mirror of
https://github.com/vcmi/vcmi.git
synced 2025-05-23 22:40:07 +02:00
971 lines
25 KiB
C++
971 lines
25 KiB
C++
/*
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* CMap.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMap.h"
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#include "CMapEditManager.h"
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#include "CMapOperation.h"
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#include "../CCreatureHandler.h"
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#include "../CSkillHandler.h"
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#include "../GameLibrary.h"
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#include "../GameSettings.h"
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#include "../IGameCallback.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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#include "../TerrainHandler.h"
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#include "../entities/artifact/CArtHandler.h"
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#include "../entities/hero/CHeroHandler.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/CQuest.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../spells/CSpellHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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void Rumor::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", name);
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handler.serializeStruct("text", text);
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}
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CMapEvent::CMapEvent()
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: humanAffected(false)
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, computerAffected(false)
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, firstOccurrence(0)
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, nextOccurrence(0)
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{
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}
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bool CMapEvent::occursToday(int currentDay) const
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{
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if (currentDay == firstOccurrence + 1)
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return true;
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if (nextOccurrence == 0)
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return false;
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if (currentDay < firstOccurrence)
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return false;
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return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
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}
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bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
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{
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if (players.count(color) == 0)
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return false;
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if (!isHuman && !computerAffected)
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return false;
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if (isHuman && !humanAffected)
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return false;
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return true;
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}
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void CMapEvent::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", name);
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handler.serializeStruct("message", message);
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if (!handler.saving && handler.getCurrent()["players"].isNumber())
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{
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// compatibility for old maps
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int playersMask = 0;
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handler.serializeInt("players", playersMask);
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for (int i = 0; i < 8; ++i)
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if ((playersMask & (1 << i)) != 0)
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players.insert(PlayerColor(i));
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}
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else
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{
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handler.serializeIdArray("players", players);
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}
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handler.serializeInt("humanAffected", humanAffected);
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handler.serializeInt("computerAffected", computerAffected);
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handler.serializeInt("firstOccurrence", firstOccurrence);
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handler.serializeInt("nextOccurrence", nextOccurrence);
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resources.serializeJson(handler, "resources");
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auto deletedObjects = handler.enterArray("deletedObjectsInstances");
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deletedObjects.serializeArray(deletedObjectsInstances);
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}
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void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
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{
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CMapEvent::serializeJson(handler);
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// TODO: handler.serializeIdArray("buildings", buildings);
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{
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std::vector<BuildingID> temp(buildings.begin(), buildings.end());
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auto a = handler.enterArray("buildings");
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a.syncSize(temp);
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for(int i = 0; i < temp.size(); ++i)
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{
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int buildingID = temp[i].getNum();
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a.serializeInt(i, buildingID);
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buildings.insert(buildingID);
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}
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}
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{
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auto a = handler.enterArray("creatures");
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a.syncSize(creatures);
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for(int i = 0; i < creatures.size(); ++i)
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a.serializeInt(i, creatures[i]);
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}
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}
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TerrainTile::TerrainTile():
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riverType(River::NO_RIVER),
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roadType(Road::NO_ROAD),
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terView(0),
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riverDir(0),
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roadDir(0),
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extTileFlags(0)
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{
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}
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bool TerrainTile::isClear(const TerrainTile * from) const
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{
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return entrableTerrain(from) && !blocked();
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}
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ObjectInstanceID TerrainTile::topVisitableObj(bool excludeTop) const
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{
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if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
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return {};
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if(excludeTop)
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return visitableObjects[visitableObjects.size()-2];
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return visitableObjects.back();
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}
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EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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{
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if(isWater() || !getTerrain()->isPassable())
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return EDiggingStatus::WRONG_TERRAIN;
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int allowedBlocked = excludeTop ? 1 : 0;
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if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop).hasValue())
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return EDiggingStatus::TILE_OCCUPIED;
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else
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return EDiggingStatus::CAN_DIG;
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}
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CMap::CMap(IGameCallback * cb)
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: GameCallbackHolder(cb)
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, grailPos(-1, -1, -1)
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, grailRadius(0)
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, waterMap(false)
