init();
static void dispose();
};
//
#endif // __CMESSAGE_H__