1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/spells
2018-02-28 15:03:24 +08:00
..
effects Merge pull request #379 from henningkoehlernz/hero_specialty_scaling 2018-02-28 15:03:24 +08:00
AdventureSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AdventureSpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
BattleSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleSpellMechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSpellHandler.cpp Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
CSpellHandler.h Cleanup 2018-02-10 04:03:17 +03:00
ISpellMechanics.cpp Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
ISpellMechanics.h Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
Magic.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Problem.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Problem.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SpellMechanics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
TargetCondition.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TargetCondition.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00