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vcmi/hch/CHeroHandler.cpp

563 lines
12 KiB
C++

#include "../stdafx.h"
#include "CHeroHandler.h"
#include "../CGameInfo.h"
#include <sstream>
#include "../CGameInfo.h"
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "CAbilityHandler.h"
#include "../SDL_Extensions.h"
#include <cmath>
#include <iomanip>
CHeroHandler::~CHeroHandler()
{
for (int j=0;j<heroes.size();j++)
{
if (heroes[j]->portraitSmall)
SDL_FreeSurface(heroes[j]->portraitSmall);
delete heroes[j];
}
}
void CHeroHandler::loadPortraits()
{
std::ifstream of("config/portrety.txt");
for (int j=0;j<heroes.size();j++)
{
int ID;
of>>ID;
std::string path;
of>>path;
heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
if (!heroes[ID]->portraitSmall)
std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
{
if(path[ff]=='S')
{
path[ff]='L';
break;
}
}
heroes[ID]->portraitLarge=CGI->bitmaph->loadBitmap(path);
if (!heroes[ID]->portraitLarge)
std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";
SDL_SetColorKey(heroes[ID]->portraitLarge,SDL_SRCCOLORKEY,SDL_MapRGB(heroes[ID]->portraitLarge->format,0,255,255));
}
of.close();
pskillsb = CGI->spriteh->giveDef("PSKILL.DEF");
resources = CGI->spriteh->giveDef("RESOUR82.DEF");
un44 = CGI->spriteh->giveDef("UN44.DEF");
std::string strs = CGI->bitmaph->getTextFile("PRISKILL.TXT");
int itr=0;
for (int i=0; i<PRIMARY_SKILLS; i++)
{
std::string tmp;
CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
pskillsn.push_back(tmp);
}
}
void CHeroHandler::loadHeroes()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
{
CGeneralTextHandler::loadToIt(dump,buf,it,3);
}
int numberOfCurrentClassHeroes = 0;
int currentClass = 0;
int additHero = 0;
EHeroClasses addTab[12];
addTab[0] = HERO_KNIGHT;
addTab[1] = HERO_WITCH;
addTab[2] = HERO_KNIGHT;
addTab[3] = HERO_WIZARD;
addTab[4] = HERO_RANGER;
addTab[5] = HERO_BARBARIAN;
addTab[6] = HERO_DEATHKNIGHT;
addTab[7] = HERO_WARLOCK;
addTab[8] = HERO_KNIGHT;
addTab[9] = HERO_WARLOCK;
addTab[10] = HERO_BARBARIAN;
addTab[11] = HERO_DEMONIAC;
for (int i=0; i<HEROES_QUANTITY; i++)
{
CHero * nher = new CHero;
if(currentClass<18)
{
nher->heroType = (EHeroClasses)currentClass;
++numberOfCurrentClassHeroes;
if(numberOfCurrentClassHeroes==8)
{
numberOfCurrentClassHeroes = 0;
++currentClass;
}
}
else
{
nher->heroType = addTab[additHero++];
}
std::string pom ;
CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->low1stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->high1stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->low2stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->high2stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->low3stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(pom,buf,it,4);
nher->high3stack = atoi(pom.c_str());
CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
nher->ID = heroes.size();
heroes.push_back(nher);
}
loadSpecialAbilities();
loadBiographies();
loadHeroClasses();
initHeroClasses();
return;
}
void CHeroHandler::loadSpecialAbilities()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
{
CGeneralTextHandler::loadToIt(dump,buf,it,3);
}
for (int i=0;i<heroes.size();i++)
{
CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
}
}
void CHeroHandler::loadBiographies()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
int it=0;
for (int i=0;i<heroes.size();i++)
{
CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
}
}
void CHeroHandler::loadHeroClasses()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
int andame = buf.size();
for(int y=0; y<andame; ++y)
if(buf[y]==',')
buf[y]='.';
int i = 0; //buf iterator
int hmcr = 0;
for(i; i<andame; ++i) //omitting rubbish
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
{
CHeroClass * hc = new CHeroClass;
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->name = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->aggression = atof(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
//CHero kkk = heroes[0];
for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
