1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/HeroBonus.cpp
Konstantin 7e9a15c20b vcmi: add PERCENT_TO_TARGET_SOURCE value type
It will break saves!!!

Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00

2605 lines
67 KiB
C++

/*
* HeroBonus.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "HeroBonus.h"
#include "VCMI_Lib.h"
#include "spells/CSpellHandler.h"
#include "CCreatureHandler.h"
#include "CCreatureSet.h"
#include "CHeroHandler.h"
#include "CTownHandler.h"
#include "CGeneralTextHandler.h"
#include "CSkillHandler.h"
#include "CStack.h"
#include "CArtHandler.h"
#include "CModHandler.h"
#include "TerrainHandler.h"
#include "StringConstants.h"
#include "battle/BattleInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
#define BONUS_NAME(x) { #x, Bonus::x },
const std::map<std::string, Bonus::BonusType> bonusNameMap = { BONUS_LIST };
#undef BONUS_NAME
#define BONUS_VALUE(x) { #x, Bonus::x },
const std::map<std::string, Bonus::ValueType> bonusValueMap = { BONUS_VALUE_LIST };
#undef BONUS_VALUE
#define BONUS_SOURCE(x) { #x, Bonus::x },
const std::map<std::string, Bonus::BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
#undef BONUS_SOURCE
#define BONUS_ITEM(x) { #x, Bonus::x },
const std::map<std::string, ui16> bonusDurationMap =
{
BONUS_ITEM(PERMANENT)
BONUS_ITEM(ONE_BATTLE)
BONUS_ITEM(ONE_DAY)
BONUS_ITEM(ONE_WEEK)
BONUS_ITEM(N_TURNS)
BONUS_ITEM(N_DAYS)
BONUS_ITEM(UNTIL_BEING_ATTACKED)
BONUS_ITEM(UNTIL_ATTACK)
BONUS_ITEM(STACK_GETS_TURN)
BONUS_ITEM(COMMANDER_KILLED)
{ "UNITL_BEING_ATTACKED", Bonus::UNTIL_BEING_ATTACKED }//typo, but used in some mods
};
const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect =
{
BONUS_ITEM(NO_LIMIT)
BONUS_ITEM(ONLY_DISTANCE_FIGHT)
BONUS_ITEM(ONLY_MELEE_FIGHT)
BONUS_ITEM(ONLY_ENEMY_ARMY)
};
const std::map<std::string, TLimiterPtr> bonusLimiterMap =
{
{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER)},
{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE)},
{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)},
{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
{"CREATURE_FACTION", std::make_shared<CreatureFactionLimiter>()},
{"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()}
};
const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
{
{"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
{"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
{"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
{"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
{"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
{"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)},
{"ALL_CREATURES", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ALL_CREATURES)}
}; //untested
const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
{
{"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
{"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()}
};
///CBonusProxy
CBonusProxy::CBonusProxy(const IBonusBearer * Target, CSelector Selector)
: bonusListCachedLast(0),
target(Target),
selector(Selector),
bonusList(),
currentBonusListIndex(0),
swapGuard()
{
}
CBonusProxy::CBonusProxy(const CBonusProxy & other)
: bonusListCachedLast(other.bonusListCachedLast),
target(other.target),
selector(other.selector),
currentBonusListIndex(other.currentBonusListIndex),
swapGuard()
{
bonusList[currentBonusListIndex] = other.bonusList[currentBonusListIndex];
}
CBonusProxy::CBonusProxy(CBonusProxy && other)
: bonusListCachedLast(0),
target(other.target),
selector(),
bonusList(),
currentBonusListIndex(0),
swapGuard()
{
std::swap(bonusListCachedLast, other.bonusListCachedLast);
std::swap(selector, other.selector);
std::swap(bonusList, other.bonusList);
std::swap(currentBonusListIndex, other.currentBonusListIndex);
}
CBonusProxy & CBonusProxy::operator=(const CBonusProxy & other)
{
boost::lock_guard<boost::mutex> lock(swapGuard);
selector = other.selector;
swapBonusList(other.bonusList[other.currentBonusListIndex]);
bonusListCachedLast = other.bonusListCachedLast;
return *this;
}
CBonusProxy & CBonusProxy::operator=(CBonusProxy && other)
{
std::swap(bonusListCachedLast, other.bonusListCachedLast);
std::swap(selector, other.selector);
std::swap(bonusList, other.bonusList);
std::swap(currentBonusListIndex, other.currentBonusListIndex);
return *this;
}
void CBonusProxy::swapBonusList(TConstBonusListPtr other) const
{
// The idea here is to avoid changing active bonusList while it can be read by a different thread.
// Because such use of shared ptr is not thread safe
// So to avoid this we change the second offline instance and swap active index
auto newCurrent = 1 - currentBonusListIndex;
bonusList[newCurrent] = other;
currentBonusListIndex = newCurrent;
}
TConstBonusListPtr CBonusProxy::getBonusList() const
{
auto needUpdateBonusList = [&]() -> bool
{
return target->getTreeVersion() != bonusListCachedLast || !bonusList[currentBonusListIndex];
};
// avoid locking if everything is up-to-date
if(needUpdateBonusList())
{
boost::lock_guard<boost::mutex>lock(swapGuard);
if(needUpdateBonusList())
{
//TODO: support limiters
swapBonusList(target->getAllBonuses(selector, Selector::all));
bonusListCachedLast = target->getTreeVersion();
}
}
return bonusList[currentBonusListIndex];
}
const BonusList * CBonusProxy::operator->() const
{
return getBonusList().get();
}
CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue)
: CBonusProxy(Target, Selector),
initialValue(InitialValue),
meleeCachedLast(0),
meleeValue(0),
rangedCachedLast(0),
rangedValue(0),
value(0),
valueCachedLast(0)
{
}
CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
: CBonusProxy(other),
initialValue(other.initialValue),
meleeCachedLast(other.meleeCachedLast),
meleeValue(other.meleeValue),
rangedCachedLast(other.rangedCachedLast),
rangedValue(other.rangedValue)
{
}
CTotalsProxy & CTotalsProxy::operator=(const CTotalsProxy & other)
{
CBonusProxy::operator=(other);
initialValue = other.initialValue;
meleeCachedLast = other.meleeCachedLast;
meleeValue = other.meleeValue;
rangedCachedLast = other.rangedCachedLast;
rangedValue = other.rangedValue;
value = other.value;
valueCachedLast = other.valueCachedLast;
return *this;
}