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, uidCounter(0)
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{
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heroesPool.resize(LIBRARY->heroh->size());
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allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
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allowedArtifact = LIBRARY->arth->getDefaultAllowed();
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allowedSpells = LIBRARY->spellh->getDefaultAllowed();
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gameSettings = std::make_unique<GameSettings>();
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gameSettings->loadBase(LIBRARY->settingsHandler->getFullConfig());
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}
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CMap::~CMap() = default;
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void CMap::hideObject(CGObjectInstance * obj)
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{
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const int zVal = obj->anchorPos().z;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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int xVal = obj->anchorPos().x - fx;
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int yVal = obj->anchorPos().y - fy;
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if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
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{
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TerrainTile & curt = terrain[zVal][xVal][yVal];
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curt.visitableObjects -= obj->id;
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curt.blockingObjects -= obj->id;
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}
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}
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}
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}
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void CMap::showObject(CGObjectInstance * obj)
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{
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const int zVal = obj->anchorPos().z;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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int xVal = obj->anchorPos().x - fx;
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int yVal = obj->anchorPos().y - fy;
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if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
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{
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TerrainTile & curt = terrain[zVal][xVal][yVal];
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if(obj->visitableAt(int3(xVal, yVal, zVal)))
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{
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assert(!vstd::contains(curt.visitableObjects, obj->id));
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curt.visitableObjects.push_back(obj->id);
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}
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if(obj->blockingAt(int3(xVal, yVal, zVal)))
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{
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assert(!vstd::contains(curt.blockingObjects, obj->id));
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curt.blockingObjects.push_back(obj->id);
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}
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}
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}
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}
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}
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void CMap::calculateGuardingGreaturePositions()
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{
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int levels = twoLevel ? 2 : 1;
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for(int z = 0; z < levels; z++)
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{
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for(int x = 0; x < width; x++)
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{
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for(int y = 0; y < height; y++)
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{
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guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
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}
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}
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}
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}
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CGHeroInstance * CMap::getHero(HeroTypeID heroID)
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{
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for (const auto & objectID : heroesOnMap)
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{
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const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
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if (hero->getHeroTypeID() == heroID)
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return hero.get();
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}
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return nullptr;
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}
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bool CMap::isCoastalTile(const int3 & pos) const
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{
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//todo: refactoring: extract neighbour tile iterator and use it in GameState
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static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
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if(!isInTheMap(pos))
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{
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logGlobal->error("Coastal check outside of map: %s", pos.toString());
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return false;
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}
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if(getTile(pos).isWater())
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return false;
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for(const auto & dir : dirs)
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{
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const int3 hlp = pos + dir;
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if(!isInTheMap(hlp))
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continue;
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const TerrainTile &hlpt = getTile(hlp);
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if(hlpt.isWater())
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return true;
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}
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return false;
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}
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bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
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{
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const TerrainTile * dstTile = &getTile(dst);
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const TerrainTile * srcTile = &getTile(src);
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return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
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}
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bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
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{
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if (!pom->entrableTerrain()) //rock is never accessible
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return false;
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for(const auto & objID : pom->visitableObjects) //checking destination tile
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{
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if(!vstd::contains(pom->blockingObjects, objID)) //this visitable object is not blocking, ignore
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continue;
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if (!getObject(objID)->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
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return false;
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}
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return true;
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}
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int3 CMap::guardingCreaturePosition (int3 pos) const
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{
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const int3 originalPos = pos;
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// Give monster at position priority.
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if (!isInTheMap(pos))
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return int3(-1, -1, -1);
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const TerrainTile &posTile = getTile(pos);
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if (posTile.visitable())
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{
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for (const auto & objID : posTile.visitableObjects)
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{
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const auto * object = getObject(objID);
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if (object->ID == Obj::MONSTER)
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return pos;
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}
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}
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// See if there are any monsters adjacent.
