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vcmi/AI/StupidAI
Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053.
2012-08-26 19:13:57 +00:00
..
CMakeLists.txt Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake 2012-07-15 16:05:41 +00:00
main.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StupidAI.cpp * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 2012-08-26 19:13:57 +00:00
StupidAI.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
StupidAI.vcxproj * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00