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9d06e51631
Implement feature of proper town selection in underground and surface * Some minor refactoring of rmg
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* CZonePlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CMapGenerator.h"
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#include "float3.h"
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#include "../int3.h"
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class CZoneGraph;
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class CMap;
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class CRandomGenerator;
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class CRmgTemplateZone;
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class CMapGenerator;
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typedef std::vector<std::pair<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>> TZoneVector;
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typedef std::map <TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>> TZoneMap;
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typedef std::map <std::shared_ptr<CRmgTemplateZone>, float3> TForceVector;
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typedef std::map <std::shared_ptr<CRmgTemplateZone>, float> TDistanceVector;
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class CZonePlacer
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{
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public:
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explicit CZonePlacer(CMapGenerator * gen);
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int3 cords (const float3 f) const;
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float metric (const int3 &a, const int3 &b) const;
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float getDistance(float distance) const; //additional scaling without 0 divison
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~CZonePlacer();
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void placeZones(CRandomGenerator * rand);
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void assignZones();
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private:
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void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
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void attractConnectedZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &distances);
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void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
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void moveOneZone(TZoneMap &zones, TForceVector &totalForces, TDistanceVector &distances, TDistanceVector &overlaps);
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private:
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int width;
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int height;
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//metric coefiicients
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float scaleX;
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float scaleY;
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float mapSize;
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float gravityConstant;
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float stiffnessConstant;
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//float a1, b1, c1, a2, b2, c2;
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//CMap * map;
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//std::unique_ptr<CZoneGraph> graph;
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CMapGenerator * gen;
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};
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