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battles
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Fixed Genie spellcasting logic to account for spell immunities
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2023-12-24 01:13:19 +02:00 |
processors
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
queries
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Allow timer pause pack on opening settings menu in battle
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2023-11-27 20:27:10 +02:00 |
CGameHandler.cpp
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
CGameHandler.h
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Fixed potentially uninitialized class member
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2023-12-17 19:44:45 +02:00 |
CMakeLists.txt
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
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Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
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2023-11-16 17:26:32 +02:00 |
CVCMIServer.h
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
LobbyNetPackVisitors.h
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
NetPacksLobbyServer.cpp
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
NetPacksServer.cpp
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
ServerNetPackVisitors.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
ServerSpellCastEnvironment.cpp
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move SetStackEffect to a separate file
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2023-10-24 01:27:52 +03:00 |
ServerSpellCastEnvironment.h
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Use optional instead of Json for queries
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2023-09-26 13:42:20 +03:00 |
StdInc.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
StdInc.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
TurnTimerHandler.cpp
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Use timers for turns only if turn timer is set and for pvp battles -
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2023-12-22 18:40:28 +02:00 |
TurnTimerHandler.h
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propagate turn timer state every second to ensure correct UI
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2023-12-22 18:40:28 +02:00 |
VCMI_server.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |