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vcmi/lib/rmg/RmgObject.h
Nordsoft91 6da7c9ccb5
Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00

88 lines
2.2 KiB
C++

/*
* RmgObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../int3.h"
#include "RmgArea.h"
class CGObjectInstance;
class RmgMap;
class Terrain;
namespace rmg {
class Object
{
public:
class Instance
{
public:
Instance(const Object& parent, CGObjectInstance & object);
Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
const Area & getBlockedArea() const;
int3 getVisitablePosition() const;
bool isVisitableFrom(const int3 & tile) const;
const Area & getAccessibleArea() const;
void setTemplate(const Terrain & terrain); //cache invalidation
int3 getPosition(bool isAbsolute = false) const;
void setPosition(const int3 & position); //cache invalidation
void setPositionRaw(const int3 & position); //no cache invalidation
const CGObjectInstance & object() const;
CGObjectInstance & object();
void finalize(RmgMap & map); //cache invalidation
void clear();
private:
mutable Area dBlockedAreaCache;
int3 dPosition;
mutable Area dAccessibleAreaCache;
CGObjectInstance & dObject;
const Object & dParent;
};
Object() = default;
Object(const Object & object);
Object(CGObjectInstance & object);
Object(CGObjectInstance & object, const int3 & position);
void addInstance(Instance & object);
Instance & addInstance(CGObjectInstance & object);
Instance & addInstance(CGObjectInstance & object, const int3 & position);
std::list<Instance*> instances();
std::list<const Instance*> instances() const;
int3 getVisitablePosition() const;
const Area & getAccessibleArea(bool exceptLast = false) const;
const int3 & getPosition() const;
void setPosition(const int3 & position);
void setTemplate(const Terrain & terrain);
const Area & getArea() const; //lazy cache invalidation
void finalize(RmgMap & map);
void clear();
private:
std::list<Instance> dInstances;
mutable Area dFullAreaCache;
mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
int3 dPosition;
ui32 dStrenght;
};
}