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bool water = posTile.isWater();
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pos -= int3(1, 1, 0); // Start with top left.
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for (int dx = 0; dx < 3; dx++)
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{
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for (int dy = 0; dy < 3; dy++)
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{
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if (isInTheMap(pos))
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{
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const auto & tile = getTile(pos);
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if (tile.visitable() && (tile.isWater() == water))
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{
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for (const auto & objID : tile.visitableObjects)
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{
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const auto * object = getObject(objID);
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if (object->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
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return pos;
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}
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}
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}
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pos.y++;
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}
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pos.y -= 3;
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pos.x++;
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}
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return int3(-1, -1, -1);
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}
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const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
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{
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for(const auto & objID : getTile(pos).visitableObjects)
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{
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const auto * object = getObject(objID);
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if (object->ID == type)
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return object;
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}
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// There is weird bug because of which sometimes heroes will not be found properly despite having correct position
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// Try to workaround that and find closest object that we can use
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logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
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logGlobal->error("Will try to find closest matching object");
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CGObjectInstance * bestMatch = nullptr;
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for (const auto & object : objects)
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{
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if (object && object->ID == type)
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{
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if (bestMatch == nullptr)
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bestMatch = object.get();
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else
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{
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if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
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bestMatch = object.get();// closer than one we already found
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}
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}
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}
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assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
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logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
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return bestMatch;
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}
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void CMap::checkForObjectives()
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{
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// NOTE: probably should be moved to MapFormatH3M.cpp
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for (TriggeredEvent & event : triggeredEvents)
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{
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auto patcher = [&](EventCondition cond) -> EventExpression::Variant
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{
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switch (cond.condition)
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{