int CTotalsProxy::getValue() const
{
const auto treeVersion = target->getTreeVersion();
if(treeVersion != valueCachedLast)
{
auto bonuses = getBonusList();
value = initialValue + bonuses->totalValue();
valueCachedLast = treeVersion;
}
return value;
}
int CTotalsProxy::getValueAndList(TConstBonusListPtr & outBonusList) const
{
const auto treeVersion = target->getTreeVersion();
outBonusList = getBonusList();
if(treeVersion != valueCachedLast)
{
value = initialValue + outBonusList->totalValue();
valueCachedLast = treeVersion;
}
return value;
}
int CTotalsProxy::getMeleeValue() const
{
static const auto limit = Selector::effectRange()(Bonus::NO_LIMIT).Or(Selector::effectRange()(Bonus::ONLY_MELEE_FIGHT));
const auto treeVersion = target->getTreeVersion();
if(treeVersion != meleeCachedLast)
{
auto bonuses = target->getBonuses(selector, limit);
meleeValue = initialValue + bonuses->totalValue();
meleeCachedLast = treeVersion;
}
return meleeValue;
}
int CTotalsProxy::getRangedValue() const
{
static const auto limit = Selector::effectRange()(Bonus::NO_LIMIT).Or(Selector::effectRange()(Bonus::ONLY_DISTANCE_FIGHT));
const auto treeVersion = target->getTreeVersion();
if(treeVersion != rangedCachedLast)
{
auto bonuses = target->getBonuses(selector, limit);
rangedValue = initialValue + bonuses->totalValue();
rangedCachedLast = treeVersion;
}
return rangedValue;
}
///CCheckProxy
CCheckProxy::CCheckProxy(const IBonusBearer * Target, CSelector Selector)
: target(Target),
selector(Selector),
cachedLast(0),
hasBonus(false)
{
}
CCheckProxy::CCheckProxy(const CCheckProxy & other)
: target(other.target),
selector(other.selector),
cachedLast(other.cachedLast),
hasBonus(other.hasBonus)
{
}
bool CCheckProxy::getHasBonus() const
{
const auto treeVersion = target->getTreeVersion();
if(treeVersion != cachedLast)
{
hasBonus = target->hasBonus(selector);
cachedLast = treeVersion;
}
return hasBonus;
}
CAddInfo::CAddInfo()
{
}
CAddInfo::CAddInfo(si32 value)
{
if(value != CAddInfo::NONE)
push_back(value);
}
bool CAddInfo::operator==(si32 value) const
{
switch(size())
{
case 0:
return value == CAddInfo::NONE;
case 1:
return operator[](0) == value;
default:
return false;
}
}
bool CAddInfo::operator!=(si32 value) const
{
return !operator==(value);
}
si32 & CAddInfo::operator[](size_type pos)
{
if(pos >= size())
resize(pos + 1, CAddInfo::NONE);
return vector::operator[](pos);
}
si32 CAddInfo::operator[](size_type pos) const
{
return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
}
std::string CAddInfo::toString() const
{
return toJsonNode().toJson(true);
}
JsonNode CAddInfo::toJsonNode() const
{
if(size() < 2)
{
return JsonUtils::intNode(operator[](0));
}
else
{
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
for(si32 value : *this)
node.Vector().push_back(JsonUtils::intNode(value));
return node;
}
}
std::atomic<int32_t> CBonusSystemNode::treeChanged(1);
const bool CBonusSystemNode::cachingEnabled = true;
BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
{
}
BonusList::BonusList(const BonusList &bonusList)
{
bonuses.resize(bonusList.size());
std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
belongsToTree = false;
}
BonusList::BonusList(BonusList&& other):
belongsToTree(false)
{
std::swap(belongsToTree, other.belongsToTree);
std::swap(bonuses, other.bonuses);
}
BonusList& BonusList::operator=(const BonusList &bonusList)
{
bonuses.resize(bonusList.size());
std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
belongsToTree = false;
return *this;
}
void BonusList::changed()
{
if(belongsToTree)
CBonusSystemNode::treeHasChanged();
}
void BonusList::stackBonuses()
{
boost::sort(bonuses, [](std::shared_ptr<Bonus> b1, std::shared_ptr<Bonus> b2) -> bool
{
if(b1 == b2)
return false;
#define COMPARE_ATT(ATT) if(b1->ATT != b2->ATT) return b1->ATT < b2->ATT
COMPARE_ATT(stacking);
COMPARE_ATT(type);
COMPARE_ATT(subtype);
COMPARE_ATT(valType);
#undef COMPARE_ATT
return b1->val > b2->val;
});
// remove non-stacking
size_t next = 1;
while(next < bonuses.size())
{
bool remove;
std::shared_ptr<Bonus> last = bonuses[next-1];
std::shared_ptr<Bonus> current = bonuses[next];
if(current->stacking.empty())
remove = current == last;
else if(current->stacking == "ALWAYS")
remove = false;
else
remove = current->stacking == last->stacking
&& current->type == last->type
&& current->subtype == last->subtype
&& current->valType == last->valType;
if(remove)
bonuses.erase(bonuses.begin() + next);
else
next++;
}
}
int BonusList::totalValue() const
{
struct BonusCollection
{
int base = 0;
int percentToBase = 0;
int percentToAll = 0;
int additive = 0;
int percentToSource;
int indepMin = std::numeric_limits<int>::max();
int indepMax = std::numeric_limits<int>::min();
};
auto percent = [](int base, int percent) -> int {return (base * (100 + percent)) / 100; };
std::array <BonusCollection, Bonus::BonusSource::NUM_BONUS_SOURCE> sources = {};
BonusCollection any;
bool hasIndepMax = false;
bool hasIndepMin = false;
for(std::shared_ptr<Bonus> b : bonuses)
{
switch(b->valType)
{
case Bonus::BASE_NUMBER:
sources[b->source].base += b->val;
break;
case Bonus::PERCENT_TO_ALL:
sources[b->source].percentToAll += b->val;
break;
case Bonus::PERCENT_TO_BASE:
sources[b->source].percentToBase += b->val;
break;
case Bonus::PERCENT_TO_SOURCE:
sources[b->source].percentToSource += b->val;
break;
case Bonus::PERCENT_TO_TARGET_TYPE:
sources[b->targetSourceType].percentToSource += b->val;
break;
case Bonus::ADDITIVE_VALUE:
sources[b->source].additive += b->val;
break;
case Bonus::INDEPENDENT_MAX:
hasIndepMax = true;
vstd::amax(sources[b->source].indepMax, b->val);
break;
case Bonus::INDEPENDENT_MIN:
hasIndepMin = true;
vstd::amin(sources[b->source].indepMin, b->val);
break;
}
}
for(auto src : sources)
{
any.base += percent(src.base ,src.percentToSource);
any.percentToBase += percent(src.percentToBase, src.percentToSource);
any.percentToAll += percent(src.percentToAll, src.percentToSource);
any.additive += percent(src.additive, src.percentToSource);
if(hasIndepMin)
vstd::amin(any.indepMin, percent(src.indepMin, src.percentToSource));
if(hasIndepMax)
vstd::amax(any.indepMax, percent(src.indepMin, src.percentToSource));
}
