mirror of
https://github.com/vcmi/vcmi.git
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9ec299931d
- AI should not get lazy in endgame. - Removed unused code.
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#pragma once
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#include "../FuzzyLite/FuzzyLite.h"
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#include "Goals.h"
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/*
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* Fuzzy.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class VCAI;
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class CArmedInstance;
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class FuzzyHelper
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{
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friend class VCAI;
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fl::FuzzyEngine engine;
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fl::InputLVar* bankInput;
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fl::OutputLVar* bankDanger;
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fl::RuleBlock bankBlock;
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class TacticalAdvantage
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{
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public:
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fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
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fl::InputLVar * ourSpeed, * enemySpeed;
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fl::InputLVar * bankPresent;
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fl::InputLVar * castleWalls;
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fl::OutputLVar * threat;
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fl::RuleBlock tacticalAdvantage;
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~TacticalAdvantage();
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} ta;
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class EvalVisitTile
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{
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public:
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fl::InputLVar * strengthRatio;
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fl::InputLVar * heroStrength;
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fl::InputLVar * tileDistance;
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fl::InputLVar * missionImportance;
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fl::InputLVar * movement;
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fl::OutputLVar * value;
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fl::RuleBlock rules;
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~EvalVisitTile();
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} vt;
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public:
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enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE, VISIT_TILE}; //where is it used and why it's needed?
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FuzzyHelper();
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void initBank();
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void initTacticalAdvantage();
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void initVisitTile();
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float evaluate (Goals::Explore & g);
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float evaluate (Goals::RecruitHero & g);
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float evaluate (Goals::VisitTile & g);
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float evaluate (Goals::VisitHero & g);
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float evaluate (Goals::BuildThis & g);
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float evaluate (Goals::DigAtTile & g);
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float evaluate (Goals::CollectRes & g);
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float evaluate (Goals::Build & g);
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float evaluate (Goals::Invalid & g);
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float evaluate (Goals::AbstractGoal & g);
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void setPriority (Goals::TSubgoal & g);
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ui64 estimateBankDanger (int ID);
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float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
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Goals::TSubgoal chooseSolution (Goals::TGoalVec vec);
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//shared_ptr<AbstractGoal> chooseSolution (std::vector<shared_ptr<AbstractGoal>> & vec);
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};
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