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case EventCondition::HAVE_ARTIFACT:
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event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(LIBRARY)->getNameTextID());
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break;
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case EventCondition::HAVE_CREATURES:
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event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(LIBRARY)->getNameSingularTextID());
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event.onFulfill.replaceNumber(cond.value);
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break;
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case EventCondition::HAVE_RESOURCES:
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event.onFulfill.replaceName(cond.objectType.as<GameResID>());
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event.onFulfill.replaceNumber(cond.value);
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break;
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case EventCondition::HAVE_BUILDING:
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if (isInTheMap(cond.position))
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cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
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break;
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case EventCondition::CONTROL:
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if (isInTheMap(cond.position))
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cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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if (cond.objectID != ObjectInstanceID::NONE)
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{
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const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
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if (town)
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event.onFulfill.replaceRawString(town->getNameTranslated());
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const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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if (hero)
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event.onFulfill.replaceRawString(hero->getNameTranslated());
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}
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break;
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case EventCondition::DESTROY:
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if (isInTheMap(cond.position))
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cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
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if (cond.objectID != ObjectInstanceID::NONE)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
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if (hero)
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event.onFulfill.replaceRawString(hero->getNameTranslated());
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}
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break;
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case EventCondition::TRANSPORT:
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cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
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break;
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//break; case EventCondition::DAYS_PASSED:
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//break; case EventCondition::IS_HUMAN:
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//break; case EventCondition::DAYS_WITHOUT_TOWN:
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//break; case EventCondition::STANDARD_WIN:
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}
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return cond;
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};
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event.trigger = event.trigger.morph(patcher);
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}
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}
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void CMap::eraseArtifactInstance(ArtifactInstanceID art)
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{
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//TODO: handle for artifacts removed in map editor
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artInstances[art.getNum()] = nullptr;
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}
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void CMap::moveArtifactInstance(
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CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
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CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
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{
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auto art = srcSet.getArt(srcSlot);
