1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/TurnTimerInfo.h
2023-08-30 03:33:59 +04:00

41 lines
1023 B
C++

/*
* TurnTimerInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE TurnTimerInfo
{
int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
int baseTimer = 0; //in ms, counts down only when turn timer runs out
int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
int creatureTimer = 0; //in ms, counts down when player is choosing action in battle
bool isActive = false; //is being counting down
bool isBattle = false; //indicator for current timer mode
bool isEnabled() const;
bool isBattleEnabled() const;
template <typename Handler>
void serialize(Handler &h, const int version)
{
h & turnTimer;
h & baseTimer;
h & battleTimer;
h & creatureTimer;
h & isActive;
h & isBattle;
}
};
VCMI_LIB_NAMESPACE_END