any.base = percent(any.base, any.percentToBase);
any.base += any.additive;
auto valFirst = percent(any.base ,any.percentToAll);
if(hasIndepMin && hasIndepMax)
assert(any.indepMin < any.indepMax);
const int notIndepBonuses = (int)std::count_if(bonuses.cbegin(), bonuses.cend(), [](const std::shared_ptr<Bonus>& b)
{
return b->valType != Bonus::INDEPENDENT_MAX && b->valType != Bonus::INDEPENDENT_MIN;
});
if (hasIndepMax)
{
if(notIndepBonuses)
vstd::amax(valFirst, any.indepMax);
else
valFirst = any.indepMax;
}
if (hasIndepMin)
{
if(notIndepBonuses)
vstd::amin(valFirst, any.indepMin);
else
valFirst = any.indepMin;
}
return valFirst;
}
std::shared_ptr<Bonus> BonusList::getFirst(const CSelector &select)
{
for (auto & b : bonuses)
{
if(select(b.get()))
return b;
}
return nullptr;
}
std::shared_ptr<const Bonus> BonusList::getFirst(const CSelector &selector) const
{
for (auto & b : bonuses)
{
if(selector(b.get()))
return b;
}
return nullptr;
}
void BonusList::getBonuses(BonusList & out, const CSelector &selector) const
{
getBonuses(out, selector, nullptr);
}
void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSelector &limit) const
{
out.reserve(bonuses.size());
for (auto & b : bonuses)
{
//add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
auto noFightLimit = b->effectRange == Bonus::NO_LIMIT || b->effectRange == Bonus::ONLY_ENEMY_ARMY;
if(selector(b.get()) && ((!limit && noFightLimit) || ((bool)limit && limit(b.get()))))
out.push_back(b);
}
}
void BonusList::getAllBonuses(BonusList &out) const
{
for(auto & b : bonuses)
out.push_back(b);
}
int BonusList::valOfBonuses(const CSelector &select) const
{
BonusList ret;
CSelector limit = nullptr;
getBonuses(ret, select, limit);
return ret.totalValue();
}
JsonNode BonusList::toJsonNode() const
{
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
for(std::shared_ptr<Bonus> b : bonuses)
node.Vector().push_back(b->toJsonNode());
return node;
}
void BonusList::push_back(std::shared_ptr<Bonus> x)
{
bonuses.push_back(x);
changed();
}
BonusList::TInternalContainer::iterator BonusList::erase(const int position)
{
changed();
return bonuses.erase(bonuses.begin() + position);
}
void BonusList::clear()
{
bonuses.clear();
changed();
}
std::vector<BonusList*>::size_type BonusList::operator-=(std::shared_ptr<Bonus> const &i)
{
auto itr = std::find(bonuses.begin(), bonuses.end(), i);
if(itr == bonuses.end())
return false;
bonuses.erase(itr);
changed();
return true;
}
void BonusList::resize(BonusList::TInternalContainer::size_type sz, std::shared_ptr<Bonus> c )
{
bonuses.resize(sz, c);
changed();
}
void BonusList::reserve(TInternalContainer::size_type sz)
{
bonuses.reserve(sz);
}
void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, std::shared_ptr<Bonus> const &x)
{
bonuses.insert(position, n, x);
changed();
}
CSelector IBonusBearer::anaffectedByMoraleSelector =
Selector::type()(Bonus::NON_LIVING)
.Or(Selector::type()(Bonus::UNDEAD))
.Or(Selector::type()(Bonus::SIEGE_WEAPON))
.Or(Selector::type()(Bonus::NO_MORALE))
.Or(Selector::type()(Bonus::BLOCK_MORALE));
CSelector IBonusBearer::moraleSelector = Selector::type()(Bonus::MORALE);
CSelector IBonusBearer::luckSelector = Selector::type()(Bonus::LUCK);
CSelector IBonusBearer::selfMoraleSelector = Selector::type()(Bonus::SELF_MORALE);
CSelector IBonusBearer::selfLuckSelector = Selector::type()(Bonus::SELF_LUCK);
IBonusBearer::IBonusBearer()
:anaffectedByMorale(this, anaffectedByMoraleSelector),
moraleValue(this, moraleSelector, 0),
luckValue(this, luckSelector, 0),
selfMorale(this, selfMoraleSelector),
selfLuck(this, selfLuckSelector)
{
}
int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
{
return valOfBonuses(Selector::type()(type).And(selector));
}
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return valOfBonuses(s, cachingStr);
}
int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
{
CSelector limit = nullptr;
TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
return hlp->totalValue();
}
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
{
//TODO: We don't need to count all bonuses and could break on first matching
return getBonuses(selector, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getBonuses(selector, limit, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
{
//This part is performance-ciritcal
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return hasBonus(s, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
{
return getAllBonuses(selector, nullptr, nullptr, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getAllBonuses(selector, limit, nullptr, cachingStr);
}
bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
{
boost::format fmt("source_%did_%d");
fmt % (int)source % sourceID;
return hasBonus(Selector::source(source,sourceID), fmt.str());
}
int IBonusBearer::MoraleVal() const
{
if(anaffectedByMorale.getHasBonus())
return 0;
int ret = moraleValue.getValue();
if(selfMorale.getHasBonus()) //eg. minotaur
vstd::amax(ret, +1);
return vstd::abetween(ret, -3, +3);
}
int IBonusBearer::LuckVal() const
{
if(hasBonusOfType(Bonus::NO_LUCK))
return 0;
int ret = luckValue.getValue();
if(selfLuck.getHasBonus()) //eg. halfling
vstd::amax(ret, +1);
return vstd::abetween(ret, -3, +3);
}
int IBonusBearer::MoraleValAndBonusList(TConstBonusListPtr & bonusList) const
{
if(anaffectedByMorale.getHasBonus())
{
if(!bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return 0;
}
int ret = moraleValue.getValueAndList(bonusList);
if(selfMorale.getHasBonus()) //eg. minotaur
vstd::amax(ret, +1);
return vstd::abetween(ret, -3, +3);
}
int IBonusBearer::LuckValAndBonusList(TConstBonusListPtr & bonusList) const
{
if(hasBonusOfType(Bonus::NO_LUCK))
{
if(!bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return 0;
}
int ret = luckValue.getValueAndList(bonusList);
if(selfLuck.getHasBonus()) //eg. halfling
vstd::amax(ret, +1);
return vstd::abetween(ret, -3, +3);
}
ui32 IBonusBearer::MaxHealth() const
{
const std::string cachingStr = "type_STACK_HEALTH";
static const auto selector = Selector::type()(Bonus::STACK_HEALTH);
auto value = valOfBonuses(selector, cachingStr);
return std::max(1, value); //never 0
}
int IBonusBearer::getAttack(bool ranged) const