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removeArtifactInstance(srcSet, srcSlot);
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putArtifactInstance(dstSet, art->getId(), dstSlot);
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}
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void CMap::putArtifactInstance(CArtifactSet & set, ArtifactInstanceID artID, const ArtifactPosition & slot)
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{
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auto artifact = artInstances.at(artID.getNum());
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artifact->addPlacementMap(set.putArtifact(slot, artifact.get()));
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}
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void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
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{
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ArtifactInstanceID artID = set.getArtID(slot);
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auto artifact = artInstances.at(artID.getNum());
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assert(artifact);
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set.removeArtifact(slot);
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CArtifactSet::ArtPlacementMap partsMap;
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for(auto & part : artifact->getPartsInfo())
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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partsMap.try_emplace(part.getArtifact(), ArtifactPosition::PRE_FIRST);
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}
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artifact->addPlacementMap(partsMap);
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}
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void CMap::generateUniqueInstanceName(CGObjectInstance * target)
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{
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//this gives object unique name even if objects are removed later
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auto uid = uidCounter++;
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boost::format fmt("%s_%d");
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fmt % target->getTypeName() % uid;
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target->instanceName = fmt.str();
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}
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void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
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{
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if (!obj->id.hasValue())
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obj->id = ObjectInstanceID(objects.size());
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if(obj->id != ObjectInstanceID(objects.size()) && objects.at(obj->id.getNum()) != nullptr)
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throw std::runtime_error("Invalid object instance id");
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if(obj->instanceName.empty())
|
|
throw std::runtime_error("Object instance name missing");
|
|
|
|
if (vstd::contains(instanceNames, obj->instanceName))
|
|
throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
|
|
|
|
if (obj->id == ObjectInstanceID(objects.size()))
|
|
objects.emplace_back(obj);
|
|
else
|
|
objects[obj->id.getNum()] = obj;
|
|
|
|
instanceNames[obj->instanceName] = obj;
|
|
showObject(obj.get());
|
|
|
|
//TODO: how about defeated heroes recruited again?
|
|
|
|
obj->afterAddToMap(this);
|
|
}
|
|
|
|
void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
|
|
{
|
|
auto obj = objects.at(target).get();
|
|
hideObject(obj);
|
|
obj->setAnchorPos(dst);
|
|
showObject(obj);
|
|
}
|
|
|
|
std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
|
|
{
|
|
auto obj = objects.at(oldObject);
|
|
|
|
hideObject(obj.get());
|
|
instanceNames.erase(obj->instanceName);
|
|
obj->afterRemoveFromMap(this);
|
|
|
|
//update indices
|
|
|
|
auto iter = std::next(objects.begin(), obj->id.getNum());
|
|
iter = objects.erase(iter);
|
|
|
|
for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
|
|
(*iter)->id = ObjectInstanceID(i);
|
|
|
|
for (auto & town : towns)
|
|
if (town.getNum() >= obj->id)
|
|
town = ObjectInstanceID(town.getNum()-1);
|
|
|
|
for (auto & hero : heroesOnMap)
|
|
if (hero.getNum() >= obj->id)
|
|
hero = ObjectInstanceID(hero.getNum()-1);
|
|
|
|
for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
|
|
{
|
|
for (auto & objectID : tile->blockingObjects)
|
|
if (objectID.getNum() >= obj->id)
|
|
objectID = ObjectInstanceID(objectID.getNum()-1);
|
|
|
|
for (auto & objectID : tile->visitableObjects)
|
|
if (objectID.getNum() >= obj->id)
|
|
objectID = ObjectInstanceID(objectID.getNum()-1);
|
|
}
|
|
|
|
//TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
|
|
//This causes crash with undo/redo in editor
|
|
|
|
return obj;
|
|
}
|
|
|
|
std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
