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231 lines
5.8 KiB
C++
231 lines
5.8 KiB
C++
/*
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* ObstacleProxy.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObstacleProxy.h"
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#include "../mapping/CMap.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjects/CGObjectInstance.h"
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#include "../mapObjects/ObjectTemplate.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
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{
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//get all possible obstacles for this terrain
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for(auto primaryID : VLC->objtypeh->knownObjects())
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{
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for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if(handler->isStaticObject())
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{
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for(const auto & temp : handler->getTemplates())
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{
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if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
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obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
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}
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}
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}
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}
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for(const auto & o : obstaclesBySize)
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{
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possibleObstacles.emplace_back(o);
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}
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boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
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{
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return p1.first > p2.first; //bigger obstacles first
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});
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}
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void ObstacleProxy::addBlockedTile(const int3& tile)
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{
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blockedArea.add(tile);
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}
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void ObstacleProxy::setBlockedArea(const rmg::Area& area)
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{
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blockedArea = area;
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}
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void ObstacleProxy::clearBlockedArea()
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{
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blockedArea.clear();
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}
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bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
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{
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return false;
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};
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int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
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{
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int maxWeight = std::numeric_limits<int>::min();
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for(auto & possibleObstacle : possibleObstacles)
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{
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if(!possibleObstacle.first)
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continue;
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auto shuffledObstacles = possibleObstacle.second;
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RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
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for(const auto & temp : shuffledObstacles)
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{
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auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
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auto * obj = handler->create(nullptr, temp);
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allObjects.emplace_back(*obj);
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rmg::Object * rmgObject = &allObjects.back();
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for(const auto & offset : obj->getBlockedOffsets())
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{
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auto newPos = tile - offset;
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if(!isInTheMap(newPos))
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continue;
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rmgObject->setPosition(newPos);
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bool isInTheMapEntirely = true;
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for (const auto & t : rmgObject->getArea().getTiles())
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{
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if (!isInTheMap(t))
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{
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isInTheMapEntirely = false;
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break;
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}
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}
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if (!isInTheMapEntirely)
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{
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continue;
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}
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if(isProhibited(rmgObject->getArea()))
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continue;
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int coverageBlocked = 0;
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int coveragePossible = 0;
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//do not use area intersection in optimization purposes
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for(const auto & t : rmgObject->getArea().getTilesVector())
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{
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auto coverage = verifyCoverage(t);
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if(coverage.first)
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++coverageBlocked;
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if(coverage.second)
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++coveragePossible;
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}
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int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
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int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
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assert(coverageOverlap >= 0);
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if(weight > maxWeight)
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{
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weightedObjects.clear();
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maxWeight = weight;
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weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
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if(weight > 0)
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break;
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}
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else if(weight == maxWeight)
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weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
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}
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}
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if(maxWeight > 0)
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break;
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}
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return maxWeight;
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}
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std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
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{
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//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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auto blockedTiles = blockedArea.getTilesVector();
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int tilePos = 0;
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std::set<CGObjectInstance*> objs;
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while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
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{
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auto tile = blockedArea.getTilesVector()[tilePos];
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std::list<rmg::Object> allObjects;
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std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
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int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
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if(weightedObjects.empty())
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{
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tilePos += 1;
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continue;
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}
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auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
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objIter->first->setPosition(objIter->second);
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placeObject(*objIter->first, objs);
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blockedArea.subtract(objIter->first->getArea());
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tilePos = 0;
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postProcess(*objIter->first);
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if(maxWeight < 0)
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logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
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for(auto & o : allObjects)
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{
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if(&o != objIter->first)
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o.clear();
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}
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}
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return objs;
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}
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//FIXME: Only editor placer obstacles directly
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void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
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{
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manager->insertObjects(instances); //insert as one operation - for undo purposes
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}
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std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
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{
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return {blockedArea.contains(t), false};
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}
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void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
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{
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for (auto * instance : object.instances())
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{
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instances.insert(&instance->object());
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}
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}
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EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
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map(map)
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{
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}
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bool EditorObstaclePlacer::isInTheMap(const int3& tile)
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{
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return map->isInTheMap(tile);
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}
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std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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{
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auto obstacles = createObstacles(rand, map->cb);
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finalInsertion(map->getEditManager(), obstacles);
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return obstacles;
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}
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VCMI_LIB_NAMESPACE_END
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