{
const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
return getBonuses(selector, nullptr, cachingStr)->totalValue();
}
int IBonusBearer::getDefense(bool ranged) const
{
const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
return getBonuses(selector, nullptr, cachingStr)->totalValue();
}
int IBonusBearer::getMinDamage(bool ranged) const
{
const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1));
return valOfBonuses(selector, cachingStr);
}
int IBonusBearer::getMaxDamage(bool ranged) const
{
const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2));
return valOfBonuses(selector, cachingStr);
}
si32 IBonusBearer::manaLimit() const
{
return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE)
* (100.0 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::INTELLIGENCE))
/ 10.0);
}
int IBonusBearer::getPrimSkillLevel(PrimarySkill::PrimarySkill id) const
{
static const CSelector selectorAllSkills = Selector::type()(Bonus::PRIMARY_SKILL);
static const std::string keyAllSkills = "type_PRIMARY_SKILL";
auto allSkills = getBonuses(selectorAllSkills, keyAllSkills);
auto ret = allSkills->valOfBonuses(Selector::subtype()(id));
auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
vstd::amax(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect
return ret; //sp=0 works in old saves
}
si32 IBonusBearer::magicResistance() const
{
return valOfBonuses(Bonus::MAGIC_RESISTANCE);
}
ui32 IBonusBearer::Speed(int turn, bool useBind) const
{
//war machines cannot move
if(hasBonus(Selector::type()(Bonus::SIEGE_WEAPON).And(Selector::turns(turn))))
{
return 0;
}
//bind effect check - doesn't influence stack initiative
if(useBind && hasBonus(Selector::type()(Bonus::BIND_EFFECT).And(Selector::turns(turn))))
{
return 0;
}
return valOfBonuses(Selector::type()(Bonus::STACKS_SPEED).And(Selector::turns(turn)));
}
bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
{
static const std::string cachingStr = "IBonusBearer::isLiving";
static const CSelector selector = Selector::type()(Bonus::UNDEAD)
.Or(Selector::type()(Bonus::NON_LIVING))
.Or(Selector::type()(Bonus::GARGOYLE))
.Or(Selector::type()(Bonus::SIEGE_WEAPON));
return !hasBonus(selector, cachingStr);
}
std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
{
auto bonuses = getAllBonuses(selector, Selector::all);
return bonuses->getFirst(Selector::all);
}
const CStack * retrieveStackBattle(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::STACK_BATTLE:
return static_cast<const CStack*>(node);
default:
return nullptr;
}
}
const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::STACK_INSTANCE:
return (static_cast<const CStackInstance *>(node));
case CBonusSystemNode::STACK_BATTLE:
return (static_cast<const CStack*>(node))->base;
default:
return nullptr;
}
}
PlayerColor CBonusSystemNode::retrieveNodeOwner(const CBonusSystemNode * node)
{
return node ? node->getOwner() : PlayerColor::CANNOT_DETERMINE;
}
std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector)
{
auto ret = bonuses.getFirst(selector);
if(ret)
return ret;
FOREACH_PARENT(pname)
{
ret = pname->getBonusLocalFirst(selector);
if (ret)
return ret;
}
return nullptr;
}
std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) const
{
return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
}
void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
{
for (auto & elem : parents)
{
const CBonusSystemNode *parent = elem;
out.insert(parent);
}
}
void CBonusSystemNode::getParents(TNodes &out)
{
for (auto & elem : parents)
{
const CBonusSystemNode *parent = elem;
out.insert(const_cast<CBonusSystemNode*>(parent));
}
}
void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
{
for(auto parent : parents)
{
out.insert(parent);
parent->getAllParents(out);
}
}
void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
{
//out has been reserved sufficient capacity at getAllBonuses() call
BonusList beforeUpdate;
TCNodes lparents;
getAllParents(lparents);
if (lparents.size())
{
//estimate on how many bonuses are missing yet - must be positive
beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
}
else
{
beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
}
for (auto parent : lparents)
{
parent->getAllBonusesRec(beforeUpdate);
}
bonuses.getAllBonuses(beforeUpdate);
for(const auto & b : beforeUpdate)
{
auto updated = b->updater
? getUpdatedBonus(b, b->updater)
: b;
//do not add bonus with updater
bool bonusExists = false;
for (auto const & bonus : out )
{
if (bonus == updated)
bonusExists = true;
if (bonus->updater && bonus->updater == updated->updater)
bonusExists = true;
}
if (!bonusExists)
out.push_back(updated);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
{
bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
if (CBonusSystemNode::cachingEnabled && limitOnUs)
{
// Exclusive access for one thread
boost::lock_guard<boost::mutex> lock(sync);
// If the bonus system tree changes(state of a single node or the relations to each other) then
// cache all bonus objects. Selector objects doesn't matter.
if (cachedLast != treeChanged)
{
BonusList allBonuses;
allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
cachedBonuses.clear();
cachedRequests.clear();
getAllBonusesRec(allBonuses);
limitBonuses(allBonuses, cachedBonuses);
cachedBonuses.stackBonuses();
cachedLast = treeChanged;
}
// If a bonus system request comes with a caching string then look up in the map if there are any
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
if(!cachingStr.empty())
{
auto it = cachedRequests.find(cachingStr);
if(it != cachedRequests.end())
{
//Cached list contains bonuses for our query with applied limiters
return it->second;
}
}
//We still don't have the bonuses (didn't returned them from cache)
//Perform bonus selection
auto ret = std::make_shared<BonusList>();
cachedBonuses.getBonuses(*ret, selector, limit);
// Save the results in the cache
if(!cachingStr.empty())
cachedRequests[cachingStr] = ret;
return ret;
}
else
{
return getAllBonusesWithoutCaching(selector, limit, root);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
{
auto ret = std::make_shared<BonusList>();
// Get bonus results without caching enabled.
