mirror of
https://github.com/vcmi/vcmi.git
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1384 lines
36 KiB
C++
1384 lines
36 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
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#include "../filesystem/COutputStream.h"
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#include "../json/JsonWriter.h"
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#include "CMap.h"
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#include "MapFormat.h"
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#include "../ArtifactUtils.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../VCMI_Lib.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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#include "../TerrainHandler.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../modding/ModScope.h"
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#include "../modding/ModUtility.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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#include "../constants/StringConstants.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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#include "../Languages.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class MapObjectResolver: public IInstanceResolver
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{
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public:
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MapObjectResolver(const CMapFormatJson * owner_);
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si32 decode (const std::string & identifier) const override;
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std::string encode(si32 identifier) const override;
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private:
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const CMapFormatJson * owner;
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};
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MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
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owner(owner_)
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{
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}
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si32 MapObjectResolver::decode(const std::string & identifier) const
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{
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//always decode as ObjectInstanceID
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auto it = owner->map->instanceNames.find(identifier);
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if(it != owner->map->instanceNames.end())
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{
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return (*it).second->id.getNum();
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}
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else
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{
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logGlobal->error("Object not found: %s", identifier);
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return -1;
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}
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}
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std::string MapObjectResolver::encode(si32 identifier) const
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{
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ObjectInstanceID id;
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//use h3m questIdentifiers if they are present
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if(owner->map->questIdentifierToId.empty())
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{
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id = ObjectInstanceID(identifier);
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}
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else
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{
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id = owner->map->questIdentifierToId[identifier];
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}
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si32 oid = id.getNum();
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if(oid < 0 || oid >= owner->map->objects.size())
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{
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logGlobal->error("Cannot get object with id %d", oid);
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return "";
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}
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return owner->map->objects[oid]->instanceName;
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}
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namespace HeaderDetail
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{
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static const std::vector<std::string> difficultyMap =
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{
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"EASY",
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"NORMAL",
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"HARD",
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"EXPERT",
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"IMPOSSIBLE"
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};
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enum class ECanPlay
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{
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NONE = 0,
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PLAYER_OR_AI = 1,
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PLAYER_ONLY = 2,
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AI_ONLY = 3
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};
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static const std::vector<std::string> canPlayMap =
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{
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"",
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"PlayerOrAI",
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"PlayerOnly",
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"AIOnly"
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};
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}
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namespace TriggeredEventsDetail
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{
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static const std::array conditionNames =
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{
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue"
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};