|
|
{
|
|
auto oldObject = objects.at(oldObjectID.getNum());
|
|
|
|
newObject->id = oldObjectID;
|
|
|
|
hideObject(oldObject.get());
|
|
instanceNames.erase(oldObject->instanceName);
|
|
|
|
objects.at(oldObjectID.getNum()) = newObject;
|
|
showObject(newObject.get());
|
|
instanceNames[newObject->instanceName] = newObject;
|
|
|
|
oldObject->afterRemoveFromMap(this);
|
|
newObject->afterAddToMap(this);
|
|
|
|
return oldObject;
|
|
}
|
|
|
|
std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
|
|
{
|
|
auto oldObject = objects.at(oldObjectID.getNum());
|
|
|
|
instanceNames.erase(oldObject->instanceName);
|
|
objects.at(oldObjectID) = nullptr;
|
|
hideObject(oldObject.get());
|
|
oldObject->afterRemoveFromMap(this);
|
|
|
|
return oldObject;
|
|
}
|
|
|
|
void CMap::heroAddedToMap(const CGHeroInstance * hero)
|
|
{
|
|
assert(!vstd::contains(heroesOnMap, hero->id));
|
|
heroesOnMap.push_back(hero->id);
|
|
}
|
|
|
|
void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
|
|
{
|
|
assert(vstd::contains(heroesOnMap, hero->id));
|
|
vstd::erase(heroesOnMap, hero->id);
|
|
}
|
|
|
|
void CMap::townAddedToMap(const CGTownInstance * town)
|
|
{
|
|
assert(!vstd::contains(towns, town->id));
|
|
towns.push_back(town->id);
|
|
}
|
|
|
|
void CMap::townRemovedFromMap(const CGTownInstance * town)
|
|
{
|
|
assert(vstd::contains(towns, town->id));
|
|
vstd::erase(towns, town->id);
|
|
}
|
|
|
|
bool CMap::isWaterMap() const
|
|
{
|
|
return waterMap;
|
|
}
|
|
|
|
bool CMap::calculateWaterContent()
|
|
{
|
|
size_t totalTiles = height * width * levels();
|
|
size_t waterTiles = 0;
|
|
|
|
for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
|
|
{
|
|
if (tile->isWater())
|
|
{
|
|
waterTiles++;
|
|
}
|
|
}
|
|
|
|
if (waterTiles >= totalTiles / 100) //At least 1% of area is water
|
|
{
|
|
waterMap = true;
|
|
}
|
|
else
|
|
{
|
|
waterMap = false;
|
|
}
|
|
|
|
return waterMap;
|
|
}
|
|
|
|
void CMap::banWaterContent()
|
|
{
|
|
banWaterHeroes();
|
|
banWaterArtifacts();
|
|
banWaterSpells();
|
|
banWaterSkills();
|
|
}
|
|
|
|
void CMap::banWaterSpells()
|
|
{
|
|
vstd::erase_if(allowedSpells, [&](SpellID spell)
|
|
{
|
|
return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
|
|
});
|
|
}
|
|
|
|
void CMap::banWaterArtifacts()
|
|
{
|
|
vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
|
|
{
|
|
return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
|
|
});
|
|
}
|
|
|
|
void CMap::banWaterSkills()
|
|
{
|
|
vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
|
|
{
|
|
return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
|
|
});
|
|
}
|
|
|
|
void CMap::banWaterHeroes()
|
|
{
|
|
vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
|
|
{
|
|
return hero.toHeroType()->onlyOnWaterMap && !isWaterMap();
|
|
});
|
|
|
|
vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
|
|
{
|
|
return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap();
|
|
});
|
|
}
|
|
|
|
void CMap::banHero(const HeroTypeID & id)
|
|
{
|
|
if (!vstd::contains(allowedHeroes, id))
|
|
logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
|
|
allowedHeroes.erase(id);
|
|
}
|
|
|
|
void CMap::unbanHero(const HeroTypeID & id)
|
|
{
|
|
if (vstd::contains(allowedHeroes, id))
|
|
logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
|
|
allowedHeroes.insert(id);
|
|
}
|
|
|
|
void CMap::initTerrain()
|
|
{
|
|
terrain.resize(boost::extents[levels()][width][height]);
|
|
guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
|
|
}
|
|
|
|
CMapEditManager * CMap::getEditManager()
|
|
{
|
|
if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
|
|
return editManager.get();
|
|
}
|
|
|
|
void CMap::reindexObjects()
|
|
{
|
|
// Only reindex at editor / RMG operations
|
|
|
|
auto oldIndex = objects;
|
|
|
|
std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
|
|
{
|
|
// Obstacles first, then visitable, at the end - removable
|
|
|
|
if (!lhs->isVisitable() && rhs->isVisitable())
|
|
return true;
|
|
if (lhs->isVisitable() && !rhs->isVisitable())
|
|
return false;
|
|
|
|
// Special case for Windomill - draw on top of other objects
|
|
if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
|
|
return true;
|
|
if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
|
|
return false;
|
|
|
|
if (!lhs->isRemovable() && rhs->isRemovable())
|
|
return true;
|
|
if (lhs->isRemovable() && !rhs->isRemovable())
|
|
return false;
|
|
|
|
return lhs->anchorPos().y < rhs->anchorPos().y;
|
|
});
|
|
|
|
// instanceNames don't change
|
|
for (size_t i = 0; i < objects.size(); ++i)
|
|
objects[i]->id = ObjectInstanceID(i);
|
|
|
|
for (auto & town : towns)
|
|
town = oldIndex.at(town.getNum())->id;
|
|
|
|
for (auto & hero : heroesOnMap)
|
|
hero = oldIndex.at(hero.getNum())->id;
|
|
|
|
for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
|
|
{
|
|
for (auto & objectID : tile->blockingObjects)
|
|
objectID = oldIndex.at(objectID.getNum())->id;
|
|
|
|
for (auto & objectID : tile->visitableObjects)
|
|
objectID = oldIndex.at(objectID.getNum())->id;
|
|
}
|
|
}
|
|
|
|
