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40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
#ifndef CAMBARCENDAMO_H
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#define CAMBARCENDAMO_H
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <vector>
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#include "global.h"
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#include "SDL.h"
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#include "map.h"
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#include "CSemiDefHandler.h"
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#include "CDefHandler.h"
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#include "CCreatureHandler.h"
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enum EDefType {TOWN_DEF, HERO_DEF, CREATURES_DEF, SEERHUT_DEF, RESOURCE_DEF, TERRAINOBJ_DEF, EVENTOBJ_DEF, SIGN_DEF, GARRISON_DEF, ARTIFACT_DEF, WITCHHUT_DEF, SCHOLAR_DEF, PLAYERONLY_DEF, SHRINE_DEF, SPELLSCROLL_DEF, PANDORA_DEF, GRAIL_DEF, CREGEN_DEF, CREGEN2_DEF, CREGEN3_DEF, BORDERGUARD_DEF};
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class CAmbarCendamo
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{
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public:
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/////////////////zmienne skladowe
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Mapa map;
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std::ifstream * is; // stream used to read map file
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int andame; // length of map file
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unsigned char * bufor; // here we store map bytecode
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std::vector<CDefHandler*> defs;
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/////////////////funkcje skladowe
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CAmbarCendamo (const char * tie); // c-tor; tie is the path of the map file
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CAmbarCendamo (unsigned char * map); // c-tor; map is pointer to array containing map; it is not copied, so don't delete
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~CAmbarCendamo (); // d-tor
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int readNormalNr (int pos, int bytCon=4, bool cyclic = false); //read number from bytCon bytes starting from pos position in buffer ; if cyclic is true, number is treated as it were signed number with bytCon bytes
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void teceDef (); // create files with info about defs
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void deh3m(); // decode file, results are stored in map
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void processMap(std::vector<std::string> & defsToUnpack); //choose castles, creatures, resources, artifacts...
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////
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std::vector<std::string> resDefNames;
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////
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void loadDefs();
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EDefType getDefType(DefInfo& a); //returns type of object in def
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CCreatureSet readCreatureSet(int pos, int number = 7); //reads creature set in most recently encountered format; reades number units (default is 7)
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};
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#endif //CAMBARCENDAMO_H
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