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static const std::array typeNames = { "victory", "defeat" };
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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EventCondition event;
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const auto & conditionName = node.Vector()[0].String();
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auto pos = vstd::find_pos(conditionNames, conditionName);
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event.condition = static_cast<EventCondition::EWinLoseType>(pos);
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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event.objectInstanceName = data["object"].String();
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event.value = data["value"].Integer();
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switch (event.condition)
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{
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case EventCondition::HAVE_ARTIFACT:
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case EventCondition::TRANSPORT:
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if (data["type"].isNumber()) // compatibility
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event.objectType = ArtifactID(data["type"].Integer());
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else
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event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
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break;
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case EventCondition::HAVE_CREATURES:
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if (data["type"].isNumber()) // compatibility
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event.objectType = CreatureID(data["type"].Integer());
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else
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event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
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break;
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case EventCondition::HAVE_RESOURCES:
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if (data["type"].isNumber()) // compatibility
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event.objectType = GameResID(data["type"].Integer());
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else
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event.objectType = GameResID(GameResID::decode(data["type"].String()));
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break;
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case EventCondition::HAVE_BUILDING:
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if (data["type"].isNumber()) // compatibility
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event.objectType = BuildingID(data["type"].Integer());
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else
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event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
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break;
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case EventCondition::CONTROL:
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case EventCondition::DESTROY:
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if (data["type"].isNumber()) // compatibility
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event.objectType = MapObjectID(data["type"].Integer());
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else
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event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
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break;
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}
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if (!data["position"].isNull())
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{
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const auto & position = data["position"].Vector();
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event.position.x = static_cast<si32>(position.at(0).Float());
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event.position.y = static_cast<si32>(position.at(1).Float());
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event.position.z = static_cast<si32>(position.at(2).Float());
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}
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}
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return event;
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}
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static JsonNode ConditionToJson(const EventCondition & event)
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{
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JsonNode json;
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JsonVector & asVector = json.Vector();
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JsonNode condition;
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condition.String() = conditionNames.at(event.condition);
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asVector.push_back(condition);
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JsonNode data;
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if(!event.objectInstanceName.empty())
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data["object"].String() = event.objectInstanceName;
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data["type"].String() = event.objectType.toString();
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data["value"].Integer() = event.value;
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if(event.position != int3(-1, -1, -1))
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{
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auto & position = data["position"].Vector();
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position.resize(3);
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position[0].Float() = event.position.x;
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position[1].Float() = event.position.y;
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position[2].Float() = event.position.z;
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}
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if(!data.isNull())
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asVector.push_back(data);
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return json;
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}
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}//namespace TriggeredEventsDetail
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namespace TerrainDetail
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{
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static const std::array<char, 4> flipCodes =
