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94 lines
1.7 KiB
C++
94 lines
1.7 KiB
C++
/*
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* SpecialAction.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SpecialAction.h"
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#include "../../AIGateway.h"
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#include "../../Goals/CGoal.h"
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#include "../../Goals/Invalid.h"
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namespace NKAI
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{
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Goals::TSubgoal SpecialAction::decompose(const CGHeroInstance * hero) const
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{
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return Goals::sptr(Goals::Invalid());
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}
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void SpecialAction::execute(const CGHeroInstance * hero) const
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{
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throw cannotFulfillGoalException("Can not execute " + toString());
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}
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bool CompositeAction::canAct(const AIPathNode * source) const
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{
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for(auto part : parts)
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{
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if(!part->canAct(source)) return false;
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}
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return true;
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}
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Goals::TSubgoal CompositeAction::decompose(const CGHeroInstance * hero) const
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{
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for(auto part : parts)
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{
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auto goal = part->decompose(hero);
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if(!goal->invalid()) return goal;
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}
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return SpecialAction::decompose(hero);
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}
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void CompositeAction::execute(const CGHeroInstance * hero) const
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{
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for(auto part : parts)
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{
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part->execute(hero);
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}
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}
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void CompositeAction::applyOnDestination(
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const CGHeroInstance * hero,
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstNode,
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const AIPathNode * srcNode) const
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{
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for(auto part : parts)
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{
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part->applyOnDestination(hero, destination, source, dstNode, srcNode);
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}
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}
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std::string CompositeAction::toString() const
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{
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std::string result = "";
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for(auto part : parts)
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{
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result += ", " + part->toString();
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}
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return result;
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}
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const CGObjectInstance * CompositeAction::targetObject() const
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{
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if(parts.empty())
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return nullptr;
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return parts.front()->targetObject();
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}
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}
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