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	* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
		
			
				
	
	
		
			27 lines
		
	
	
		
			827 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			827 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CPlayerBattleCallback.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| #include "CBattleInfoCallback.h"
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| 
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| class CGHeroInstance;
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| 
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| class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
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| {
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| public:
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| 	bool battleCanFlee() const; //returns true if caller can flee from the battle
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| 	TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
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| 
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| 	int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
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| 
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| 	const CGHeroInstance * battleGetMyHero() const;
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| 	InfoAboutHero battleGetEnemyHero() const;
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| };
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| 
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