BonusList beforeLimiting, afterLimiting;
getAllBonusesRec(beforeLimiting);
if(!root || root == this)
{
limitBonuses(beforeLimiting, afterLimiting);
}
else if(root)
{
//We want to limit our query against an external node. We get all its bonuses,
// add the ones we're considering and see if they're cut out by limiters
BonusList rootBonuses, limitedRootBonuses;
getAllBonusesRec(rootBonuses);
for(auto b : beforeLimiting)
rootBonuses.push_back(b);
root->limitBonuses(rootBonuses, limitedRootBonuses);
for(auto b : beforeLimiting)
if(vstd::contains(limitedRootBonuses, b))
afterLimiting.push_back(b);
}
afterLimiting.getBonuses(*ret, selector, limit);
ret->stackBonuses();
return ret;
}
std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr updater) const
{
assert(updater);
return updater->createUpdatedBonus(b, * this);
}
CBonusSystemNode::CBonusSystemNode()
:CBonusSystemNode(false)
{
}
CBonusSystemNode::CBonusSystemNode(bool isHypotetic)
: bonuses(true),
exportedBonuses(true),
nodeType(UNKNOWN),
cachedLast(0),
sync(),
isHypotheticNode(isHypotetic)
{
}
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType)
: bonuses(true),
exportedBonuses(true),
nodeType(NodeType),
cachedLast(0),
sync(),
isHypotheticNode(false)
{
}
CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other):
bonuses(std::move(other.bonuses)),
exportedBonuses(std::move(other.exportedBonuses)),
nodeType(other.nodeType),
description(other.description),
cachedLast(0),
sync(),
isHypotheticNode(other.isHypotheticNode)
{
std::swap(parents, other.parents);
std::swap(children, other.children);
//fixing bonus tree without recalculation
if(!isHypothetic())
{
for(CBonusSystemNode * n : parents)
{
n->children -= &other;
n->children.push_back(this);
}
}
for(CBonusSystemNode * n : children)
{
n->parents -= &other;
n->parents.push_back(this);
}
//cache ignored
//cachedBonuses
//cachedRequests
}
CBonusSystemNode::~CBonusSystemNode()
{
detachFromAll();
if(children.size())
{
while(children.size())
children.front()->detachFrom(*this);
}
}
void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
{
assert(!vstd::contains(parents, &parent));
parents.push_back(&parent);
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.newRedDescendant(*this);
else
newRedDescendant(parent);
parent.newChildAttached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
{
assert(vstd::contains(parents, &parent));
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.removedRedDescendant(*this);
else
removedRedDescendant(parent);
}
if (vstd::contains(parents, &parent))
{
parents -= &parent;
}
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
}
if(!isHypothetic())
{
parent.childDetached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
{
removeBonuses(s);
for(CBonusSystemNode * child : children)
child->removeBonusesRecursive(s);
}
void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
{
BonusList bl;
exportedBonuses.getBonuses(bl, s, Selector::all);
for(auto b : bl)
{
b->turnsRemain--;
if(b->turnsRemain <= 0)
removeBonus(b);
}
for(CBonusSystemNode *child : children)
child->reduceBonusDurations(s);
}
void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
{
//turnsRemain shouldn't be zero for following durations
if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
{
assert(b->turnsRemain);
}
assert(!vstd::contains(exportedBonuses, b));
exportedBonuses.push_back(b);
exportBonus(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
{
auto bonus = exportedBonuses.getFirst(Selector::typeSubtype(b->type, b->subtype)); //only local bonuses are interesting //TODO: what about value type?
if(bonus)
bonus->val += b->val;
else
addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
}
void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
{
exportedBonuses -= b;
if(b->propagator)
unpropagateBonus(b);
else
bonuses -= b;
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonuses(const CSelector & selector)
{
BonusList toRemove;
exportedBonuses.getBonuses(toRemove, selector, Selector::all);
for(auto bonus : toRemove)
removeBonus(bonus);
}
bool CBonusSystemNode::actsAsBonusSourceOnly() const
{
switch(nodeType)
{
case CREATURE:
case ARTIFACT:
case ARTIFACT_INSTANCE:
return true;
default:
return false;
}
}
void CBonusSystemNode::propagateBonus(std::shared_ptr<Bonus> b, const CBonusSystemNode & source)
{
if(b->propagator->shouldBeAttached(this))
{
auto propagated = b->propagationUpdater
? source.getUpdatedBonus(b, b->propagationUpdater)
: b;
bonuses.push_back(propagated);
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
}
FOREACH_RED_CHILD(child)
child->propagateBonus(b, source);
}
void CBonusSystemNode::unpropagateBonus(std::shared_ptr<Bonus> b)
{
if(b->propagator->shouldBeAttached(this))
{
bonuses -= b;
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
}
FOREACH_RED_CHILD(child)
child->unpropagateBonus(b);
}
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
{
assert(!vstd::contains(children, &child));
children.push_back(&child);
}
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
{
if(vstd::contains(children, &child))
children -= &child;
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
}
}
void CBonusSystemNode::detachFromAll()
{
while(parents.size())
detachFrom(*parents.front());
}
bool CBonusSystemNode::isIndependentNode() const
{
return parents.empty() && children.empty();
}
std::string CBonusSystemNode::nodeName() const
{
return description.size()
? description
: std::string("Bonus system node of type ") + typeid(*this).name();
}
std::string CBonusSystemNode::nodeShortInfo() const
{
std::ostringstream str;
str << "'" << typeid(* this).name() << "'";
description.length() > 0
? str << " (" << description << ")"
: str << " (no description)";
return str.str();
}
void CBonusSystemNode::deserializationFix()
{
exportBonuses();
}
void CBonusSystemNode::getRedParents(TNodes & out)
{
FOREACH_PARENT(pname)
{
if(pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(!actsAsBonusSourceOnly())
{
for(CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::getRedChildren(TNodes &out)
{
FOREACH_PARENT(pname)
{
if(!pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(actsAsBonusSourceOnly())
{
for(CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant)
{
for(auto b : exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
TNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(auto parent : redParents)
{
for(auto b : parent->exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
}
}
void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant)
{
for(auto b : exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
TNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(auto parent : redParents)
{
for(auto b : parent->exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
}
}
void CBonusSystemNode::getRedAncestors(TNodes &out)
{
getRedParents(out);
TNodes redParents;
getRedParents(redParents);
for(CBonusSystemNode * parent : redParents)
parent->getRedAncestors(out);
}
void CBonusSystemNode::getRedDescendants(TNodes &out)
{
getRedChildren(out);
FOREACH_RED_CHILD(c)
c->getRedChildren(out);
}
void CBonusSystemNode::exportBonus(std::shared_ptr<Bonus> b)
{
if(b->propagator)
propagateBonus(b, *this);
else
bonuses.push_back(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::exportBonuses()
{
for(auto b : exportedBonuses)
exportBonus(b);
}
CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
{
return nodeType;
}
const BonusList& CBonusSystemNode::getBonusList() const
{
return bonuses;
}
const TNodesVector& CBonusSystemNode::getParentNodes() const
{
return parents;
}
const TNodesVector& CBonusSystemNode::getChildrenNodes() const
{
return children;
}
void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
{
nodeType = type;
}
BonusList & CBonusSystemNode::getExportedBonusList()
{
return exportedBonuses;
}
const BonusList & CBonusSystemNode::getExportedBonusList() const
{
return exportedBonuses;
}
const std::string& CBonusSystemNode::getDescription() const
{
return description;
}
void CBonusSystemNode::setDescription(const std::string &description)
{
this->description = description;
}
void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
{
assert(&allBonuses != &out); //todo should it work in-place?
