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vcmi/lib/CMakeLists.txt
2022-09-17 14:04:01 +03:00

488 lines
12 KiB
CMake

set(lib_SRCS
StdInc.cpp
${CMAKE_BINARY_DIR}/Version.cpp
battle/AccessibilityInfo.cpp
battle/BattleAction.cpp
battle/BattleAttackInfo.cpp
battle/BattleHex.cpp
battle/BattleInfo.cpp
battle/BattleProxy.cpp
battle/CBattleInfoCallback.cpp
battle/CBattleInfoEssentials.cpp
battle/CCallbackBase.cpp
battle/CObstacleInstance.cpp
battle/CPlayerBattleCallback.cpp
battle/CUnitState.cpp
battle/Destination.cpp
battle/IBattleState.cpp
battle/ReachabilityInfo.cpp
battle/SideInBattle.cpp
battle/SiegeInfo.cpp
battle/Unit.cpp
events/ApplyDamage.cpp
events/GameResumed.cpp
events/ObjectVisitEnded.cpp
events/ObjectVisitStarted.cpp
events/PlayerGotTurn.cpp
events/TurnStarted.cpp
filesystem/AdapterLoaders.cpp
filesystem/CArchiveLoader.cpp
filesystem/CBinaryReader.cpp
filesystem/CCompressedStream.cpp
filesystem/CFileInputStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CMemoryBuffer.cpp
filesystem/CMemoryStream.cpp
filesystem/CZipLoader.cpp
filesystem/CZipSaver.cpp
filesystem/FileInfo.cpp
filesystem/FileStream.cpp
filesystem/Filesystem.cpp
filesystem/MinizipExtensions.cpp
filesystem/ResourceID.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapObjects/CArmedInstance.cpp
mapObjects/CBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CommonConstructors.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/JsonRandom.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
mapping/CCampaignHandler.cpp
mapping/CDrawRoadsOperation.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapOperation.cpp
mapping/CMapService.cpp
mapping/MapEditUtils.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesLobbyPacks.cpp
registerTypes/TypesServerPacks.cpp
rmg/RmgArea.cpp
rmg/RmgObject.cpp
rmg/RmgPath.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CZonePlacer.cpp
rmg/TileInfo.cpp
rmg/Zone.cpp
rmg/Functions.cpp
rmg/ObjectManager.cpp
rmg/RoadPlacer.cpp
rmg/TreasurePlacer.cpp
rmg/RmgMap.cpp
rmg/ConnectionsPlacer.cpp
rmg/WaterAdopter.cpp
rmg/TownPlacer.cpp
rmg/WaterProxy.cpp
rmg/WaterRoutes.cpp
rmg/RockPlacer.cpp
rmg/ObstaclePlacer.cpp
rmg/RiverPlacer.cpp
rmg/TerrainPainter.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
serializer/CLoadIntegrityValidator.cpp
serializer/CMemorySerializer.cpp
serializer/Connection.cpp
serializer/CSerializer.cpp
serializer/CTypeList.cpp
serializer/JsonDeserializer.cpp
serializer/JsonSerializeFormat.cpp
serializer/JsonSerializer.cpp
serializer/JsonUpdater.cpp
spells/AbilityCaster.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/BonusCaster.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/Problem.cpp
spells/ProxyCaster.cpp
spells/TargetCondition.cpp
spells/ViewSpellInt.cpp
spells/effects/Catapult.cpp
spells/effects/Clone.cpp
spells/effects/Damage.cpp
spells/effects/Dispel.cpp
spells/effects/Effect.cpp
spells/effects/Effects.cpp
spells/effects/Heal.cpp
spells/effects/LocationEffect.cpp
spells/effects/Obstacle.cpp
spells/effects/Registry.cpp
spells/effects/UnitEffect.cpp
spells/effects/Summon.cpp
spells/effects/Teleport.cpp
spells/effects/Timed.cpp
spells/effects/RemoveObstacle.cpp
spells/effects/Sacrifice.cpp
vstd/StringUtils.cpp
