mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
69c6643893
# Conflicts: # AI/FuzzyLite
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/*
|
|
* CCursorHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
class CAnimImage;
|
|
struct SDL_Surface;
|
|
|
|
namespace ECursor
|
|
{
|
|
enum ECursorTypes { ADVENTURE, COMBAT, DEFAULT, SPELLBOOK };
|
|
|
|
enum EBattleCursors { COMBAT_BLOCKED, COMBAT_MOVE, COMBAT_FLY, COMBAT_SHOOT,
|
|
COMBAT_HERO, COMBAT_QUERY, COMBAT_POINTER,
|
|
//various attack frames
|
|
COMBAT_SHOOT_PENALTY = 15, COMBAT_SHOOT_CATAPULT, COMBAT_HEAL,
|
|
COMBAT_SACRIFICE, COMBAT_TELEPORT};
|
|
}
|
|
|
|
/// handles mouse cursor
|
|
class CCursorHandler final
|
|
{
|
|
SDL_Surface * help;
|
|
CAnimImage * currentCursor;
|
|
|
|
std::unique_ptr<CAnimImage> dndObject; //if set, overrides currentCursor
|
|
|
|
std::array<std::unique_ptr<CAnimImage>, 4> cursors;
|
|
|
|
bool showing;
|
|
|
|
/// Draw cursor preserving original image below cursor
|
|
void drawWithScreenRestore();
|
|
/// Restore original image below cursor
|
|
void drawRestored();
|
|
public:
|
|
/// position of cursor
|
|
int xpos, ypos;
|
|
|
|
/// Current cursor
|
|
ECursor::ECursorTypes type;
|
|
size_t frame;
|
|
|
|
/// inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
|
|
void initCursor();
|
|
|
|
/// changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame index (not used for type 3)
|
|
void changeGraphic(ECursor::ECursorTypes type, int index);
|
|
|
|
/**
|
|
* Replaces the cursor with a custom image.
|
|
*
|
|
* @param image Image to replace cursor with or nullptr to use the normal
|
|
* cursor. CursorHandler takes ownership of object
|
|
*/
|
|
void dragAndDropCursor (std::unique_ptr<CAnimImage> image);
|
|
|
|
void render();
|
|
|
|
void shiftPos( int &x, int &y );
|
|
void hide() { showing=0; };
|
|
void show() { showing=1; };
|
|
|
|
/// change cursor's positions to (x, y)
|
|
void cursorMove(const int & x, const int & y);
|
|
/// Move cursor to screen center
|
|
void centerCursor();
|
|
|
|
CCursorHandler();
|
|
~CCursorHandler();
|
|
};
|