1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/lib/rmg/ObstaclePlacer.cpp
2022-09-17 17:43:59 +04:00

272 lines
6.9 KiB
C++

/*
* ObstaclePlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "ObstaclePlacer.h"
#include "ObjectManager.h"
#include "TreasurePlacer.h"
#include "RockPlacer.h"
#include "WaterRoutes.h"
#include "WaterProxy.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "RmgMap.h"
#include "CMapGenerator.h"
#include "../CRandomGenerator.h"
#include "Functions.h"
#include "../mapping/CMapEditManager.h"
void ObstacleProxy::collectPossibleObstacles(const Terrain & terrain)
{
//get all possible obstacles for this terrain
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler->isStaticObject())
{
for(auto temp : handler->getTemplates())
{
if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
}
}
}
}
for(auto o : obstaclesBySize)
{
possibleObstacles.push_back(o);
}
boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
}
int ObstacleProxy::getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{
int maxWeight = std::numeric_limits<int>::min();
for(int i = 0; i < possibleObstacles.size(); ++i)
{
if(!possibleObstacles[i].first)
continue;
auto shuffledObstacles = possibleObstacles[i].second;
RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
for(auto temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
auto obj = handler->create(temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(auto & offset : obj->getBlockedOffsets())
{
rmgObject->setPosition(tile - offset);
if(!map->isInTheMap(rmgObject->getPosition()))
continue;
if(!rmgObject->getArea().getSubarea([map](const int3 & t)
{
return !map->isInTheMap(t);
}).empty())
continue;
if(isProhibited(rmgObject->getArea()))
continue;
int coverageBlocked = 0;
int coveragePossible = 0;
//do not use area intersection in optimization purposes
for(auto & t : rmgObject->getArea().getTilesVector())
{
auto coverage = verifyCoverage(t);
if(coverage.first)
++coverageBlocked;
if(coverage.second)
++coveragePossible;
}
int coverageOverlap = possibleObstacles[i].first - coverageBlocked - coveragePossible;
int weight = possibleObstacles[i].first + coverageBlocked - coverageOverlap * possibleObstacles[i].first;
assert(coverageOverlap >= 0);
if(weight > maxWeight)
{
weightedObjects.clear();
maxWeight = weight;
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
if(weight > 0)
break;
}
else if(weight == maxWeight)
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
}
}
if(maxWeight > 0)
break;
}
return maxWeight;
}
void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
{
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
int tilePos = 0;
std::set<CGObjectInstance*> objs;
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
{
auto tile = blockedArea.getTilesVector()[tilePos];
std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
int maxWeight = getWeightedObjects(tile, map, rand, allObjects, weightedObjects);
if(weightedObjects.empty())
{
tilePos += 1;
continue;
}
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
objIter->first->setPosition(objIter->second);
placeObject(*objIter->first, objs);
blockedArea.subtract(objIter->first->getArea());
tilePos = 0;
postProcess(*objIter->first);
if(maxWeight < 0)
logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
for(auto & o : allObjects)
{
if(&o != objIter->first)
o.clear();
}
}
finalInsertion(map->getEditManager(), objs);
}
void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
{
manager->insertObjects(instances); //insert as one operation - for undo purposes
}
std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
{
std::pair<bool, bool> result(false, false);
if(blockedArea.contains(t))
result.first = true;
return result;
}
void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
{
for (auto * instance : object.instances())
{
instances.insert(&instance->object());
}
}
void ObstacleProxy::postProcess(const rmg::Object & object)
{
}
bool ObstacleProxy::isProhibited(const rmg::Area & objArea) const
{
return false;
}
void ObstaclePlacer::process()
{
manager = zone.getModificator<ObjectManager>();
if(!manager)
return;
riverManager = zone.getModificator<RiverPlacer>();
collectPossibleObstacles(zone.getTerrainType());
blockedArea = zone.area().getSubarea([this](const int3 & t)
{
return map.shouldBeBlocked(t);
});
blockedArea.subtract(zone.areaUsed());
zone.areaPossible().subtract(blockedArea);
prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
placeObstacles(&map.map(), generator.rand);
}
void ObstaclePlacer::init()
{
DEPENDENCY(ObjectManager);
DEPENDENCY(TreasurePlacer);
DEPENDENCY(WaterRoutes);
DEPENDENCY(WaterProxy);
DEPENDENCY(RoadPlacer);
DEPENDENCY_ALL(RockPlacer);
}
std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
{
std::pair<bool, bool> result(false, false);
if(map.shouldBeBlocked(t))
result.first = true;
if(zone.areaPossible().contains(t))
result.second = true;
return result;
}
void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
{
manager->placeObject(object, false, false);
}
void ObstaclePlacer::postProcess(const rmg::Object & object)
{
//river processing
if(riverManager)
{
if(object.instances().front()->object().typeName == "mountain")
riverManager->riverSource().unite(object.getArea());
if(object.instances().front()->object().typeName == "lake")
riverManager->riverSink().unite(object.getArea());
}
}
bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
{
if(prohibitedArea.overlap(objArea))
return true;
if(!zone.area().contains(objArea))
return true;
return false;
}
void ObstaclePlacer::finalInsertion(CMapEditManager *, std::set<CGObjectInstance*> &)
{
}