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{
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'_', '-', '|', '+'
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};
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}
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 2;
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const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
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CMapFormatJson::CMapFormatJson():
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fileVersionMajor(0), fileVersionMinor(0),
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mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
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map(nullptr), mapHeader(nullptr)
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{
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}
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TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
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{
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for(const auto & object : VLC->terrainTypeHandler->objects)
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{
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if(object->shortIdentifier == code)
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return const_cast<TerrainType *>(object.get());
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}
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return nullptr;
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}
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RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
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{
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for(const auto & object : VLC->riverTypeHandler->objects)
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{
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if (object->shortIdentifier == code)
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return const_cast<RiverType *>(object.get());
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}
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return nullptr;
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}
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RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
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{
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for(const auto & object : VLC->roadTypeHandler->objects)
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{
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if (object->shortIdentifier == code)
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return const_cast<RoadType *>(object.get());
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}
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return nullptr;
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}
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void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
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{
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std::set<FactionID> temp;
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if(handler.saving)
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{
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for(auto faction : VLC->townh->objects)
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if(faction->town && vstd::contains(value, faction->getId()))
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temp.insert(faction->getId());
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}
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handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);
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if(!handler.saving)
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value = temp;
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}
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void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
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{
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handler.serializeStruct("name", mapHeader->name);
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handler.serializeStruct("description", mapHeader->description);
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handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
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//todo: support arbitrary percentage
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handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
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serializePlayerInfo(handler);
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handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
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handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
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handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
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handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
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handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
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}
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void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
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{
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auto playersData = handler.enterStruct("players");
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = mapHeader->players[player];
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if(handler.saving)
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{
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if(!info.canAnyonePlay())
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continue;
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}
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auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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if(!handler.saving)
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{
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if(handler.getCurrent().isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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continue;
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}
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}
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serializeAllowedFactions(handler, info.allowedFactions);
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HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
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if(handler.saving)
