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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
/*
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* CPlayerInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/constants/EntityIdentifiers.h"
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#include "../lib/int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
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class CGHeroInstance;
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class CArmedInstance;
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struct CGPath;
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struct TryMoveHero;
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VCMI_LIB_NAMESPACE_END
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class HeroMovementController
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{
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ObjectInstanceID destinationTeleport; //contain -1 or object id if teleportation
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int3 destinationTeleportPos;
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bool duringMovement;
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enum class EMoveState
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{
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STOP_MOVE,
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WAITING_MOVE,
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CONTINUE_MOVE,
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DURING_MOVE
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};
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EMoveState movementState;
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void setMovementStatus(bool value);
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public:
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HeroMovementController();
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// const queries
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bool isHeroMovingThroughGarrison(const CGHeroInstance * hero, const CArmedInstance * garrison) const;
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bool isHeroMoving() const;
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// netpack handlers
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void onMoveHeroApplied();
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void onQueryReplyApplied();
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void onPlayerTurnStarted();
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void onBattleStarted();
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void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID);
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void heroMoved(const CGHeroInstance * hero, const TryMoveHero & details);
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// UI handlers
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void movementStartRequested(const CGHeroInstance * h, const CGPath & path);
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void movementStopRequested();
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};
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