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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
battle Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
gui CGuiHandler: fix invalid read on event handling 2018-01-18 06:34:57 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
widgets Update graphics for QuickRecruitmentWindow 2018-01-13 09:49:29 +01:00
windows Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBitmapHandler.cpp Support for creature 2-hex attack, alternate death and cast animation types 2017-09-12 19:51:54 +03:00
CBitmapHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGameInfo.cpp [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
CGameInfo.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Client.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Client.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMakeLists.txt Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMessage.cpp Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CMessage.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMT.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMT.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMusicHandler.cpp Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CMusicHandler.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CPlayerInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPlayerInterface.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPreGame.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPreGame.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CreatureCostBox.cpp Quick Army Purhase in Town Screen 2017-11-12 17:37:08 +01:00
CreatureCostBox.h Adding object construction macro with parameter 2017-11-14 08:52:33 +01:00
CVideoHandler.cpp Logging cleanup. 2017-08-11 15:47:50 +03:00
CVideoHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
Graphics.cpp Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
Graphics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
mapHandler.cpp TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
mapHandler.h TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
NetPacksClient.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLRWwrapper.cpp copyright stuff 2016-01-31 11:13:56 +01:00
SDLRWwrapper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
VCMI_client.vcxproj.filters Update file names in vs project (#400) 2018-01-02 19:40:23 +03:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00