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{
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if(info.canComputerPlay)
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{
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canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
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}
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else
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{
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canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
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}
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}
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handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
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if(!handler.saving)
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{
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switch(canPlay)
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{
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case HeaderDetail::ECanPlay::PLAYER_OR_AI:
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info.canComputerPlay = true;
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info.canHumanPlay = true;
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break;
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case HeaderDetail::ECanPlay::PLAYER_ONLY:
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info.canComputerPlay = false;
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info.canHumanPlay = true;
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break;
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case HeaderDetail::ECanPlay::AI_ONLY:
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info.canComputerPlay = true;
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info.canHumanPlay = false;
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break;
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default:
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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break;
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}
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}
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//saving whole structure only if position is valid
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if(!handler.saving || info.posOfMainTown.valid())
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{
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auto mainTown = handler.enterStruct("mainTown");
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handler.serializeBool("generateHero", info.generateHeroAtMainTown);
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handler.serializeInt("x", info.posOfMainTown.x, -1);
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handler.serializeInt("y", info.posOfMainTown.y, -1);
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handler.serializeInt("l", info.posOfMainTown.z, -1);
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}
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if(!handler.saving)
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{
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info.hasMainTown = info.posOfMainTown.valid();
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}
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handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
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//heroes
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if(handler.saving)
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{
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//ignoring heroesNames and saving from actual map objects
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//TODO: optimize
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for(auto & obj : map->objects)
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{
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if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
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{
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auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
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auto heroes = handler.enterStruct("heroes");
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if(hero)
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{
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auto heroData = handler.enterStruct(hero->instanceName);
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heroData->serializeString("name", hero->nameCustomTextId);
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if(hero->ID == Obj::HERO)
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{
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std::string temp;
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if(hero->type)
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temp = hero->type->getJsonKey();
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else
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temp = hero->getHeroType().toEntity(VLC)->getJsonKey();
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handler.serializeString("type", temp);
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}
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}
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}
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}
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}
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else
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{
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info.heroesNames.clear();
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auto heroes = handler.enterStruct("heroes");
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for(const auto & hero : handler.getCurrent().Struct())
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{
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const JsonNode & data = hero.second;
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const std::string instanceName = hero.first;
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SHeroName hname;
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hname.heroId = HeroTypeID::NONE;
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std::string rawId = data["type"].String();
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if(!rawId.empty())
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hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
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hname.heroName = data["name"].String();
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if(instanceName == info.mainHeroInstance)
