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vcmi/test/testdata/lua/SpellEffectAPIMoveUnit.lua
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

23 lines
510 B
Lua

local BattleStackMoved = require("netpacks.BattleStackMoved")
apply = function(targets)
local n = #targets;
assert(n == 2, "2 destinations required ".. n .." provided")
local unitId = targets[1][2]
assert(type(unitId) == "number", "Invalid unit id")
local dest = targets[2][1]
assert(type(dest) == "number", "Invalid destination hex")
local pack = BattleStackMoved.new()
pack:setUnitId(unitId)
pack:setDistance(0)
pack:setTeleporting(true)
pack:addTileToMove(dest)
SERVER:moveUnit(pack)
end