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battle
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
gui
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
icons
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widgets
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MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
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2015-12-24 22:35:32 +03:00 |
windows
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CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
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2016-01-17 07:48:21 +03:00 |
CBitmapHandler.cpp
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Get rid of CSDL_Ext::colorSetAlpha
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2015-09-02 18:49:29 +03:00 |
CBitmapHandler.h
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CDefHandler.cpp
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More correct usage of SDL_Palette
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2015-09-05 15:03:37 +03:00 |
CDefHandler.h
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Cleanup CDefHandler
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2015-09-02 18:27:56 +03:00 |
CGameInfo.cpp
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CGameInfo.h
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Client.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
Client.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CMakeLists.txt
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Fix vcmiclient CMakeLists.txt
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2015-10-17 09:23:40 +03:00 |
CMessage.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMessage.h
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CMT.cpp
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Enable right mouse button click emulation on MacOSX
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2016-01-18 16:07:17 +03:00 |
CMT.h
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Merge branch 'SDL1Wipe' into develop
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2015-06-22 14:24:00 +03:00 |
CMusicHandler.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CMusicHandler.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPlayerInterface.cpp
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Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
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2016-01-10 18:00:24 +03:00 |
CPlayerInterface.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPreGame.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPreGame.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CVideoHandler.cpp
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try to fix travis build.
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2015-11-11 15:44:17 +03:00 |
CVideoHandler.h
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Another ffmpeg api fix
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2015-11-14 03:59:16 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
Graphics.h
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Info.plist
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mapHandler.cpp
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Use "Favorable" instead of "Favourable" everywhere for consistency
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2015-12-06 02:23:41 +03:00 |
mapHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksClient.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
OSX.mm
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resource.h
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SDLMain.h
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SDLMain.m
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StdInc.cpp
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StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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Changed windows minimum version back to winxp due to mingw bug
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2015-08-20 04:22:54 +03:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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Migrated to SDL2. It also fixes animation speed in combat.
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2015-03-10 08:57:45 +01:00 |
VCMI_client.vcxproj.filters
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Compile fixes for Visual.
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2014-09-05 20:13:58 +02:00 |
vcmi.icns
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vcmi.ico
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