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{
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//this is main hero
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info.mainCustomHeroNameTextId = hname.heroName;
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info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
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info.mainCustomHeroId = hname.heroId;
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info.mainCustomHeroPortrait = HeroTypeID::NONE;
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//todo:mainHeroPortrait
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}
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info.heroesNames.push_back(hname);
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}
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}
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handler.serializeBool("randomFaction", info.isFactionRandom);
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}
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}
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void CMapFormatJson::readTeams(JsonDeserializer & handler)
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{
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auto teams = handler.enterArray("teams");
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const JsonNode & src = teams->getCurrent();
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if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
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{
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// No alliances
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if(src.getType() != JsonNode::JsonType::DATA_NULL)
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logGlobal->error("Invalid teams field type");
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mapHeader->howManyTeams = 0;
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for(auto & player : mapHeader->players)
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if(player.canAnyonePlay())
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player.team = TeamID(mapHeader->howManyTeams++);
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}
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else
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{
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const JsonVector & srcVector = src.Vector();
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mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
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for(int team = 0; team < mapHeader->howManyTeams; team++)
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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if(player.isValidPlayer())
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if(mapHeader->players[player.getNum()].canAnyonePlay())
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mapHeader->players[player.getNum()].team = TeamID(team);
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}
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for(PlayerInfo & player : mapHeader->players)
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if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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player.team = TeamID(mapHeader->howManyTeams++);
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}
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}
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void CMapFormatJson::writeTeams(JsonSerializer & handler)
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{
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std::vector<std::set<PlayerColor>> teamsData;
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teamsData.resize(mapHeader->howManyTeams);
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//get raw data
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for(int idx = 0; idx < mapHeader->players.size(); idx++)
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{
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const PlayerInfo & player = mapHeader->players.at(idx);
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int team = player.team.getNum();
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if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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teamsData.at(team).insert(PlayerColor(idx));
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}
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//remove single-member teams
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vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
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{
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return elem.size() <= 1;
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});
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if(!teamsData.empty())
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{
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JsonNode dest;
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//construct output
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dest.setType(JsonNode::JsonType::DATA_VECTOR);
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for(const std::set<PlayerColor> & teamData : teamsData)
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{
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|
JsonNode team;
|
|
for(const PlayerColor & player : teamData)
|
|
team.Vector().emplace_back(GameConstants::PLAYER_COLOR_NAMES[player.getNum()]);
|
|
|
|
dest.Vector().push_back(std::move(team));
|
|
}
|
|
handler.serializeRaw("teams", dest, std::nullopt);
|
|
}
|
|
}
|
|
|
|
void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
|
|
{
|
|
const JsonNode & input = handler.getCurrent();
|
|
|
|
mapHeader->triggeredEvents.clear();
|
|
|
|
for(const auto & entry : input["triggeredEvents"].Struct())
|
|
{
|
|
TriggeredEvent event;
|
|
event.identifier = entry.first;
|
|
readTriggeredEvent(event, entry.second);
|
|
mapHeader->triggeredEvents.push_back(event);
|
|
}
|
|
}
|
|
|
|
void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
|
|
{
|
|
using namespace TriggeredEventsDetail;
|
|
|
|
event.onFulfill.jsonDeserialize(source["message"]);
|
|
event.description.jsonDeserialize(source["description"]);
|
|
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
|
|
event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
|
|
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
|
|
}
|
|
|
|
void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
|
|
{
|
|
JsonNode triggeredEvents;
|
|
|
|
for(const auto & event : mapHeader->triggeredEvents)
|
|
writeTriggeredEvent(event, triggeredEvents[event.identifier]);
|
|
|