const IGameSettings & CMap::getSettings() const
|
|
{
|
|
return *gameSettings;
|
|
}
|
|
|
|
void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
|
|
{
|
|
return gameSettings->addOverride(option, input);
|
|
}
|
|
|
|
void CMap::overrideGameSettings(const JsonNode & input)
|
|
{
|
|
return gameSettings->loadOverrides(input);
|
|
}
|
|
|
|
CArtifactInstance * CMap::createScroll(const SpellID & spellId)
|
|
{
|
|
return createArtifact(ArtifactID::SPELL_SCROLL, spellId);
|
|
}
|
|
|
|
CArtifactInstance * CMap::createArtifactComponent(const ArtifactID & artId)
|
|
{
|
|
auto newArtifact = artId.hasValue() ?
|
|
std::make_shared<CArtifactInstance>(cb, artId.toArtifact()):
|
|
std::make_shared<CArtifactInstance>(cb);
|
|
|
|
newArtifact->setId(ArtifactInstanceID(artInstances.size()));
|
|
artInstances.push_back(newArtifact);
|
|
return newArtifact.get();
|
|
}
|
|
|
|
CArtifactInstance * CMap::createArtifact(const ArtifactID & artID, const SpellID & spellId)
|
|
{
|
|
if(!artID.hasValue())
|
|
throw std::runtime_error("Can't create empty artifact!");
|
|
|
|
auto art = artID.toArtifact();
|
|
|
|
auto artInst = createArtifactComponent(artID);
|
|
if(art->isCombined() && !art->isFused())
|
|
{
|
|
for(const auto & part : art->getConstituents())
|
|
artInst->addPart(createArtifact(part->getId(), spellId), ArtifactPosition::PRE_FIRST);
|
|
}
|
|
if(art->isGrowing())
|
|
{
|
|
auto bonus = std::make_shared<Bonus>();
|
|
bonus->type = BonusType::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
artInst->addNewBonus(bonus);
|
|
}
|
|
if(art->isScroll())
|
|
{
|
|
artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
|
|
BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
|
|
}
|
|
return artInst;
|
|
}
|
|
|
|
CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID)
|
|
{
|
|
return artInstances.at(artifactID.getNum()).get();
|
|
}
|
|
|
|
const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID) const
|
|
{
|
|
return artInstances.at(artifactID.getNum()).get();
|
|
}
|
|
|
|
const std::vector<ObjectInstanceID> & CMap::getAllTowns()
|
|
{
|
|
return towns;
|
|
}
|
|
|
|
const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap()
|
|
{
|
|
return heroesOnMap;
|
|
}
|
|
|
|
void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
|
|
{
|
|
assert(hero->getHeroTypeID().isValid());
|
|
assert(!vstd::contains(heroesOnMap, hero->getHeroTypeID()));
|
|
assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
|
|
|
|
heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
|
|
|
|
if (!hero->id.hasValue())
|
|
{
|
|
// reserve ID for this new hero, if needed (but don't actually add it since hero is not present on map)
|
|
hero->id = ObjectInstanceID(objects.size());
|
|
objects.push_back(nullptr);
|
|
}
|
|
}
|
|
|
|
CGHeroInstance * CMap::tryGetFromHeroPool(HeroTypeID hero)
|
|
{
|
|
return heroesPool.at(hero.getNum()).get();
|
|
}
|
|
|
|
std::shared_ptr<CGHeroInstance> CMap::tryTakeFromHeroPool(HeroTypeID hero)
|
|
{
|
|
auto result = heroesPool.at(hero.getNum());
|
|
heroesPool.at(hero.getNum()) = nullptr;
|
|
return result;
|
|
}
|
|
|
|
std::vector<HeroTypeID> CMap::getHeroesInPool() const
|
|
{
|
|
std::vector<HeroTypeID> result;
|
|
for (const auto & hero : heroesPool)
|
|
if (hero)
|
|
result.push_back(hero->getHeroTypeID());
|
|
|
|
return result;
|
|
}
|
|
|
|
CGObjectInstance * CMap::getObject(ObjectInstanceID obj)
|
|
{
|
|
return objects.at(obj).get();
|
|
}
|
|
|
|
const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
|
|
{
|
|
return objects.at(obj).get();
|
|
}
|
|
|
|
void CMap::saveCompatibilityStoreAllocatedArtifactID()
|
|
{
|
|
if (!artInstances.empty())
|
|
cb->gameState().saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
|
|
}
|
|
|
|
void CMap::saveCompatibilityAddMissingArtifact(std::shared_ptr<CArtifactInstance> artifact)
|
|
{
|
|
assert(artifact->getId().getNum() == artInstances.size());
|
|
artInstances.push_back(artifact);
|
|
}
|
|
|
|
ObjectInstanceID CMap::allocateUniqueInstanceID()
|
|
{
|
|
objects.push_back(nullptr);
|
|
return ObjectInstanceID(objects.size() - 1);
|
|
}
|
|
|
|
void CMap::parseUidCounter()
|
|
{
|
|
int max_index = -1;
|
|
for (const auto& entry : instanceNames) {
|
|
const std::string& key = entry.first;
|
|
const size_t pos = key.find_last_of('_');
|
|
|
|
// Validate underscore position
|
|
if (pos == std::string::npos || pos + 1 >= key.size()) {
|
|
logGlobal->error("Instance name '%s' is not valid.", key);
|
|
continue;
|
|
}
|
|
|
|
const std::string index_part = key.substr(pos + 1);
|
|
try {
|
|
const int current_index = std::stoi(index_part);
|
|
max_index = std::max(max_index, current_index);
|
|
}
|
|
catch (const std::invalid_argument& e) {
|
|
logGlobal->error("Instance name %s contains non-numeric index part: %s", key, index_part);
|
|
}
|
|
catch (const std::out_of_range&) {
|
|
logGlobal->error("Instance name %s index part is overflow.", key);
|
|
}
|
|
}
|
|
|
|
// Directly set uidCounter using simplified logic
|
|
uidCounter = max_index + 1; // Automatically 0 when max_index = -1
|
|
}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|