BonusList undecided = allBonuses,
&accepted = out;
while(true)
{
int undecidedCount = static_cast<int>(undecided.size());
for(int i = 0; i < undecided.size(); i++)
{
auto b = undecided[i];
BonusLimitationContext context = {b, *this, out, undecided};
int decision = b->limiter ? b->limiter->limit(context) : ILimiter::ACCEPT; //bonuses without limiters will be accepted by default
if(decision == ILimiter::DISCARD)
{
undecided.erase(i);
i--; continue;
}
else if(decision == ILimiter::ACCEPT)
{
accepted.push_back(b);
undecided.erase(i);
i--; continue;
}
else
assert(decision == ILimiter::NOT_SURE);
}
if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
return;
}
}
TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
{
auto ret = std::make_shared<BonusList>();
limitBonuses(allBonuses, *ret);
return ret;
}
void CBonusSystemNode::treeHasChanged()
{
treeChanged++;
}
int64_t CBonusSystemNode::getTreeVersion() const
{
int64_t ret = treeChanged;
return ret << 32;
}
int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
{
if(obj)
return obj->valOfBonuses(type, subtype);
return 0;
}
bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
{
if(obj)
return obj->hasBonusOfType(type, subtype);
return false;
}
std::string Bonus::Description(boost::optional<si32> customValue) const
{
std::ostringstream str;
if(description.empty())
{
if(stacking.empty() || stacking == "ALWAYS")
{
switch(source)
{
case ARTIFACT:
str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
break;
case SPELL_EFFECT:
str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
break;
case CREATURE_ABILITY:
str << VLC->creh->objects[sid]->getNamePluralTranslated();
break;
case SECONDARY_SKILL:
str << VLC->skillh->getByIndex(sid)->getNameTranslated();
break;
case HERO_SPECIAL:
str << VLC->heroh->objects[sid]->getNameTranslated();
break;
default:
//todo: handle all possible sources
str << "Unknown";
break;
}
}
else
str << stacking;
}
else
{
str << description;
}
if(auto value = customValue.value_or(val))
str << " " << std::showpos << value;
return str.str();
}
JsonNode subtypeToJson(Bonus::BonusType type, int subtype)
{
switch(type)
{
case Bonus::PRIMARY_SKILL:
return JsonUtils::stringNode("primSkill." + PrimarySkill::names[subtype]);
case Bonus::SECONDARY_SKILL_PREMY:
return JsonUtils::stringNode(CSkillHandler::encodeSkillWithType(subtype));
case Bonus::SPECIAL_SPELL_LEV:
case Bonus::SPECIFIC_SPELL_DAMAGE:
case Bonus::SPECIAL_BLESS_DAMAGE:
case Bonus::MAXED_SPELL:
case Bonus::SPECIAL_PECULIAR_ENCHANT:
case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
case Bonus::IMPROVED_NECROMANCY:
case Bonus::SPECIAL_UPGRADE:
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
case Bonus::GENERATE_RESOURCE:
return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
default:
return JsonUtils::intNode(subtype);
}
}
JsonNode additionalInfoToJson(Bonus::BonusType type, CAddInfo addInfo)
{
switch(type)
{
case Bonus::SPECIAL_UPGRADE:
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
default:
return addInfo.toJsonNode();
}
}
JsonNode durationToJson(ui16 duration)
{
std::vector<std::string> durationNames;
for(ui16 durBit = 1; durBit; durBit = durBit << 1)
{
if(duration & durBit)
durationNames.push_back(vstd::findKey(bonusDurationMap, durBit));
}
if(durationNames.size() == 1)
{
return JsonUtils::stringNode(durationNames[0]);
}
else
{
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
for(std::string dur : durationNames)
node.Vector().push_back(JsonUtils::stringNode(dur));
return node;
}
}
JsonNode Bonus::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
// only add values that might reasonably be found in config files
root["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtype != -1)
root["subtype"] = subtypeToJson(type, subtype);
if(additionalInfo != CAddInfo::NONE)
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
if(duration != 0)
{
JsonNode durationVec(JsonNode::JsonType::DATA_VECTOR);
for(auto & kv : bonusDurationMap)
{
if(duration & kv.second)
durationVec.Vector().push_back(JsonUtils::stringNode(kv.first));
}
root["duration"] = durationVec;
}
if(turnsRemain != 0)
root["turns"].Integer() = turnsRemain;
if(source != OTHER)
root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
if(targetSourceType != OTHER)
root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
if(sid != 0)
root["sourceID"].Integer() = sid;
if(val != 0)
root["val"].Integer() = val;
if(valType != ADDITIVE_VALUE)
root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
if(!stacking.empty())
root["stacking"].String() = stacking;
if(!description.empty())
root["description"].String() = description;
if(effectRange != NO_LIMIT)
root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
if(duration != PERMANENT)
root["duration"] = durationToJson(duration);
if(turnsRemain)
root["turns"].Integer() = turnsRemain;
if(limiter)
root["limiters"] = limiter->toJsonNode();
if(updater)
root["updater"] = updater->toJsonNode();
if(propagator)
root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
return root;
}
std::string Bonus::nameForBonus() const
{
switch(type)
{
case Bonus::PRIMARY_SKILL:
return PrimarySkill::names[subtype];
case Bonus::SECONDARY_SKILL_PREMY:
return CSkillHandler::encodeSkill(subtype);
case Bonus::SPECIAL_SPELL_LEV:
case Bonus::SPECIFIC_SPELL_DAMAGE:
case Bonus::SPECIAL_BLESS_DAMAGE:
case Bonus::MAXED_SPELL:
case Bonus::SPECIAL_PECULIAR_ENCHANT:
case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
return (*VLC->spellh)[SpellID::ESpellID(subtype)]->identifier;
case Bonus::SPECIAL_UPGRADE:
return CreatureID::encode(subtype) + "2" + CreatureID::encode(additionalInfo[0]);
case Bonus::GENERATE_RESOURCE:
return GameConstants::RESOURCE_NAMES[subtype];
case Bonus::STACKS_SPEED:
return "speed";
default:
return vstd::findKey(bonusNameMap, type);
}
}
Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype)
: duration((ui16)Duration), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
{
turnsRemain = 0;
valType = ADDITIVE_VALUE;
effectRange = NO_LIMIT;
boost::algorithm::trim(description);
targetSourceType = OTHER;
}
Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, ValueType ValType)
: duration((ui16)Duration), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
{
turnsRemain = 0;
effectRange = NO_LIMIT;
targetSourceType = OTHER;
}
Bonus::Bonus()
{
duration = PERMANENT;
turnsRemain = 0;
type = NONE;
subtype = -1;
valType = ADDITIVE_VALUE;
effectRange = NO_LIMIT;
val = 0;
source = OTHER;
sid = 0;
targetSourceType = OTHER;
}
std::shared_ptr<Bonus> Bonus::addPropagator(TPropagatorPtr Propagator)
{
propagator = Propagator;
return this->shared_from_this();
}
namespace Selector
{
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> & type()
{
static CSelectFieldEqual<Bonus::BonusType> stype(&Bonus::type);
return stype;
}
DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> & subtype()
{
static CSelectFieldEqual<TBonusSubtype> ssubtype(&Bonus::subtype);
return ssubtype;
}
DLL_LINKAGE CSelectFieldEqual<CAddInfo> & info()
{
static CSelectFieldEqual<CAddInfo> sinfo(&Bonus::additionalInfo);
return sinfo;
}
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & sourceType()
{
static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::source);
return ssourceType;
}
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & targetSourceType()
{
static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::targetSourceType);
return ssourceType;
}
DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> & effectRange()
{
static CSelectFieldEqual<Bonus::LimitEffect> seffectRange(&Bonus::effectRange);
return seffectRange;
}
DLL_LINKAGE CWillLastTurns turns;
DLL_LINKAGE CWillLastDays days;
CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype)
{
return type()(Type).And(subtype()(Subtype));
}
CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, CAddInfo info)
{
return CSelectFieldEqual<Bonus::BonusType>(&Bonus::type)(type)
.And(CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype)(subtype))
.And(CSelectFieldEqual<CAddInfo>(&Bonus::additionalInfo)(info));
}
CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID)
{
return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source)
.And(CSelectFieldEqual<ui32>(&Bonus::sid)(sourceID));
}
CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source)
{
return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source);
}
CSelector DLL_LINKAGE valueType(Bonus::ValueType valType)
{
return CSelectFieldEqual<Bonus::ValueType>(&Bonus::valType)(valType);
}
DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type)
{
Bonus dummy;
dummy.type = type;
return sel(&dummy);
}
bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype)
{
Bonus dummy;
dummy.type = type;
dummy.subtype = subtype;
return sel(&dummy);
}
}
const CCreature * retrieveCreature(const CBonusSystemNode *node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::CREATURE:
return (static_cast<const CCreature *>(node));
case CBonusSystemNode::STACK_BATTLE:
return (static_cast<const CStack*>(node))->type;
default:
const CStackInstance * csi = retrieveStackInstance(node);
if(csi)
return csi->type;
return nullptr;
}
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
{
for (ui32 i = 0; i < bonusList.size(); i++)
{
auto b = bonusList[i];
out << "Bonus " << i << "\n" << *b << std::endl;
}
return out;
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
{
for(auto i = bonusNameMap.cbegin(); i != bonusNameMap.cend(); i++)
if(i->second == bonus.type)
out << "\tType: " << i->first << " \t";
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
printField(val);
printField(subtype);
printField(duration);
printField(source);
printField(sid);
if(bonus.additionalInfo != CAddInfo::NONE)
out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
printField(turnsRemain);
printField(valType);
if(!bonus.stacking.empty())
out << "\tstacking: \"" << bonus.stacking << "\"\n";
printField(effectRange);
#undef printField
if(bonus.limiter)
out << "\tLimiter: " << bonus.limiter->toString() << "\n";
if(bonus.updater)
out << "\tUpdater: " << bonus.updater->toString() << "\n";
return out;
}
std::shared_ptr<Bonus> Bonus::addLimiter(TLimiterPtr Limiter)
{
if (limiter)
{
//If we already have limiter list, retrieve it
auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
if(!limiterList)
{
//Create a new limiter list with old limiter and the new one will be pushed later
limiterList = std::make_shared<AllOfLimiter>();
limiterList->add(limiter);
limiter = limiterList;
}
limiterList->add(Limiter);
}
else
{
limiter = Limiter;
}
return this->shared_from_this();
}
ILimiter::~ILimiter()
{
}
int ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
{
return false;
}
std::string ILimiter::toString() const
{
return typeid(*this).name();
}
JsonNode ILimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = toString();
return root;
}
int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
if(!c)
return true;
return c->getId() != creature->getId() && (!includeUpgrades || !creature->isMyUpgrade(c));
//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
}
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
: creature(&creature_), includeUpgrades(IncludeUpgrades)
{
}
CCreatureTypeLimiter::CCreatureTypeLimiter()
{
creature = nullptr;
includeUpgrades = false;
}
void CCreatureTypeLimiter::setCreature (CreatureID id)
{
creature = VLC->creh->objects[id];
}
std::string CCreatureTypeLimiter::toString() const
{
boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
fmt % creature->getJsonKey() % (includeUpgrades ? "true" : "false");
return fmt.str();
}
JsonNode CCreatureTypeLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_TYPE_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::stringNode(creature->getJsonKey()));
root["parameters"].Vector().push_back(JsonUtils::boolNode(includeUpgrades));
return root;
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus )
: type(bonus), subtype(0), isSubtypeRelevant(false)
{
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus, TBonusSubtype _subtype )
: type(bonus), subtype(_subtype), isSubtypeRelevant(true)
{
}
int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
{
CSelector mySelector = isSubtypeRelevant
? Selector::typeSubtype(type, subtype)
: Selector::type()(type);
//if we have a bonus of required type accepted, limiter should accept also this bonus
if(context.alreadyAccepted.getFirst(mySelector))
return ACCEPT;
//if there are no matching bonuses pending, we can (and must) reject right away
if(!context.stillUndecided.getFirst(mySelector))
return DISCARD;
//do not accept for now but it may change if more bonuses gets included
return NOT_SURE;
}
std::string HasAnotherBonusLimiter::toString() const
{
std::string typeName = vstd::findKey(bonusNameMap, type);
if(isSubtypeRelevant)
{
boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%d)");
fmt % typeName % subtype;
return fmt.str();
}
else
{
boost::format fmt("HasAnotherBonusLimiter(type=%s)");
fmt % typeName;
return fmt.str();
}
}
JsonNode HasAnotherBonusLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
std::string typeName = vstd::findKey(bonusNameMap, type);
root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::stringNode(typeName));
if(isSubtypeRelevant)
root["parameters"].Vector().push_back(JsonUtils::intNode(subtype));
return root;
}
IPropagator::~IPropagator()
{
}
bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
{
return false;
}
CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
{
return CBonusSystemNode::ENodeTypes::NONE;
}
CPropagatorNodeType::CPropagatorNodeType()
:nodeType(CBonusSystemNode::ENodeTypes::UNKNOWN)
{
}
CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
: nodeType(NodeType)
{
}
CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
{
return nodeType;
}
bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
{
return nodeType == dest->getNodeType();
}
CreatureTerrainLimiter::CreatureTerrainLimiter()
: terrainType(ETerrainId::NATIVE_TERRAIN)
{
}
CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
terrainType(terrain)
{
}
int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
{
const CStack *stack = retrieveStackBattle(&context.node);
if(stack)
{
if (terrainType == ETerrainId::NATIVE_TERRAIN)//terrainType not specified = native
{
return !stack->isOnNativeTerrain();
}
else
{
return !stack->isOnTerrain(terrainType);
}
}
return true;
//TODO neutral creatues
}
std::string CreatureTerrainLimiter::toString() const
{
boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
return fmt.str();
}
JsonNode CreatureTerrainLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_TERRAIN_LIMITER";
auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
return root;
}
CreatureFactionLimiter::CreatureFactionLimiter(TFaction creatureFaction)
: faction(creatureFaction)
{
}
CreatureFactionLimiter::CreatureFactionLimiter()
: faction((TFaction)-1)
{
}
int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
}
std::string CreatureFactionLimiter::toString() const
{
boost::format fmt("CreatureFactionLimiter(faction=%s)");
fmt % VLC->factions()->getByIndex(faction)->getJsonKey();
return fmt.str();
}
JsonNode CreatureFactionLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_FACTION_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::stringNode(VLC->factions()->getByIndex(faction)->getJsonKey()));
