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vcmi/client/windows/CHeroBackpackWindow.cpp

47 lines
1.4 KiB
C++

/*
* CHeroBackpackWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "CMessage.h"
#include "render/Canvas.h"
#include "CPlayerInterface.h"
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
: CWindowObject((EOptions)0)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 410, 425));
pos.w = stretchedBackground->pos.w;
pos.h = stretchedBackground->pos.h;
center();
arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
arts->setHero(hero);
addSet(arts);
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
quitButton = std::make_shared<CButton>(Point(173, 385), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
}
void CHeroBackpackWindow::showAll(Canvas &to)
{
CIntObject::showAll(to);
CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}