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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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* TurnTimerInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE TurnTimerInfo
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{
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int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
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int baseTimer = 0; //in ms, counts down only when turn timer runs out
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int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
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int unitTimer = 0; //in ms, counts down when player is choosing action in battle
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bool accumulatingTurnTimer = false;
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bool accumulatingUnitTimer = false;
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bool isActive = false; //is being counting down
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bool isBattle = false; //indicator for current timer mode
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bool isEnabled() const;
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bool isBattleEnabled() const;
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bool operator == (const TurnTimerInfo & other) const
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{
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return turnTimer == other.turnTimer &&
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baseTimer == other.baseTimer &&
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battleTimer == other.battleTimer &&
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unitTimer == other.unitTimer &&
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accumulatingTurnTimer == other.accumulatingTurnTimer &&
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accumulatingUnitTimer == other.accumulatingUnitTimer;
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}
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template <typename Handler>
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void serialize(Handler &h, const int version)
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{
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h & turnTimer;
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h & baseTimer;
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h & battleTimer;
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h & unitTimer;
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h & accumulatingTurnTimer;
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h & accumulatingUnitTimer;
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h & isActive;
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h & isBattle;
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}
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};
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VCMI_LIB_NAMESPACE_END
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