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69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include "../stdafx.h"
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#include "CDefObjInfoHandler.h"
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#include "../CGameInfo.h"
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#include "CLodHandler.h"
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#include <sstream>
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bool DefObjInfo::operator==(const std::string & por) const
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{
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return this->defName == por;
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}
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void CDefObjInfoHandler::load()
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{
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std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
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int objNumber;
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inp>>objNumber;
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for(int hh=0; hh<objNumber; ++hh)
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{
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DefObjInfo nobj;
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std::string dump;
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inp>>nobj.defName;
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std::transform(nobj.defName.begin(), nobj.defName.end(), nobj.defName.begin(), (int(*)(int))toupper);
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for(int o=0; o<6; ++o)
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{
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nobj.blockMap[o] = 0xff;
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nobj.visitMap[o] = 0x00;
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}
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std::string mapStr;
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='0')
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{
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nobj.blockMap[v/8] &= 255 - (128 >> (v%8));
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}
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}
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='1')
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{
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nobj.visitMap[v/8] |= (128 >> (v%8));
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}
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}
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for(int yy=0; yy<2; ++yy)
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inp>>dump;
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inp>>nobj.type;
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inp>>nobj.subtype;
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inp>>nobj.objType;
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inp>>nobj.priority;
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objs.push_back(nobj);
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}
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}
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bool DefObjInfo::isVisitable() const
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{
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for(int g=0; g<6; ++g)
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{
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if(visitMap[g]!=0)
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return true;
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}
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return false;
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}
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