int buff = atoi(buf.substr(befi, i-befi).c_str());
++i;
hc->proSec.push_back(buff);
}
for(int dd=0; dd<9; ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t' || buf[i]=='\r')
break;
}
hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
++i;
}
++i;
std::stringstream nm;
nm<<"AH";
nm<<std::setw(2);
nm<<std::setfill('0');
nm<<heroClasses.size();
nm<<"_.DEF";
hc->moveAnim = CGI->spriteh->giveDef(nm.str());
for(int o=0; o<hc->moveAnim->ourImages.size(); ++o)
{
if(hc->moveAnim->ourImages[o].groupNumber==6)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
nci.groupNumber = 10;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
}
o+=8;
}
if(hc->moveAnim->ourImages[o].groupNumber==7)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
nci.groupNumber = 11;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
}
o+=8;
}
if(hc->moveAnim->ourImages[o].groupNumber==8)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
nci.groupNumber = 12;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
}
o+=8;
}
}
for(int o=0; o<hc->moveAnim->ourImages.size(); ++o)
{
if(hc->moveAnim->ourImages[o].groupNumber==1)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
nci.groupNumber = 13;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
//o+=1;
}
if(hc->moveAnim->ourImages[o].groupNumber==2)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
nci.groupNumber = 14;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
//o+=1;
}
if(hc->moveAnim->ourImages[o].groupNumber==3)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
nci.groupNumber = 15;
nci.imName = std::string();
hc->moveAnim->ourImages.push_back(nci);
//o+=1;
}
}
for(int ff=0; ff<hc->moveAnim->ourImages.size(); ++ff)
{
CSDL_Ext::fullAlphaTransform(hc->moveAnim->ourImages[ff].bitmap);
}
hc->moveAnim->alphaTransformed = true;
heroClasses.push_back(hc);
}
}
void CHeroHandler::initHeroClasses()
{
for(int gg=0; gg<heroes.size(); ++gg)
{
heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
}
initTerrainCosts();
}
unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
{
unsigned int ret = type->heroClass->terrCosts[ttype];
switch(rdtype)
{
case Eroad::dirtRoad:
ret*=0.75;
break;
case Eroad::grazvelRoad:
ret*=0.667;
break;
case Eroad::cobblestoneRoad:
ret*=0.5;
break;
}
return ret;
}
unsigned int CHeroHandler::level(unsigned int experience)
{
if (experience==0)
return 0;
else if (experience<14700) //level < 10
{
return (-500+20*sqrt((float)experience+1025))/(200);
}
else if (experience<24320) //10 - 12
{
if (experience>20600)
return 12;
else if (experience>17500)
return 11;
else return 10;
}
else //>12
{
int lvl=12;
int xp = 24320; //xp needed for 13 lvl
int td = 4464; //diff 14-13
float mp = 1.2;
while (experience>xp)
{
xp+=td;
td*=mp;
lvl++;
}
return lvl;
}
}
unsigned int CHeroInstance::getLowestCreatureSpeed()
{
unsigned int sl = 100;
for(int h=0; h<army.slots.size(); ++h)
{
if(army.slots[h].first->speed<sl)
sl = army.slots[h].first->speed;
}
return sl;
}
int3 CHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
int3 CHeroInstance::getPosition(bool h3m) const
{
if (h3m)
return pos;
else return convertPosition(pos,false);
}
void CHeroInstance::setPosition(int3 Pos, bool h3m)
{
if (h3m)
pos = Pos;
else
pos = convertPosition(Pos,true);
}
bool CHeroInstance::canWalkOnSea() const
{
//TODO: write it - it should check if hero is flying, or something similiar
return false;
}
int CHeroInstance::getCurrentLuck() const
{
//TODO: write it
return 0;
}
int CHeroInstance::getCurrentMorale() const
{
//TODO: write it
return 0;
}
void CHeroHandler::initTerrainCosts()
{
std::ifstream inp;
inp.open("config\\TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
int tynum;
inp>>tynum;
for(int i=0; i<2*tynum; i+=2)
{
int catNum;
inp>>catNum;
for(int k=0; k<catNum; ++k)
{
int curCost;
inp>>curCost;
heroClasses[i]->terrCosts.push_back(curCost);
heroClasses[i+1]->terrCosts.push_back(curCost);
}
}
inp.close();
}
int CHeroInstance::getSightDistance() const //TODO: finish
{
return 6;
}