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vcmi/lib/mapping/ObstacleProxy.cpp

231 lines
5.8 KiB
C++

/*
* ObstacleProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObstacleProxy.h"
#include "../mapping/CMap.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjects/CGObjectInstance.h"
#include "../mapObjects/ObjectTemplate.h"
VCMI_LIB_NAMESPACE_BEGIN
void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
{
//get all possible obstacles for this terrain
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler->isStaticObject())
{
for(const auto & temp : handler->getTemplates())
{
if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
}
}
}
}
for(const auto & o : obstaclesBySize)
{
possibleObstacles.emplace_back(o);
}
boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
}
void ObstacleProxy::addBlockedTile(const int3& tile)
{
blockedArea.add(tile);
}
void ObstacleProxy::setBlockedArea(const rmg::Area& area)
{
blockedArea = area;
}
void ObstacleProxy::clearBlockedArea()
{
blockedArea.clear();
}
bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
{
return false;
};
int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{
int maxWeight = std::numeric_limits<int>::min();
for(auto & possibleObstacle : possibleObstacles)
{
if(!possibleObstacle.first)
continue;
auto shuffledObstacles = possibleObstacle.second;
RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
for(const auto & temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
auto * obj = handler->create(nullptr, temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(const auto & offset : obj->getBlockedOffsets())
{
auto newPos = tile - offset;
if(!isInTheMap(newPos))
continue;
rmgObject->setPosition(newPos);
bool isInTheMapEntirely = true;
for (const auto & t : rmgObject->getArea().getTiles())
{
if (!isInTheMap(t))
{
isInTheMapEntirely = false;
break;
}
}
if (!isInTheMapEntirely)
{
continue;
}
if(isProhibited(rmgObject->getArea()))
continue;
int coverageBlocked = 0;
int coveragePossible = 0;
//do not use area intersection in optimization purposes
for(const auto & t : rmgObject->getArea().getTilesVector())
{
auto coverage = verifyCoverage(t);
if(coverage.first)
++coverageBlocked;
if(coverage.second)
++coveragePossible;
}
int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
assert(coverageOverlap >= 0);
if(weight > maxWeight)
{
weightedObjects.clear();
maxWeight = weight;
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
if(weight > 0)
break;
}
else if(weight == maxWeight)
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
}
}
if(maxWeight > 0)
break;
}
return maxWeight;
}
std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
{
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
int tilePos = 0;
std::set<CGObjectInstance*> objs;
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
{
auto tile = blockedArea.getTilesVector()[tilePos];
std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
if(weightedObjects.empty())
{
tilePos += 1;
continue;
}
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
objIter->first->setPosition(objIter->second);
placeObject(*objIter->first, objs);
blockedArea.subtract(objIter->first->getArea());
tilePos = 0;
postProcess(*objIter->first);
if(maxWeight < 0)
logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
for(auto & o : allObjects)
{
if(&o != objIter->first)
o.clear();
}
}
return objs;
}
//FIXME: Only editor placer obstacles directly
void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
{
manager->insertObjects(instances); //insert as one operation - for undo purposes
}
std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
{
return {blockedArea.contains(t), false};
}
void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
{
for (auto * instance : object.instances())
{
instances.insert(&instance->object());
}
}
EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
map(map)
{
}
bool EditorObstaclePlacer::isInTheMap(const int3& tile)
{
return map->isInTheMap(tile);
}
std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
{
auto obstacles = createObstacles(rand, map->cb);
finalInsertion(map->getEditManager(), obstacles);
return obstacles;
}
VCMI_LIB_NAMESPACE_END