mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
287 lines
5.8 KiB
C++
287 lines
5.8 KiB
C++
/*
|
|
* NetPacksBase.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Metatype.h>
|
|
|
|
#include "ConstTransitivePtr.h"
|
|
#include "GameConstants.h"
|
|
#include "JsonNode.h"
|
|
|
|
class CClient;
|
|
class CGameHandler;
|
|
class CLobbyScreen;
|
|
class CServerHandler;
|
|
class CVCMIServer;
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGameState;
|
|
class CConnection;
|
|
class CStackBasicDescriptor;
|
|
class CGHeroInstance;
|
|
class CStackInstance;
|
|
class CArmedInstance;
|
|
class CArtifactSet;
|
|
class CBonusSystemNode;
|
|
struct ArtSlotInfo;
|
|
|
|
class ICPackVisitor;
|
|
|
|
enum class EInfoWindowMode : uint8_t
|
|
{
|
|
AUTO,
|
|
MODAL,
|
|
INFO
|
|
};
|
|
|
|
enum class EOpenWindowMode : uint8_t
|
|
{
|
|
EXCHANGE_WINDOW,
|
|
RECRUITMENT_FIRST,
|
|
RECRUITMENT_ALL,
|
|
SHIPYARD_WINDOW,
|
|
THIEVES_GUILD,
|
|
UNIVERSITY_WINDOW,
|
|
HILL_FORT_WINDOW,
|
|
MARKET_WINDOW,
|
|
PUZZLE_MAP,
|
|
TAVERN_WINDOW
|
|
};
|
|
|
|
struct DLL_LINKAGE CPack
|
|
{
|
|
std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
|
|
|
|
CPack() = default;
|
|
virtual ~CPack() = default;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
logNetwork->error("CPack serialized... this should not happen!");
|
|
assert(false && "CPack serialized");
|
|
}
|
|
|
|
void applyGs(CGameState * gs)
|
|
{}
|
|
|
|
void visit(ICPackVisitor & cpackVisitor);
|
|
|
|
protected:
|
|
/// <summary>
|
|
/// For basic types of netpacks hierarchy like CPackForClient. Called first.
|
|
/// </summary>
|
|
virtual void visitBasic(ICPackVisitor & cpackVisitor);
|
|
|
|
/// <summary>
|
|
/// For leaf types of netpacks hierarchy. Called after visitBasic.
|
|
/// </summary>
|
|
virtual void visitTyped(ICPackVisitor & cpackVisitor);
|
|
};
|
|
|
|
struct DLL_LINKAGE CPackForClient : public CPack
|
|
{
|
|
protected:
|
|
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
|
|
};
|
|
|
|
struct DLL_LINKAGE CPackForServer : public CPack
|
|
{
|
|
mutable PlayerColor player = PlayerColor::NEUTRAL;
|
|
mutable si32 requestID;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & player;
|
|
h & requestID;
|
|
}
|
|
|
|
protected:
|
|
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
|
|
};
|
|
|
|
struct DLL_LINKAGE CPackForLobby : public CPack
|
|
{
|
|
virtual bool isForServer() const;
|
|
|
|
protected:
|
|
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
|
|
};
|
|
|
|
struct Component
|
|
{
|
|
enum class EComponentType : uint8_t
|
|
{
|
|
PRIM_SKILL,
|
|
SEC_SKILL,
|
|
RESOURCE,
|
|
CREATURE,
|
|
ARTIFACT,
|
|
EXPERIENCE,
|
|
SPELL,
|
|
MORALE,
|
|
LUCK,
|
|
BUILDING,
|
|
HERO_PORTRAIT,
|
|
FLAG,
|
|
INVALID //should be last
|
|
};
|
|
EComponentType id = EComponentType::INVALID;
|
|
ui16 subtype = 0; //id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels
|
|
si32 val = 0; // + give; - take
|
|
si16 when = 0; // 0 - now; +x - within x days; -x - per x days
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id;
|
|
h & subtype;
|
|
h & val;
|
|
h & when;
|
|
}
|
|
Component() = default;
|
|
DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
|
|
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
|
|
:id(Type),subtype(Subtype),val(Val),when(When)
|
|
{
|
|
}
|
|
};
|
|
|
|
using TArtHolder = std::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
|
|
|
|
struct ArtifactLocation
|
|
{
|
|
TArtHolder artHolder;//TODO: identify holder by id
|
|
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
|
|
|
|
ArtifactLocation()
|
|
: artHolder(ConstTransitivePtr<CGHeroInstance>())
|
|
{
|
|
}
|
|
template<typename T>
|
|
ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot)
|
|
: artHolder(const_cast<T *>(ArtHolder)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
|
|
, slot(Slot)
|
|
{
|
|
}
|
|
ArtifactLocation(TArtHolder ArtHolder, const ArtifactPosition & Slot)
|
|
: artHolder(std::move(std::move(ArtHolder)))
|
|
, slot(Slot)
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
bool isHolder(const T *t) const
|
|
{
|
|
if(auto ptrToT = std::get<ConstTransitivePtr<T>>(artHolder))
|
|
{
|
|
return ptrToT == t;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
|
|
|
|
DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
|
|
DLL_LINKAGE PlayerColor owningPlayer() const;
|
|
DLL_LINKAGE CArtifactSet *getHolderArtSet();
|
|
DLL_LINKAGE CBonusSystemNode *getHolderNode();
|
|
DLL_LINKAGE CArtifactSet *getHolderArtSet() const;
|
|
DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
|
|
|
|
DLL_LINKAGE const CArtifactInstance *getArt() const;
|
|
DLL_LINKAGE CArtifactInstance *getArt();
|
|
DLL_LINKAGE const ArtSlotInfo *getSlot() const;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artHolder;
|
|
h & slot;
|
|
}
|
|
};
|
|
|
|
class EntityChanges
|
|
{
|
|
public:
|
|
Metatype metatype = Metatype::UNKNOWN;
|
|
int32_t entityIndex = 0;
|
|
JsonNode data;
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & metatype;
|
|
h & entityIndex;
|
|
h & data;
|
|
}
|
|
};
|
|
|
|
class BattleChanges
|
|
{
|
|
public:
|
|
enum class EOperation : si8
|
|
{
|
|
ADD,
|
|
RESET_STATE,
|
|
UPDATE,
|
|
REMOVE,
|
|
};
|
|
|
|
JsonNode data;
|
|
EOperation operation = EOperation::RESET_STATE;
|
|
|
|
BattleChanges() = default;
|
|
BattleChanges(EOperation operation_)
|
|
: operation(operation_)
|
|
{
|
|
}
|
|
};
|
|
|
|
class UnitChanges : public BattleChanges
|
|
{
|
|
public:
|
|
uint32_t id = 0;
|
|
int64_t healthDelta = 0;
|
|
|
|
UnitChanges() = default;
|
|
UnitChanges(uint32_t id_, EOperation operation_)
|
|
: BattleChanges(operation_)
|
|
, id(id_)
|
|
{
|
|
}
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & id;
|
|
h & healthDelta;
|
|
h & data;
|
|
h & operation;
|
|
}
|
|
};
|
|
|
|
class ObstacleChanges : public BattleChanges
|
|
{
|
|
public:
|
|
uint32_t id = 0;
|
|
|
|
ObstacleChanges() = default;
|
|
|
|
ObstacleChanges(uint32_t id_, EOperation operation_)
|
|
: BattleChanges(operation_),
|
|
id(id_)
|
|
{
|
|
}
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & id;
|
|
h & data;
|
|
h & operation;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|