|
handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
|
|
}
|
|
|
|
void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
|
|
{
|
|
using namespace TriggeredEventsDetail;
|
|
|
|
if(!event.onFulfill.empty())
|
|
event.onFulfill.jsonSerialize(dest["message"]);
|
|
|
|
if(!event.description.empty())
|
|
event.description.jsonSerialize(dest["description"]);
|
|
|
|
dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
|
|
|
|
if(!event.effect.toOtherMessage.empty())
|
|
event.description.jsonSerialize(dest["effect"]["messageToSend"]);
|
|
|
|
dest["condition"] = event.trigger.toJson(ConditionToJson);
|
|
}
|
|
|
|
void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
|
|
{
|
|
auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
|
|
|
|
const JsonNode & data = handler.getCurrent();
|
|
|
|
for(const auto & entry : data.Struct())
|
|
{
|
|
HeroTypeID type(HeroTypeID::decode(entry.first));
|
|
|
|
std::set<PlayerColor> mask;
|
|
|
|
for(const JsonNode & playerData : entry.second["availableFor"].Vector())
|
|
{
|
|
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
|
|
if(player.isValidPlayer())
|
|
mask.insert(player);
|
|
}
|
|
|
|
if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
|
|
{
|
|
DisposedHero hero;
|
|
|
|
hero.heroId = type;
|
|
hero.players = mask;
|
|
//name and portrait are not used
|
|
|
|
map->disposedHeroes.push_back(hero);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
|
|
{
|
|
if(map->disposedHeroes.empty())
|
|
return;
|
|
|
|
auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
|
|
|
|
for(DisposedHero & hero : map->disposedHeroes)
|
|
{
|
|
std::string type = HeroTypeID::encode(hero.heroId.getNum());
|
|
|
|
auto definition = definitions->enterStruct(type);
|
|
|
|
JsonNode players;
|
|
definition->serializeIdArray("availableFor", hero.players);
|
|
}
|
|
}
|
|
|
|
void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
|
|
{
|
|
auto rumors = handler.enterArray("rumors");
|
|
rumors.serializeStruct(map->rumors);
|
|
}
|
|
|
|
void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
|
|
{
|
|
auto events = handler.enterArray("events");
|
|
std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
|
|
events.serializeStruct(temp);
|
|
map->events.assign(temp.begin(), temp.end());
|
|
}
|
|
|
|
void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
|
|
{
|
|
//todo:serializePredefinedHeroes
|
|
|
|
if(handler.saving)
|
|
{
|
|
if(!map->predefinedHeroes.empty())
|
|
{
|
|
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
|
|
|
|
for(auto & hero : map->predefinedHeroes)
|
|
{
|
|
auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
|
|
|
|
hero->serializeJsonDefinition(handler);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
|
|
|
|
const JsonNode & data = handler.getCurrent();
|
|
|
|
for(const auto & p : data.Struct())
|
|
{
|
|
auto predefinedHero = handler.enterStruct(p.first);
|
|
|
|
auto * hero = new CGHeroInstance(map->cb);
|
|
hero->ID = Obj::HERO;
|
|
hero->setHeroTypeName(p.first);
|
|
hero->serializeJsonDefinition(handler);
|
|
|
|
map->predefinedHeroes.emplace_back(hero);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
|
|
{
|
|
serializeRumors(handler);
|
|
|
|
serializeTimedEvents(handler);
|
|
|
|
serializePredefinedHeroes(handler);
|
|
|
|
handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
|
|
|
|
handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
|
|
|
|
handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
|
|
|
|
//todo:events
|
|
}
|
|
|
|
void CMapFormatJson::readOptions(JsonDeserializer & handler)
|
|
{
|
|
readDisposedHeroes(handler);
|
|
serializeOptions(handler);
|
|
}
|
|
|
|
void CMapFormatJson::writeOptions(JsonSerializer & handler)
|
|
{
|
|
writeDisposedHeroes(handler);
|
|
serializeOptions(handler);
|
|
}
|
|
|
|
///CMapPatcher
|
|
CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
|
|
{
|
|
//todo: update map patches and change this
|
|
fileVersionMajor = 0;
|
|
fileVersionMinor = 0;
|
|
}
|
|
|
|
void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
|
|
{
|
|
map = nullptr;
|
|
mapHeader = header.get();
|
|
if (!input.isNull())
|
|
readPatchData();
|
|
}
|
|
|
|
void CMapPatcher::readPatchData()
|
|
{
|
|
JsonDeserializer handler(mapObjectResolver.get(), input);
|
|
readTriggeredEvents(handler);
|
|
|
|
handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
|
|
handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
|
|
handler.serializeStruct("victoryString", mapHeader->victoryMessage);
|
|
handler.serializeStruct("defeatString", mapHeader->defeatMessage);
|
|
}
|
|
|
|
///CMapLoaderJson
|
|
CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
|
|
: buffer(stream)
|
|
, ioApi(new CProxyROIOApi(buffer))
|
|
, loader("", "_", ioApi)
|
|
{
|
|
}
|
|
|
|
std::unique_ptr<CMap> CMapLoaderJson::loadMap(IGameCallback * cb)
|
|
{
|
|
LOG_TRACE(logGlobal);
|
|
auto result = std::make_unique<CMap>(cb);
|
|
map = result.get();
|
|
mapHeader = map;
|
|
readMap();
|
|
return result;
|
|
}
|
|
|
|
std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
|
|
{
|
|
LOG_TRACE(logGlobal);
|
|
map = nullptr;
|
|
auto result = std::make_unique<CMapHeader>();
|
|
mapHeader = result.get();
|
|
readHeader(false);
|
|
return result;
|
|
}
|
|
|
|
bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
|
|
{
|
|
return loader.existsResource(JsonPath::builtin(archiveFilename));
|
|
}
|
|
|
|
JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
|
|
{
|
|
JsonPath resource = JsonPath::builtin(archiveFilename);
|
|
|
|
if(!loader.existsResource(resource))
|
|
throw std::runtime_error(archiveFilename+" not found");
|
|
|
|
auto data = loader.load(resource)->readAll();
|
|
|
|
JsonNode res(reinterpret_cast<const std::byte*>(data.first.get()), data.second);
|
|
|
|
return res;
|
|
}
|
|
|
|
void CMapLoaderJson::readMap()
|
|
{
|
|
LOG_TRACE(logGlobal);
|
|
readHeader(true);
|
|
map->initTerrain();
|
|
readTerrain();
|
|
readObjects();
|
|
|
|
map->calculateGuardingGreaturePositions();
|
|
}
|
|
|
|
void CMapLoaderJson::readHeader(const bool complete)
|
|
{
|
|
//do not use map field here, use only mapHeader
|
|
JsonNode header = getFromArchive(HEADER_FILE_NAME);
|
|
|
|
fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
|
|
|
|
if(fileVersionMajor > VERSION_MAJOR)
|
|
{
|
|
logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
|
|
throw std::runtime_error("Unsupported map format version");
|
|
}
|
|
|
|
fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
|
|
|
|
if(fileVersionMinor > VERSION_MINOR)
|
|
{
|
|
logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
|
|
}
|
|
|
|
JsonDeserializer handler(mapObjectResolver.get(), header);
|
|
|
|
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
|
|
|
//loading mods
|
|
if(!header["mods"].isNull())
|
|
{
|
|
for(auto & mod : header["mods"].Vector())
|
|
{
|
|
ModVerificationInfo info;
|
|
