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4edc6176dc
* headers fix * commented LUA stuff
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "CObjectHandler.h"
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#include "../CGameInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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#include "CAmbarCendamo.h"
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void CObjectHandler::loadObjects()
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{
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int ID=0;
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
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int it=0;
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while (it<buf.length()-1)
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{
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CObject nobj;
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CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
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objects.push_back(nobj);
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}
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}
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bool CObjectInstance::operator <(const CObjectInstance &cmp) const
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{
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if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
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return true;
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if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
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return false;
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if(this->pos.y<cmp.pos.y)
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return true;
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if(this->pos.y>cmp.pos.y)
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return false;
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if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
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return true;
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if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
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return false;
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if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
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return true;
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if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
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return false;
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if(this->pos.x<cmp.pos.x)
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return true;
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return false;
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}
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