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	* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * SideInBattle.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| #include "../GameConstants.h"
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| 
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| class CGHeroInstance;
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| class CArmedInstance;
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| 
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| struct DLL_LINKAGE SideInBattle
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| {
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| 	PlayerColor color;
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| 	const CGHeroInstance * hero; //may be NULL if army is not commanded by hero
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| 	const CArmedInstance * armyObject; //adv. map object with army that participates in battle; may be same as hero
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| 
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| 	uint32_t castSpellsCount; //how many spells each side has been cast this turn
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| 	std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
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| 	int32_t enchanterCounter; //tends to pass through 0, so sign is needed
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| 
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| 	SideInBattle();
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| 	void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
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| 
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & color;
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| 		h & hero;
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| 		h & armyObject;
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| 		h & castSpellsCount;
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| 		h & usedSpellsHistory;
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| 		h & enchanterCounter;
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| 	}
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| };
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