info.version = CModVersion::fromString(mod["version"].String());
|
|
info.checksum = mod["checksum"].Integer();
|
|
info.name = mod["name"].String();
|
|
info.parent = mod["parent"].String();
|
|
info.impactsGameplay = true;
|
|
|
|
if(!mod["modId"].isNull())
|
|
mapHeader->mods[mod["modId"].String()] = info;
|
|
else
|
|
mapHeader->mods[mod["name"].String()] = info;
|
|
}
|
|
}
|
|
|
|
//todo: multilevel map load support
|
|
{
|
|
auto levels = handler.enterStruct("mapLevels");
|
|
|
|
{
|
|
auto surface = handler.enterStruct("surface");
|
|
handler.serializeInt("height", mapHeader->height);
|
|
handler.serializeInt("width", mapHeader->width);
|
|
}
|
|
{
|
|
auto underground = handler.enterStruct("underground");
|
|
mapHeader->twoLevel = !underground->getCurrent().isNull();
|
|
}
|
|
}
|
|
|
|
serializeHeader(handler);
|
|
|
|
readTriggeredEvents(handler);
|
|
|
|
readTeams(handler);
|
|
//TODO: check mods
|
|
|
|
if(complete)
|
|
readOptions(handler);
|
|
|
|
readTranslations();
|
|
}
|
|
|
|
void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
|
|
{
|
|
try
|
|
{
|
|
using namespace TerrainDetail;
|
|
{//terrain type
|
|
const std::string typeCode = src.substr(0, 2);
|
|
tile.terType = getTerrainByCode(typeCode);
|
|
}
|
|
int startPos = 2; //0+typeCode fixed length
|
|
{//terrain view
|
|
int pos = startPos;
|
|
while (isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if (len <= 0)
|
|
throw std::runtime_error("Invalid terrain view in " + src);
|
|
const std::string rawCode = src.substr(startPos, len);
|
|
tile.terView = atoi(rawCode.c_str());
|
|
startPos += len;
|
|
}
|
|
{//terrain flip
|
|
int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if (terrainFlip < 0)
|
|
throw std::runtime_error("Invalid terrain flip in " + src);
|
|
else
|
|
tile.extTileFlags = terrainFlip;
|
|
}
|
|
if (startPos >= src.size())
|
|
return;
|
|
bool hasRoad = true;
|
|
{//road type
|
|
const std::string typeCode = src.substr(startPos, 2);
|
|
startPos += 2;
|
|
tile.roadType = getRoadByCode(typeCode);
|
|
if(!tile.roadType) //it's not a road, it's a river
|
|
{
|
|
tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
|
|
tile.riverType = getRiverByCode(typeCode);
|
|
hasRoad = false;
|
|
if(!tile.riverType)
|
|
{
|
|
throw std::runtime_error("Invalid river type in " + src);
|
|
}
|
|
}
|
|
}
|
|
if (hasRoad)
|
|
{//road dir
|
|
int pos = startPos;
|
|
while (isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if (len <= 0)
|
|
throw std::runtime_error("Invalid road dir in " + src);
|
|
const std::string rawCode = src.substr(startPos, len);
|
|
tile.roadDir = atoi(rawCode.c_str());
|
|
startPos += len;
|
|
}
|
|
if (hasRoad)
|
|
{//road flip
|
|
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if (flip < 0)
|
|
throw std::runtime_error("Invalid road flip in " + src);
|
|
else
|
|
tile.extTileFlags |= (flip << 4);
|
|
}
|
|
if (startPos >= src.size())
|
|
return;
|
|
if (hasRoad)
|
|
{//river type
|
|
const std::string typeCode = src.substr(startPos, 2);
|
|
startPos += 2;
|
|
tile.riverType = getRiverByCode(typeCode);
|
|
}
|
|
{//river dir
|
|
int pos = startPos;
|
|
while (isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if (len <= 0)
|
|
throw std::runtime_error("Invalid river dir in " + src);
|
|
const std::string rawCode = src.substr(startPos, len);
|
|
tile.riverDir = atoi(rawCode.c_str());
|
|
startPos += len;
|
|
}
|
|
{//river flip
|
|
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if (flip < 0)
|
|
throw std::runtime_error("Invalid road flip in " + src);
|
|
else
|
|
tile.extTileFlags |= (flip << 2);
|
|
}
|
|
}
|
|
catch (const std::exception &)
|
|
{
|
|
logGlobal->error("Failed to read terrain tile: %s");
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
|
|
{
|
|
int3 pos(0, 0, index);
|
|
|
|
const JsonVector & rows = src.Vector();
|
|
|
|
if(rows.size() != map->height)
|
|
throw std::runtime_error("Invalid terrain data");
|
|
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
const JsonVector & tiles = rows[pos.y].Vector();
|
|
|
|
if(tiles.size() != map->width)
|
|
throw std::runtime_error("Invalid terrain data");
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readTerrain()
|
|
{
|
|
{
|
|
const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
|
|
readTerrainLevel(surface, 0);
|
|
}
|
|
if(map->twoLevel)
|
|
{
|
|
const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
|
|
readTerrainLevel(underground, 1);
|
|
}
|
|
|
|
map->calculateWaterContent();
|
|
}
|
|
|
|
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
|
|
owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
|
|
{
|
|
|
|
}
|
|
|
|
void CMapLoaderJson::MapObjectLoader::construct()
|
|
{
|
|
//TODO:consider move to ObjectTypeHandler
|
|
//find type handler
|
|
std::string typeName = configuration["type"].String();
|
|
std::string subtypeName = configuration["subtype"].String();
|
|
if(typeName.empty())
|
|
{
|
|
logGlobal->error("Object type missing");
|
|
logGlobal->debug(configuration.toString());
|
|
return;
|
|
}
|
|
|
|
int3 pos;
|
|
pos.x = static_cast<si32>(configuration["x"].Float());
|
|
pos.y = static_cast<si32>(configuration["y"].Float());
|
|
pos.z = static_cast<si32>(configuration["l"].Float());
|
|
|
|
//special case for grail
|
|
if(typeName == "grail")
|
|
{
|
|
owner->map->grailPos = pos;
|
|
|
|
owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
|
|
return;
|
|
}
|
|
else if(subtypeName.empty())
|
|
{
|
|
logGlobal->error("Object subtype missing");
|
|
logGlobal->debug(configuration.toString());
|
|
return;
|
|
}
|
|
|
|
auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
|
|
|
|
auto appearance = std::make_shared<ObjectTemplate>();
|
|
|
|
appearance->id = Obj(handler->getIndex());
|
|
appearance->subid = handler->getSubIndex();
|
|
appearance->readJson(configuration["template"], false);
|
|
|
|
// Will be destroyed soon and replaced with shared template
|
|
instance = handler->create(owner->map->cb, appearance);
|
|
|
|
instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
|
|
instance->instanceName = jsonKey;
|
|
instance->pos = pos;
|
|
owner->map->addNewObject(instance);
|
|
}
|
|
|
|
void CMapLoaderJson::MapObjectLoader::configure()
|
|
{
|
|
if(nullptr == instance)
|
|
return;
|
|
|
|
JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
|
|
|
|
instance->serializeJson(handler);
|
|
|
|
//artifact instance serialization requires access to Map object, handle it here for now
|
|
//todo: find better solution for artifact instance serialization
|
|
|
|
if(auto * art = dynamic_cast<CGArtifact *>(instance))
|
|
{
|
|
ArtifactID artID = ArtifactID::NONE;
|
|
SpellID spellID = SpellID::NONE;
|
|
|
|
if(art->ID == Obj::SPELL_SCROLL)
|
|
{
|
|
auto spellIdentifier = configuration["options"]["spell"].String();
|
|
auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
|
|
if(rawId)
|
|
spellID = rawId.value();
|
|
else
|
|
spellID = 0;
|
|
