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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
2024-01-10 00:22:23 +00:00
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battles Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
processors unlimited replay option 2023-12-28 20:48:19 +01:00
queries Allow timer pause pack on opening settings menu in battle 2023-11-27 20:27:10 +02:00
CGameHandler.cpp Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CGameHandler.h Fixed potentially uninitialized class member 2023-12-17 19:44:45 +02:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 2023-11-16 17:26:32 +02:00
CVCMIServer.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
LobbyNetPackVisitors.h unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksLobbyServer.cpp unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksServer.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
ServerNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Use timers for turns only if turn timer is set and for pvp battles - 2023-12-22 18:40:28 +02:00
TurnTimerHandler.h propagate turn timer state every second to ensure correct UI 2023-12-22 18:40:28 +02:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00