BattleFieldHandler.cpp
CAndroidVMHelper.cpp
CArtHandler.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInfoCallback.cpp
CGameInterface.cpp
CGameState.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CPathfinder.cpp
CPlayerState.cpp
CRandomGenerator.cpp
CScriptingModule.cpp
CSkillHandler.cpp
CStack.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
IGameCallback.cpp
IHandlerBase.cpp
JsonDetail.cpp
JsonNode.cpp
LoadProgress.cpp
LogicalExpression.cpp
NetPacksLib.cpp
ObstacleHandler.cpp
StartInfo.cpp
ResourceSet.cpp
ScriptHandler.cpp
Terrain.cpp
VCMIDirs.cpp
VCMI_Lib.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
# Version.cpp is a generated file
set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp
PROPERTIES GENERATED TRUE
)
set(lib_HEADERS
../include/vstd/CLoggerBase.h
../Global.h
StdInc.h
../include/vstd/ContainerUtils.h
../include/vstd/RNG.h
../include/vstd/StringUtils.h
../include/vcmi/events/ApplyDamage.h
../include/vcmi/events/Event.h
../include/vcmi/events/EventBus.h
../include/vcmi/events/SubscriptionRegistry.h
../include/vcmi/scripting/Service.h
../include/vcmi/spells/Caster.h
../include/vcmi/spells/Magic.h
../include/vcmi/spells/Service.h
../include/vcmi/spells/Spell.h
../include/vcmi/Artifact.h
../include/vcmi/ArtifactService.h
../include/vcmi/Creature.h
../include/vcmi/CreatureService.h
../include/vcmi/Entity.h
../include/vcmi/Environment.h
../include/vcmi/Services.h
abilities/Ability.h
battle/AccessibilityInfo.h
battle/BattleAction.h
battle/BattleAttackInfo.h
battle/BattleHex.h
battle/BattleInfo.h
battle/BattleProxy.h
battle/CBattleInfoCallback.h
battle/CBattleInfoEssentials.h
battle/CCallbackBase.h
battle/CObstacleInstance.h
battle/CPlayerBattleCallback.h
battle/CUnitState.h
battle/Destination.h
battle/IBattleInfoCallback.h
battle/IBattleState.h
battle/IUnitInfo.h
battle/ReachabilityInfo.h
battle/SideInBattle.h
battle/SiegeInfo.h
battle/Unit.h
events/ApplyDamage.h
events/GameResumed.h
events/ObjectVisitEnded.h
events/ObjectVisitStarted.h
events/PlayerGotTurn.h
events/TurnStarted.h
filesystem/AdapterLoaders.h
filesystem/CArchiveLoader.h
filesystem/CBinaryReader.h
filesystem/CCompressedStream.h
filesystem/CFileInputStream.h
filesystem/CFilesystemLoader.h
filesystem/CInputOutputStream.h
filesystem/CInputStream.h
filesystem/CMemoryBuffer.h
filesystem/CMemoryStream.h
filesystem/COutputStream.h
filesystem/CStream.h
filesystem/CZipLoader.h
filesystem/CZipSaver.h
filesystem/FileInfo.h
filesystem/FileStream.h
filesystem/Filesystem.h
filesystem/ISimpleResourceLoader.h
filesystem/MinizipExtensions.h
filesystem/ResourceID.h
logging/CBasicLogConfigurator.h
logging/CLogger.h
mapObjects/CArmedInstance.h
mapObjects/CBank.h
mapObjects/CGHeroInstance.h
mapObjects/CGMarket.h
mapObjects/CGPandoraBox.h
mapObjects/CGTownInstance.h
mapObjects/CObjectClassesHandler.h
mapObjects/CObjectHandler.h
mapObjects/CommonConstructors.h
mapObjects/CQuest.h
mapObjects/CRewardableConstructor.h
mapObjects/CRewardableObject.h
mapObjects/JsonRandom.h
mapObjects/MapObjects.h
mapObjects/MiscObjects.h
mapObjects/ObjectTemplate.h
mapping/CCampaignHandler.h
mapping/CDrawRoadsOperation.h
mapping/CMapDefines.h
mapping/CMapEditManager.h
mapping/CMap.h
mapping/CMapInfo.h
mapping/CMapOperation.h
