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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/*
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* ComboBox.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/InterfaceObjectConfigurable.h"
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#include "Buttons.h"
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class ComboBox : public CButton
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{
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class DropDown : public InterfaceObjectConfigurable
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{
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struct Item : public InterfaceObjectConfigurable
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{
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DropDown & dropDown;
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const void * item = nullptr;
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Item(const JsonNode &, ComboBox::DropDown &, Point position);
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void updateItem(int index, const void * item = nullptr);
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void hover(bool on) override;
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void clickPressed(const Point & cursorPosition) override;
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void clickReleased(const Point & cursorPosition) override;
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};
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friend struct Item;
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public:
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DropDown(const JsonNode &, ComboBox &);
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bool receiveEvent(const Point & position, int eventType) const override;
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void clickPressed(const Point & cursorPosition) override;
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void setItem(const void *);
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private:
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std::shared_ptr<DropDown::Item> buildItem(const JsonNode & config);
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void sliderMove(int slidPos);
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void updateListItems();
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ComboBox & comboBox;
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std::vector<std::shared_ptr<Item>> items;
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std::vector<const void *> curItems;
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};
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friend class DropDown;
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void setItem(const void *);
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public:
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ComboBox(Point position, const AnimationPath & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key = {}, bool playerColoredButton = false);
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//define this callback to fill input vector with data for the combo box
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std::function<void(std::vector<const void *> &)> onConstructItems;
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//callback is called when item is selected and its value can be used
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std::function<void(const void *)> onSetItem;
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//return text value from item data
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std::function<std::string(int, const void *)> getItemText;
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void setItem(int id);
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};
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