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			30 lines
		
	
	
		
			720 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			720 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * SiegeInfo.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| #include "../GameConstants.h"
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| 
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| //only for use in BattleInfo
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| struct DLL_LINKAGE SiegeInfo
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| {
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| 	std::array<si8, EWallPart::PARTS_COUNT> wallState;
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| 	EGateState gateState;
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| 
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| 	SiegeInfo();
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| 
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| 	// return EWallState decreased by value of damage points
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| 	static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value);
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & wallState;
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| 		h & gateState;
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| 	}
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| };
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