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vcmi/lib/ObstacleHandler.cpp
Nordsoft91 ad01c7ffce
Vlc obstacles [part 1] (#888)
* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00

113 lines
2.5 KiB
C++

/*
* ObstacleHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObstacleHandler.h"
#include "BattleFieldHandler.h"
int32_t ObstacleInfo::getIndex() const
{
return obstacle.getNum();
}
int32_t ObstacleInfo::getIconIndex() const
{
return iconIndex;
}
const std::string & ObstacleInfo::getName() const
{
return identifier;
}
const std::string & ObstacleInfo::getJsonKey() const
{
return identifier;
}
void ObstacleInfo::registerIcons(const IconRegistar & cb) const
{
}
Obstacle ObstacleInfo::getId() const
{
return obstacle;
}
std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
{
std::vector<BattleHex> ret;
if(isAbsoluteObstacle)
{
assert(!hex.isValid());
range::copy(blockedTiles, std::back_inserter(ret));
return ret;
}
for(int offset : blockedTiles)
{
BattleHex toBlock = hex + offset;
if((hex.getY() & 1) && !(toBlock.getY() & 1))
toBlock += BattleHex::LEFT;
if(!toBlock.isValid())
logGlobal->error("Misplaced obstacle!");
else
ret.push_back(toBlock);
}
return ret;
}
bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
{
auto bgInfo = battlefield.getInfo();
if(bgInfo->isSpecial)
return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
return vstd::contains(allowedTerrains, terrainType);
}
ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
auto * info = new ObstacleInfo(Obstacle(index), identifier);
info->animation = json["animation"].String();
info->width = json["width"].Integer();
info->height = json["height"].Integer();
for(auto & t : json["allowedTerrain"].Vector())
info->allowedTerrains.emplace_back(t.String());
for(auto & t : json["specialBattlefields"].Vector())
info->allowedSpecialBfields.emplace_back(t.String());
info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
info->isAbsoluteObstacle = json["absolute"].Bool();
objects.push_back(info);
return info;
}
std::vector<JsonNode> ObstacleHandler::loadLegacyData(size_t dataSize)
{
return {};
}
std::vector<bool> ObstacleHandler::getDefaultAllowed() const
{
return {};
}
const std::vector<std::string> & ObstacleHandler::getTypeNames() const
{
static const std::vector<std::string> types = { "obstacle" };
return types;
}