artID = ArtifactID::SPELL_SCROLL;
|
|
}
|
|
else if(art->ID == Obj::ARTIFACT)
|
|
{
|
|
//specific artifact
|
|
artID = art->getArtifact();
|
|
}
|
|
|
|
art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
|
|
}
|
|
|
|
if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
|
|
{
|
|
auto o = handler.enterStruct("options");
|
|
hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readObjects()
|
|
{
|
|
LOG_TRACE(logGlobal);
|
|
|
|
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
|
|
|
|
JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
|
|
|
|
//get raw data
|
|
for(auto & p : data.Struct())
|
|
loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
|
|
|
|
for(auto & ptr : loaders)
|
|
ptr->construct();
|
|
|
|
//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
|
|
for(auto & ptr : loaders)
|
|
ptr->configure();
|
|
|
|
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->getObjTypeIndex() < b->getObjTypeIndex();
|
|
});
|
|
|
|
|
|
std::set<HeroTypeID> debugHeroesOnMap;
|
|
for (auto const & object : map->objects)
|
|
{
|
|
if(object->ID != Obj::HERO && object->ID != Obj::PRISON)
|
|
continue;
|
|
|
|
auto * hero = dynamic_cast<const CGHeroInstance *>(object.get());
|
|
|
|
if (debugHeroesOnMap.count(hero->getHeroType()))
|
|
logGlobal->error("Hero is already on the map at %s", hero->visitablePos().toString());
|
|
|
|
debugHeroesOnMap.insert(hero->getHeroType());
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readTranslations()
|
|
{
|
|
std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
|
|
for(auto & language : Languages::getLanguageList())
|
|
{
|
|
if(isExistArchive(language.identifier + ".json"))
|
|
mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
|
|
}
|
|
mapHeader->registerMapStrings();
|
|
}
|
|
|
|
|
|
///CMapSaverJson
|
|
CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
|
|
: buffer(stream)
|
|
, ioApi(new CProxyIOApi(buffer))
|
|
, saver(ioApi, "_")
|
|
{
|
|
fileVersionMajor = VERSION_MAJOR;
|
|
fileVersionMinor = VERSION_MINOR;
|
|
}
|
|
|
|
//must be instantiated in .cpp file for access to complete types of all member fields
|
|
CMapSaverJson::~CMapSaverJson() = default;
|
|
|
|
void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
|
|
{
|
|
std::ostringstream out;
|
|
JsonWriter writer(out, false);
|
|
writer.writeNode(data);
|
|
out.flush();
|
|
|
|
{
|
|
auto s = out.str();
|
|
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
|
|
|
|
if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
|
|
throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
|
|
{
|
|
this->map = map.get();
|
|
this->mapHeader = this->map;
|
|
writeHeader();
|
|
writeTerrain();
|
|
writeObjects();
|
|
}
|
|
|
|
void CMapSaverJson::writeHeader()
|
|
{
|
|
logGlobal->trace("Saving header");
|
|
|
|
JsonNode header;
|
|
JsonSerializer handler(mapObjectResolver.get(), header);
|
|
|
|
header["versionMajor"].Float() = VERSION_MAJOR;
|
|
header["versionMinor"].Float() = VERSION_MINOR;
|
|
|
|
//write mods
|
|
JsonNode & mods = header["mods"];
|
|
for(const auto & mod : mapHeader->mods)
|
|
{
|
|
JsonNode modWriter;
|
|
modWriter["modId"].String() = mod.first;
|
|
modWriter["name"].String() = mod.second.name;
|
|
modWriter["parent"].String() = mod.second.parent;
|
|
modWriter["version"].String() = mod.second.version.toString();
|
|
modWriter["checksum"].Integer() = mod.second.checksum;
|
|
mods.Vector().push_back(modWriter);
|
|
}
|
|
|
|
//todo: multilevel map save support
|
|
JsonNode & levels = header["mapLevels"];
|
|
levels["surface"]["height"].Float() = mapHeader->height;
|
|
levels["surface"]["width"].Float() = mapHeader->width;
|
|
levels["surface"]["index"].Float() = 0;
|
|
|
|
if(mapHeader->twoLevel)
|
|
{
|
|
levels["underground"]["height"].Float() = mapHeader->height;
|
|
levels["underground"]["width"].Float() = mapHeader->width;
|
|
levels["underground"]["index"].Float() = 1;
|
|
}
|
|
|
|
serializeHeader(handler);
|
|
|
|
writeTriggeredEvents(handler);
|
|
|
|
writeTeams(handler);
|
|
|
|
writeOptions(handler);
|
|
|
|
writeTranslations();
|
|
|
|
addToArchive(header, HEADER_FILE_NAME);
|
|
}
|
|
|
|
std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
|
{
|
|
using namespace TerrainDetail;
|
|
|
|
std::ostringstream out;
|
|
out.setf(std::ios::dec, std::ios::basefield);
|
|
out.unsetf(std::ios::showbase);
|
|
|
|
out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
|
|
|
|
if(tile.roadType->getId() != Road::NO_ROAD)
|
|
out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
|
|
|
|
if(tile.riverType->getId() != River::NO_RIVER)
|
|
out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
|
|
|
|
return out.str();
|
|
}
|
|
|
|
JsonNode CMapSaverJson::writeTerrainLevel(const int index)
|
|
{
|
|
JsonNode data;
|
|
int3 pos(0,0,index);
|
|
|
|
data.Vector().resize(map->height);
|
|
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
JsonNode & row = data.Vector()[pos.y];
|
|
|
|
row.Vector().resize(map->width);
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
void CMapSaverJson::writeTerrain()
|
|
{
|
|
logGlobal->trace("Saving terrain");
|
|
//todo: multilevel map save support
|
|
|
|
JsonNode surface = writeTerrainLevel(0);
|
|
addToArchive(surface, TERRAIN_FILE_NAMES[0]);
|
|
|
|
if(map->twoLevel)
|
|
{
|
|
JsonNode underground = writeTerrainLevel(1);
|
|
addToArchive(underground, TERRAIN_FILE_NAMES[1]);
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::writeObjects()
|
|
{
|
|
logGlobal->trace("Saving objects");
|
|
JsonNode data;
|
|
|
|
JsonSerializer handler(mapObjectResolver.get(), data);
|
|
|
|
for(CGObjectInstance * obj : map->objects)
|
|
{
|
|
//logGlobal->trace("\t%s", obj->instanceName);
|
|
auto temp = handler.enterStruct(obj->instanceName);
|
|
|
|
obj->serializeJson(handler);
|
|
}
|
|
|
|
if(map->grailPos.valid())
|
|
{
|
|
JsonNode grail;
|
|
grail["type"].String() = "grail";
|
|
|
|
grail["x"].Float() = map->grailPos.x;
|
|
grail["y"].Float() = map->grailPos.y;
|
|
grail["l"].Float() = map->grailPos.z;
|
|
|
|
grail["options"]["radius"].Float() = map->grailRadius;
|
|
|
|
std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
|
|
|
|
data[grailId] = grail;
|
|
}
|
|
|
|
//cleanup empty options
|
|
for(auto & p : data.Struct())
|
|
{
|
|
JsonNode & obj = p.second;
|
|
if(obj["options"].Struct().empty())
|
|
obj.Struct().erase("options");
|
|
}
|
|
|
|
addToArchive(data, OBJECTS_FILE_NAME);
|
|
}
|
|
|
|
void CMapSaverJson::writeTranslations()
|
|
{
|
|
for(auto & s : mapHeader->translations.Struct())
|
|
{
|
|
auto & language = s.first;
|
|
if(Languages::getLanguageOptions(language).identifier.empty())
|
|
{
|
|
logGlobal->error("Serializing of unsupported language %s is not permitted", language);
|
|
continue;
|
|
}
|
|
logGlobal->trace("Saving translations, language: %s", language);
|
|
addToArchive(s.second, language + ".json");
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|