return root;
}
CreatureAlignmentLimiter::CreatureAlignmentLimiter()
: alignment(-1)
{
}
CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
: alignment(Alignment)
{
}
int CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
if(!c)
return true;
switch(alignment)
{
case EAlignment::GOOD:
return !c->isGood(); //if not good -> return true (drop bonus)
case EAlignment::NEUTRAL:
return c->isEvil() || c->isGood();
case EAlignment::EVIL:
return !c->isEvil();
default:
logBonus->warn("Warning: illegal alignment in limiter!");
return true;
}
}
std::string CreatureAlignmentLimiter::toString() const
{
boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
fmt % EAlignment::names[alignment];
return fmt.str();
}
JsonNode CreatureAlignmentLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::stringNode(EAlignment::names[alignment]));
return root;
}
RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
:minRank(Min), maxRank(Max)
{
}
RankRangeLimiter::RankRangeLimiter()
{
minRank = maxRank = -1;
}
int RankRangeLimiter::limit(const BonusLimitationContext &context) const
{
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi)
{
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
return true;
return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
}
return true;
}
int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
{
const CStack * s = retrieveStackBattle(&context.node);
if(s)
return s->owner != owner;
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi && csi->armyObj)
return csi->armyObj->tempOwner != owner;
return true;
}
StackOwnerLimiter::StackOwnerLimiter()
: owner(-1)
{
}
StackOwnerLimiter::StackOwnerLimiter(PlayerColor Owner)
: owner(Owner)
{
}
OppositeSideLimiter::OppositeSideLimiter()
: owner(PlayerColor::CANNOT_DETERMINE)
{
}
OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner)
: owner(Owner)
{
}
int OppositeSideLimiter::limit(const BonusLimitationContext & context) const
{
auto contextOwner = CBonusSystemNode::retrieveNodeOwner(& context.node);
auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::DISCARD : ILimiter::ACCEPT;
return decision;
}
// Aggregate/Boolean Limiters
void AggregateLimiter::add(TLimiterPtr limiter)
{
if(limiter)
limiters.push_back(limiter);
}
JsonNode AggregateLimiter::toJsonNode() const
{
JsonNode result(JsonNode::JsonType::DATA_VECTOR);
result.Vector().push_back(JsonUtils::stringNode(getAggregator()));
for(auto l : limiters)
result.Vector().push_back(l->toJsonNode());
return result;
}
const std::string AllOfLimiter::aggregator = "allOf";
const std::string & AllOfLimiter::getAggregator() const
{
return aggregator;
}
int AllOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(auto limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::DISCARD)
return result;
if(result == ILimiter::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
}
const std::string AnyOfLimiter::aggregator = "anyOf";
const std::string & AnyOfLimiter::getAggregator() const
{
return aggregator;
}
int AnyOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(auto limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::ACCEPT)
return result;
if(result == ILimiter::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::DISCARD;
}
const std::string NoneOfLimiter::aggregator = "noneOf";
const std::string & NoneOfLimiter::getAggregator() const
{
return aggregator;
}
int NoneOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(auto limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::ACCEPT)
return ILimiter::DISCARD;
if(result == ILimiter::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
}
// Updaters
std::shared_ptr<Bonus> Bonus::addUpdater(TUpdaterPtr Updater)
{
updater = Updater;
return this->shared_from_this();
}
// Update ONLY_ENEMY_ARMY bonuses from old saves to make them workable.
// Also, we should foreseen possible errors in bonus configuration and fix them.
void Bonus::updateOppositeBonuses()
{
if(effectRange != Bonus::ONLY_ENEMY_ARMY)
return;
if(propagator)
{
if(propagator->getPropagatorType() != CBonusSystemNode::BATTLE)
{
logMod->error("Wrong Propagator will be ignored: The 'ONLY_ENEMY_ARMY' effectRange is only compatible with the 'BATTLE_WIDE' propagator.");
propagator.reset(new CPropagatorNodeType(CBonusSystemNode::BATTLE));
}
}
else
{
propagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
}
if(limiter)
{
if(!dynamic_cast<OppositeSideLimiter*>(limiter.get()))
{
logMod->error("Wrong Limiter will be ignored: The 'ONLY_ENEMY_ARMY' effectRange is only compatible with the 'OPPOSITE_SIDE' limiter.");
limiter.reset(new OppositeSideLimiter());
}
}
else
{
limiter = std::make_shared<OppositeSideLimiter>();
}
propagationUpdater = std::make_shared<OwnerUpdater>();
}
IUpdater::~IUpdater()
{
}
std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
return b;
}
std::string IUpdater::toString() const
{
return typeid(*this).name();
}
JsonNode IUpdater::toJsonNode() const
{
return JsonNode(JsonNode::JsonType::DATA_NULL);
}
GrowsWithLevelUpdater::GrowsWithLevelUpdater() : valPer20(0), stepSize(1)
{
}
GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
{
}
std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::HERO)
{
int level = static_cast<const CGHeroInstance &>(context).level;
int steps = stepSize ? level / stepSize : level;
//rounding follows format for HMM3 creature specialty bonus
int newVal = (valPer20 * steps + 19) / 20;
//return copy of bonus with updated val
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
newBonus->val = newVal;
return newBonus;
}
return b;
}
std::string GrowsWithLevelUpdater::toString() const
{
return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
}
JsonNode GrowsWithLevelUpdater::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "GROWS_WITH_LEVEL";
root["parameters"].Vector().push_back(JsonUtils::intNode(valPer20));
if(stepSize > 1)
root["parameters"].Vector().push_back(JsonUtils::intNode(stepSize));
return root;
}
TimesHeroLevelUpdater::TimesHeroLevelUpdater()
{
}
std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::HERO)
{
int level = static_cast<const CGHeroInstance &>(context).level;
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
return b;
}
std::string TimesHeroLevelUpdater::toString() const
{
return "TimesHeroLevelUpdater";
}
JsonNode TimesHeroLevelUpdater::toJsonNode() const
{
return JsonUtils::stringNode("TIMES_HERO_LEVEL");
}
TimesStackLevelUpdater::TimesStackLevelUpdater()
{
}
std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
{
int level = static_cast<const CStackInstance &>(context).getLevel();
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
{
const CStack & stack = static_cast<const CStack &>(context);
//only update if stack doesn't have an instance (summons, war machines)
//otherwise we'd end up multiplying twice
if(stack.base == nullptr)
{
int level = stack.type->level;
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
}
return b;
}
std::string TimesStackLevelUpdater::toString() const
{
return "TimesStackLevelUpdater";
}
JsonNode TimesStackLevelUpdater::toJsonNode() const
{
return JsonUtils::stringNode("TIMES_STACK_LEVEL");
}
OwnerUpdater::OwnerUpdater()
{
}
std::string OwnerUpdater::toString() const
{
return "OwnerUpdater";
}
JsonNode OwnerUpdater::toJsonNode() const
{
return JsonUtils::stringNode("BONUS_OWNER_UPDATER");
}
std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
auto owner = CBonusSystemNode::retrieveNodeOwner(&context);
if(owner == PlayerColor::UNFLAGGABLE)
owner = PlayerColor::NEUTRAL;
std::shared_ptr<Bonus> updated = std::make_shared<Bonus>(
(Bonus::BonusDuration)b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
return updated;
}
VCMI_LIB_NAMESPACE_END