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	* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CCallbackBase.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| #include "../GameConstants.h"
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| 
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| #define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; }
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| #define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
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| 
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| class IBattleInfo;
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| class BattleInfo;
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| class CBattleInfoEssentials;
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| 
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| 
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| //Basic class for various callbacks (interfaces called by players to get info about game and so forth)
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| class DLL_LINKAGE CCallbackBase
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| {
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| 	const IBattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
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| 
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| 	const IBattleInfo * getBattle() const;
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| 
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| protected:
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| 	boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
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| 
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| 	CCallbackBase(boost::optional<PlayerColor> Player);
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| 	CCallbackBase();
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| 
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| 	void setBattle(const IBattleInfo * B);
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| 	bool duringBattle() const;
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| 
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| public:
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| 	boost::optional<PlayerColor> getPlayerID() const;
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| 
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| 	friend class CBattleInfoEssentials;
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| };
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| 
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