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https://github.com/vcmi/vcmi.git
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ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
185 lines
4.3 KiB
C++
185 lines
4.3 KiB
C++
/*
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* CMapInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapInfo.h"
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#include "../filesystem/ResourceID.h"
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#include "../StartInfo.h"
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#include "../GameConstants.h"
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#include "CMapService.h"
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#include "../filesystem/Filesystem.h"
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#include "../serializer/CMemorySerializer.h"
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#include "../CGeneralTextHandler.h"
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#include "../rmg/CMapGenOptions.h"
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#include "../CCreatureHandler.h"
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#include "../CHeroHandler.h"
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#include "../CModHandler.h"
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CMapInfo::CMapInfo()
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: scenarioOptionsOfSave(nullptr), amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false)
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{
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}
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CMapInfo::~CMapInfo()
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{
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vstd::clear_pointer(scenarioOptionsOfSave);
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}
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void CMapInfo::mapInit(const std::string & fname)
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{
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fileURI = fname;
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CMapService mapService;
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mapHeader = mapService.loadMapHeader(ResourceID(fname, EResType::MAP));
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countPlayers();
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}
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void CMapInfo::saveInit(ResourceID file)
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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mapHeader = make_unique<CMapHeader>();
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lf >> *(mapHeader.get()) >> scenarioOptionsOfSave;
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fileURI = file.getName();
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countPlayers();
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std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
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date = std::asctime(std::localtime(&time));
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// We absolutely not need this data for lobby and server will read it from save
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// FIXME: actually we don't want them in CMapHeader!
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mapHeader->triggeredEvents.clear();
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}
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void CMapInfo::campaignInit()
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{
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campaignHeader = std::unique_ptr<CCampaignHeader>(new CCampaignHeader(CCampaignHandler::getHeader(fileURI)));
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}
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void CMapInfo::countPlayers()
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{
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for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canHumanPlay)
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{
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amountOfPlayersOnMap++;
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amountOfHumanControllablePlayers++;
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}
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else if(mapHeader->players[i].canComputerPlay)
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{
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amountOfPlayersOnMap++;
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}
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}
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if(scenarioOptionsOfSave)
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for (auto i = scenarioOptionsOfSave->playerInfos.cbegin(); i != scenarioOptionsOfSave->playerInfos.cend(); i++)
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if(i->second.isControlledByHuman())
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amountOfHumanPlayersInSave++;
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}
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std::string CMapInfo::getName() const
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{
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if(campaignHeader && campaignHeader->name.length())
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return campaignHeader->name;
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else if(mapHeader && mapHeader->name.length())
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return mapHeader->name;
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else
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return VLC->generaltexth->allTexts[508];
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}
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std::string CMapInfo::getNameForList() const
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{
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if(scenarioOptionsOfSave)
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{
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// TODO: this could be handled differently
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std::vector<std::string> path;
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boost::split(path, fileURI, boost::is_any_of("\\/"));
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return path[path.size()-1];
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}
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else
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{
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return getName();
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}
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}
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std::string CMapInfo::getDescription() const
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{
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if(campaignHeader)
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return campaignHeader->description;
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else
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return mapHeader->description;
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}
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int CMapInfo::getMapSizeIconId() const
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{
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if(!mapHeader)
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return 4;
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switch(mapHeader->width)
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{
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case CMapHeader::MAP_SIZE_SMALL:
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return 0;
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case CMapHeader::MAP_SIZE_MIDDLE:
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return 1;
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case CMapHeader::MAP_SIZE_LARGE:
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return 2;
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case CMapHeader::MAP_SIZE_XLARGE:
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return 3;
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default:
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return 4;
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}
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}
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std::pair<int, int> CMapInfo::getMapSizeFormatIconId() const
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{
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int frame = -1, group = 0;
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switch(mapHeader->version)
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{
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case EMapFormat::ROE:
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frame = 0;
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break;
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case EMapFormat::AB:
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frame = 1;
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break;
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case EMapFormat::SOD:
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frame = 2;
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break;
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case EMapFormat::WOG:
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frame = 3;
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break;
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case EMapFormat::VCMI:
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frame = 0;
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group = 1;
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break;
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default:
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// Unknown version. Be safe and ignore that map
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//logGlobal->warn("Warning: %s has wrong version!", currentItem->fileURI);
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break;
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}
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return std::make_pair(frame, group);
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}
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std::string CMapInfo::getMapSizeName() const
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{
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switch(mapHeader->width)
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{
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case CMapHeader::MAP_SIZE_SMALL:
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return "S";
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case CMapHeader::MAP_SIZE_MIDDLE:
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return "M";
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case CMapHeader::MAP_SIZE_LARGE:
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return "L";
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case CMapHeader::MAP_SIZE_XLARGE:
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return "XL";
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default:
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return "C";
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}
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}
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