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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/BattleAI
Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
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BattleAI.cbp [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
BattleAI.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
BattleAI.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
BattleAI.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
main.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 2012-09-13 23:42:11 +00:00