mirror of
https://github.com/vcmi/vcmi.git
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438 lines
15 KiB
C++
438 lines
15 KiB
C++
/*
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* IdentifierStorage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "IdentifierStorage.h"
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#include "CModHandler.h"
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#include "ModScope.h"
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#include "../JsonNode.h"
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#include "../VCMI_Lib.h"
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#include "../constants/StringConstants.h"
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#include "../spells/CSpellHandler.h"
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#include <vstd/StringUtils.h>
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VCMI_LIB_NAMESPACE_BEGIN
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CIdentifierStorage::CIdentifierStorage()
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{
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//TODO: moddable spell schools
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for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
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registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id.getNum());
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registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
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for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
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registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
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for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
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{
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registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
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registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
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}
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
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}
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void CIdentifierStorage::checkIdentifier(std::string & ID)
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{
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if (boost::algorithm::ends_with(ID, "."))
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logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
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else
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{
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size_t pos = 0;
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do
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{
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if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
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{
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logMod->warn("Warning: identifier %s is not in camelCase!", ID);
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ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
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}
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pos = ID.find('.', pos);
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}
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while(pos++ != std::string::npos);
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}
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}
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void CIdentifierStorage::requestIdentifier(ObjectCallback callback) const
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{
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checkIdentifier(callback.type);
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checkIdentifier(callback.name);
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assert(!callback.localScope.empty());
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if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress
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scheduledRequests.push_back(callback);
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else // execute immediately for "late" requests
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resolveIdentifier(callback);
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}
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CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
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{
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assert(!scope.empty());
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auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
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auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
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if (scope == scopeAndFullName.first)
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logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
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ObjectCallback result;
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result.localScope = scope;
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result.remoteScope = scopeAndFullName.first;
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result.type = typeAndName.first;
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result.name = typeAndName.second;
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result.callback = callback;
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result.optional = optional;
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return result;
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}
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CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
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{
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assert(!scope.empty());
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auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
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auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
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if(!typeAndName.first.empty())
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{
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if (typeAndName.first != type)
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logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
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else
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logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
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}
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if (scope == scopeAndFullName.first)
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logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
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ObjectCallback result;
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result.localScope = scope;
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result.remoteScope = scopeAndFullName.first;
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result.type = type;
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result.name = typeAndName.second;
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result.callback = callback;
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result.optional = optional;
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return result;
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}
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void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
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}
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void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
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}
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void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
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{
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requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
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{
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assert(state != ELoadingState::LOADING);
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const
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{
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assert(state != ELoadingState::LOADING);
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const
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{
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assert(state != ELoadingState::LOADING);
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const
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{
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assert(state != ELoadingState::LOADING);
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);
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return std::optional<si32>();
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}
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void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
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{
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assert(state != ELoadingState::FINISHED);
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ObjectData data;
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data.scope = scope;
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data.id = identifier;
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std::string fullID = type + '.' + name;
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checkIdentifier(fullID);
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std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
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if(!vstd::containsMapping(registeredObjects, mapping))
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{
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logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
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registeredObjects.insert(mapping);
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}
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}
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const
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{
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std::set<std::string> allowedScopes;
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bool isValidScope = true;
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// called have not specified destination mod explicitly
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if (request.remoteScope.empty())
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{
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// special scope that should have access to all in-game objects
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if (request.localScope == ModScope::scopeGame())
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{
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for(const auto & modName : VLC->modh->getActiveMods())
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allowedScopes.insert(modName);
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}
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// normally ID's from all required mods, own mod and virtual built-in mod are allowed
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else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())
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{
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allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
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if(!isValidScope)
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return std::vector<ObjectData>();
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allowedScopes.insert(request.localScope);
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}
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// all mods can access built-in mod
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allowedScopes.insert(ModScope::scopeBuiltin());
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}
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else
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{
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//if destination mod was specified explicitly, restrict lookup to this mod
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if(request.remoteScope == ModScope::scopeBuiltin() )
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{
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//built-in mod is an implicit dependency for all mods, allow access into it
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allowedScopes.insert(request.remoteScope);
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}
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else if ( request.localScope == ModScope::scopeGame() )
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{
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// allow access, this is special scope that should have access to all in-game objects
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allowedScopes.insert(request.remoteScope);
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}
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else if(request.remoteScope == request.localScope )
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{
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// allow self-access
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allowedScopes.insert(request.remoteScope);
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}
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else
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{
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// allow access only if mod is in our dependencies
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auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
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if(!isValidScope)
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return std::vector<ObjectData>();
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if(myDeps.count(request.remoteScope))
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allowedScopes.insert(request.remoteScope);
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}
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}
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std::string fullID = request.type + '.' + request.name;
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auto entries = registeredObjects.equal_range(fullID);
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if (entries.first != entries.second)
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{
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std::vector<ObjectData> locatedIDs;
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for (auto it = entries.first; it != entries.second; it++)
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{
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if (vstd::contains(allowedScopes, it->second.scope))
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{
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locatedIDs.push_back(it->second);
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}
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}
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return locatedIDs;
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}
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return std::vector<ObjectData>();
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}
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bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const
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{
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auto identifiers = getPossibleIdentifiers(request);
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if (identifiers.size() == 1) // normally resolved ID
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{
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request.callback(identifiers.front().id);
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return true;
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}
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if (request.optional && identifiers.empty()) // failed to resolve optinal ID
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{
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return true;
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}
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// error found. Try to generate some debug info
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if(identifiers.empty())
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logMod->error("Unknown identifier!");
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else
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logMod->error("Ambiguous identifier request!");
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logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
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for(const auto & id : identifiers)
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{
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logMod->error("\tID is available in mod %s", id.scope);
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}
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return false;
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}
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void CIdentifierStorage::finalize()
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{
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assert(state == ELoadingState::LOADING);
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state = ELoadingState::FINALIZING;
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bool errorsFound = false;
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while ( !scheduledRequests.empty() )
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{
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// Use local copy since new requests may appear during resolving, invalidating any iterators
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auto request = scheduledRequests.back();
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scheduledRequests.pop_back();
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if (!resolveIdentifier(request))
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errorsFound = true;
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}
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debugDumpIdentifiers();
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if (errorsFound)
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logMod->error("All known identifiers were dumped into log file");
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assert(errorsFound == false);
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state = ELoadingState::FINISHED;
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}
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void CIdentifierStorage::debugDumpIdentifiers()
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{
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logMod->trace("List of all registered objects:");
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std::map<std::string, std::vector<std::string>> objectList;
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for(const auto & object : registeredObjects)
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{
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size_t categoryLength = object.first.find('.');
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assert(categoryLength != std::string::npos);
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std::string objectCategory = object.first.substr(0, categoryLength);
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std::string objectName = object.first.substr(categoryLength + 1);
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objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);
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}
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for(auto & category : objectList)
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boost::range::sort(category.second);
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for(const auto & category : objectList)
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{
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logMod->trace("");
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logMod->trace("### %s", category.first);
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logMod->trace("");
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for(const auto & entry : category.second)
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logMod->trace("- " + entry);
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}
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}
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VCMI_LIB_NAMESPACE_END
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