mapping/CMapService.h
mapping/MapEditUtils.h
mapping/MapFormatH3M.h
mapping/MapFormatJson.h
registerTypes/RegisterTypes.h
rmg/RmgArea.h
rmg/RmgObject.h
rmg/RmgPath.h
rmg/CMapGenerator.h
rmg/CMapGenOptions.h
rmg/CRmgTemplate.h
rmg/CRmgTemplateStorage.h
rmg/CZonePlacer.h
rmg/TileInfo.h
rmg/Zone.h
rmg/Functions.h
rmg/ObjectManager.h
rmg/RoadPlacer.h
rmg/TreasurePlacer.h
rmg/RmgMap.h
rmg/ConnectionsPlacer.h
rmg/WaterAdopter.h
rmg/TownPlacer.h
rmg/WaterProxy.h
rmg/WaterRoutes.h
rmg/RockPlacer.h
rmg/ObstaclePlacer.h
rmg/RiverPlacer.h
rmg/TerrainPainter.h
rmg/float3.h
serializer/BinaryDeserializer.h
serializer/BinarySerializer.h
serializer/CLoadIntegrityValidator.h
serializer/CMemorySerializer.h
serializer/Connection.h
serializer/CSerializer.h
serializer/CTypeList.h
serializer/JsonDeserializer.h
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
serializer/JsonUpdater.h
serializer/Cast.h
spells/AbilityCaster.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h
spells/BonusCaster.h
spells/CSpellHandler.h
spells/ISpellMechanics.h
spells/Problem.h
spells/ProxyCaster.h
spells/TargetCondition.h
spells/ViewSpellInt.h
spells/effects/Catapult.h
spells/effects/Clone.h
spells/effects/Damage.h
spells/effects/Dispel.h
spells/effects/Effect.h
spells/effects/Effects.h
spells/effects/EffectsFwd.h
spells/effects/Heal.h
spells/effects/LocationEffect.h
spells/effects/Obstacle.h
spells/effects/Registry.h
spells/effects/UnitEffect.h
spells/effects/Summon.h
spells/effects/Teleport.h
spells/effects/Timed.h
spells/effects/RemoveObstacle.h
spells/effects/Sacrifice.h
AI_Base.h
BattleFieldHandler.h
CAndroidVMHelper.h
CArtHandler.h
CBonusTypeHandler.h
CBuildingHandler.h
CConfigHandler.h
CConsoleHandler.h
CCreatureHandler.h
CCreatureSet.h
CGameInfoCallback.h
CGameInterface.h
CGameStateFwd.h
CGameState.h
CGeneralTextHandler.h
CHeroHandler.h
CModHandler.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.h
CPlayerState.h
CRandomGenerator.h
CScriptingModule.h
CSkillHandler.h
CSoundBase.h
CStack.h
CStopWatch.h
CThreadHelper.h
CTownHandler.h
FunctionList.h
GameConstants.h
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.h
JsonNode.h
LoadProgress.h
LogicalExpression.h
NetPacksBase.h
NetPacks.h
NetPacksLobby.h
ObstacleHandler.h
PathfinderUtil.h
ResourceSet.h
ScriptHandler.h
ScopeGuard.h
StartInfo.h
StringConstants.h
Terrain.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
VCMI_Lib.h
)
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi PUBLIC
minizip::minizip ZLIB::ZLIB
${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
)
target_include_directories(vcmi
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${CMAKE_HOME_DIRECTORY}
PUBLIC ${CMAKE_HOME_DIRECTORY}/include
PRIVATE ${SDL2_INCLUDE_DIR}
)
if(WIN32)
set_target_properties(vcmi
PROPERTIES
OUTPUT_NAME "VCMI_lib"
PROJECT_LABEL "VCMI_lib"
)
endif()
if(ANDROID)
return()
endif()
vcmi_set_output_dir(vcmi "")
enable_pch(vcmi)
# We want to deploy assets into build directory for easier debugging without install
add_custom_command(TARGET vcmi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
)
# Update version before vcmi compiling
if(TARGET update_version)
add_dependencies(vcmi update_version)
endif()
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})