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	Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed. 4003: not enough actual parameters for macro 'identifier' 4250: 'class1' : inherits 'class2::member' via dominance 4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2' 4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
		
			
				
	
	
		
			227 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * BattleHex.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #include "StdInc.h"
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| #include "BattleHex.h"
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| 
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| BattleHex::BattleHex() : hex(INVALID) {}
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| 
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| BattleHex::BattleHex(si16 _hex) : hex(_hex) {}
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| 
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| BattleHex::BattleHex(si16 x, si16 y)
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| {
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| 	setXY(x, y);
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| }
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| 
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| BattleHex::BattleHex(std::pair<si16, si16> xy)
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| {
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| 	setXY(xy);
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| }
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| 
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| BattleHex::operator si16() const
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| {
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| 	return hex;
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| }
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| 
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| bool BattleHex::isValid() const
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| {
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| 	return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
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| }
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| 
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| bool BattleHex::isAvailable() const
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| {
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| 	return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
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| }
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| 
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| void BattleHex::setX(si16 x)
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| {
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| 	setXY(x, getY());
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| }
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| 
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| void BattleHex::setY(si16 y)
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| {
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| 	setXY(getX(), y);
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| }
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| 
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| void BattleHex::setXY(si16 x, si16 y, bool hasToBeValid)
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| {
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| 	if(hasToBeValid)
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| 	{
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| 		if(!(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT))
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| 			throw std::runtime_error("Valid hex required");
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| 	}
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| 
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| 	hex = x + y * GameConstants::BFIELD_WIDTH;
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| }
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| 
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| void BattleHex::setXY(std::pair<si16, si16> xy)
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| {
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| 	setXY(xy.first, xy.second);
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| }
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| 
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| si16 BattleHex::getX() const
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| {
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| 	return hex % GameConstants::BFIELD_WIDTH;
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| }
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| 
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| si16 BattleHex::getY() const
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| {
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| 	return hex / GameConstants::BFIELD_WIDTH;
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| }
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| 
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| std::pair<si16, si16> BattleHex::getXY() const
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| {
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| 	return std::make_pair(getX(), getY());
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| }
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| 
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| BattleHex& BattleHex::moveInDirection(EDir dir, bool hasToBeValid)
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| {
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| 	si16 x(getX()), y(getY());
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| 	switch(dir)
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| 	{
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| 	case TOP_LEFT:
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| 		setXY((y%2) ? x-1 : x, y-1, hasToBeValid);
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| 		break;
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| 	case TOP_RIGHT:
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| 		setXY((y%2) ? x : x+1, y-1, hasToBeValid);
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| 		break;
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| 	case RIGHT:
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| 		setXY(x+1, y, hasToBeValid);
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| 		break;
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| 	case BOTTOM_RIGHT:
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| 		setXY((y%2) ? x : x+1, y+1, hasToBeValid);
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| 		break;
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| 	case BOTTOM_LEFT:
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| 		setXY((y%2) ? x-1 : x, y+1, hasToBeValid);
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| 		break;
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| 	case LEFT:
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| 		setXY(x-1, y, hasToBeValid);
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| 		break;
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| 	case NONE:
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| 		break;
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| 	default:
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| 		throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
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| 		break;
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| 	}
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| 	return *this;
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| }
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| 
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| BattleHex &BattleHex::operator+=(BattleHex::EDir dir)
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| {
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| 	return moveInDirection(dir);
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| }
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| 
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| BattleHex BattleHex::cloneInDirection(BattleHex::EDir dir, bool hasToBeValid) const
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| {
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| 	BattleHex result(hex);
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| 	result.moveInDirection(dir, hasToBeValid);
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| 	return result;
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| }
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| 
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| BattleHex BattleHex::operator+(BattleHex::EDir dir) const
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| {
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| 	return cloneInDirection(dir);
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| }
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| 
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| std::vector<BattleHex> BattleHex::neighbouringTiles() const
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| {
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| 	std::vector<BattleHex> ret;
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| 	ret.reserve(6);
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| 	for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
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| 		checkAndPush(cloneInDirection(dir, false), ret);
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| 	return ret;
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| }
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| 
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| signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
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| {
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| 	for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
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| 		if(hex2 == hex1.cloneInDirection(dir,false))
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| 			return dir;
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| 	return INVALID;
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| }
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| 
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| char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
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| {
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| 	int y1 = hex1.getY(), y2 = hex2.getY();
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| 
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| 	// FIXME: Omit floating point arithmetics
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| 	int x1 = (int)(hex1.getX() + y1 * 0.5), x2 = (int)(hex2.getX() + y2 * 0.5);
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| 
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| 	int xDst = x2 - x1, yDst = y2 - y1;
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| 
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| 	if ((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
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| 		return std::max(std::abs(xDst), std::abs(yDst));
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| 
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| 	return std::abs(xDst) + std::abs(yDst);
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| }
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| 
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| void BattleHex::checkAndPush(BattleHex tile, std::vector<BattleHex> & ret)
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| {
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| 	if(tile.isAvailable())
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| 		ret.push_back(tile);
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| }
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| 
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| BattleHex BattleHex::getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities)
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| {
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| 	std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
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| 	BattleHex initialHex = BattleHex(initialPos);
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| 	auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
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| 	{
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| 		return initialHex.getDistance (initialHex, left) < initialHex.getDistance (initialHex, right);
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| 	};
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| 	boost::sort (sortedTiles, compareDistance); //closest tiles at front
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| 	int closestDistance = initialHex.getDistance(initialPos, sortedTiles.front()); //sometimes closest tiles can be many hexes away
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| 	auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
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| 	{
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| 		return closestDistance < here.getDistance (initialPos, here);
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| 	};
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| 	vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
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| 	auto compareHorizontal = [side, initialPos](const BattleHex left, const BattleHex right) -> bool
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| 	{
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| 		if(left.getX() != right.getX())
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| 		{
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| 			if(side == BattleSide::ATTACKER)
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| 				return left.getX() > right.getX(); //find furthest right
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| 			else
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| 				return left.getX() < right.getX(); //find furthest left
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| 		}
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| 		else
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| 		{
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| 			//Prefer tiles in the same row.
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| 			return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
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| 		}
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| 	};
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| 	boost::sort (sortedTiles, compareHorizontal);
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| 	return sortedTiles.front();
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| }
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| 
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| std::ostream & operator<<(std::ostream & os, const BattleHex & hex)
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| {
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| 	return os << boost::str(boost::format("{BattleHex: x '%d', y '%d', hex '%d'}") % hex.getX() % hex.getY() % hex.hex);
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| }
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| 
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| static BattleHex::NeighbouringTilesCache calculateNeighbouringTiles()
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| {
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| 	BattleHex::NeighbouringTilesCache ret;
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| 	ret.resize(GameConstants::BFIELD_SIZE);
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| 
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| 	for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
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| 	{
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| 		auto hexes = BattleHex(hex).neighbouringTiles();
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| 
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| 		size_t index = 0;
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| 		for(auto neighbour : hexes)
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| 			ret[hex].at(index++) = neighbour;
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| const BattleHex::NeighbouringTilesCache BattleHex::neighbouringTilesCache = calculateNeighbouringTiles();
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