mirror of
https://github.com/vcmi/vcmi.git
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185 lines
4.5 KiB
C++
185 lines
4.5 KiB
C++
/*
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* CModInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModInfo.h"
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#include "../CGeneralTextHandler.h"
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#include "../VCMI_Lib.h"
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#include "../filesystem/Filesystem.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static JsonNode addMeta(JsonNode config, const std::string & meta)
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{
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config.setMeta(meta);
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return config;
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}
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CModInfo::CModInfo():
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checksum(0),
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING)
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{
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}
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CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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name(config["name"].String()),
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description(config["description"].String()),
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dependencies(config["depends"].convertTo<std::set<std::string>>()),
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conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
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checksum(0),
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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version = CModVersion::fromString(config["version"].String());
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if(!config["compatibility"].isNull())
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{
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vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
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}
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if (!config["language"].isNull())
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baseLanguage = config["language"].String();
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else
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baseLanguage = "english";
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loadLocalData(local);
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}
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JsonNode CModInfo::saveLocalData() const
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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JsonNode conf;
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conf["active"].Bool() = explicitlyEnabled;
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conf["validated"].Bool() = validation != FAILED;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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std::string CModInfo::getModDir(const std::string & name)
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{
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return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
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}
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std::string CModInfo::getModFile(const std::string & name)
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{
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return getModDir(name) + "/mod.json";
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}
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != checksum)
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{
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checksum = newChecksum;
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validation = PENDING;
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}
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}
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void CModInfo::loadLocalData(const JsonNode & data)
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{
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bool validated = false;
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implicitlyEnabled = true;
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explicitlyEnabled = !config["keepDisabled"].Bool();
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checksum = 0;
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if (data.getType() == JsonNode::JsonType::DATA_BOOL)
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{
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explicitlyEnabled = data.Bool();
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}
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if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
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{
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explicitlyEnabled = data["active"].Bool();
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validated = data["validated"].Bool();
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checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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}
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//check compatibility
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin, true, true));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
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if(!implicitlyEnabled)
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
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if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
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{
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if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
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{
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logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
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implicitlyEnabled = false;
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}
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}
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if (isEnabled())
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validation = validated ? PASSED : PENDING;
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else
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validation = validated ? PASSED : FAILED;
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}
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bool CModInfo::checkModGameplayAffecting() const
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{
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if (modGameplayAffecting.has_value())
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return *modGameplayAffecting;
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static const std::vector<std::string> keysToTest = {
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"heroClasses",
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"artifacts",
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"creatures",
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"factions",
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"objects",
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"heroes",
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"spells",
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"skills",
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"templates",
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"scripts",
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"battlefields",
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"terrains",
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"rivers",
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"roads",
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"obstacles"
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};
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ResourceID modFileResource(CModInfo::getModFile(identifier));
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if(CResourceHandler::get("initial")->existsResource(modFileResource))
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{
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const JsonNode modConfig(modFileResource);
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for(const auto & key : keysToTest)
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{
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if (!modConfig[key].isNull())
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{
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modGameplayAffecting = true;
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return *modGameplayAffecting;
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}
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}
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}
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modGameplayAffecting = false;
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return *modGameplayAffecting;
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}
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bool CModInfo::isEnabled() const
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{
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return implicitlyEnabled && explicitlyEnabled;
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}
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void CModInfo::setEnabled(bool on)
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{
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explicitlyEnabled = on;
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}
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VCMI_LIB_NAMESPACE_END
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