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vcmi/hch/CTownHandler.cpp
Michał W. Urbańczyk 7d4aa0c803 * resource bar
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00

63 lines
1.3 KiB
C++

#include "stdafx.h"
#include "CTownHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
CTownHandler::CTownHandler()
{
smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
}
CTownHandler::~CTownHandler()
{
delete smallIcons;
}
void CTownHandler::loadNames()
{
std::istringstream ins, names;
ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
while (!ins.eof())
{
CTown town;
ins >> town.name;
char bufname[50];
for (int i=0; i<NAMES_PER_TOWN; i++)
{
names.getline(bufname,50);
town.names.push_back(std::string(bufname));
}
town.bonus=towns.size();
if (town.bonus==8) town.bonus=3;
if (town.name.length())
towns.push_back(town);
}
}
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
else if (ID>F_NUMBER || ID<-3)
throw new std::exception("Invalid ID");
else
{
int pom = 3;
if(!fort)
pom+=F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}
int CTownHandler::getTypeByDefName(std::string name)
{
//TODO
return 0;
}