mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
82b60c00a2
- implemented --disable-video command line switch
829 lines
23 KiB
C++
829 lines
23 KiB
C++
// CMT.cpp : Defines the entry point for the console application.
|
|
//
|
|
#include "StdInc.h"
|
|
#include <boost/filesystem/operations.hpp>
|
|
#include <SDL_mixer.h>
|
|
#include "UIFramework/SDL_Extensions.h"
|
|
#include "CGameInfo.h"
|
|
#include "mapHandler.h"
|
|
|
|
#include "CPreGame.h"
|
|
#include "CCastleInterface.h"
|
|
#include "../lib/CConsoleHandler.h"
|
|
#include "UIFramework/CCursorHandler.h"
|
|
#include "../lib/CGameState.h"
|
|
#include "../CCallback.h"
|
|
#include "CPlayerInterface.h"
|
|
#include "CAdvmapInterface.h"
|
|
#include "../lib/CBuildingHandler.h"
|
|
#include "CVideoHandler.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
#include "../lib/CCreatureHandler.h"
|
|
#include "../lib/CSpellHandler.h"
|
|
#include "CMusicHandler.h"
|
|
#include "CVideoHandler.h"
|
|
#include "../lib/CLodHandler.h"
|
|
#include "CDefHandler.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "Graphics.h"
|
|
#include "Client.h"
|
|
#include "CConfigHandler.h"
|
|
#include "../lib/Connection.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../lib/VCMIDirs.h"
|
|
#include "../lib/NetPacks.h"
|
|
#include "CMessage.h"
|
|
#include "../lib/CObjectHandler.h"
|
|
#include "../lib/CArtHandler.h"
|
|
#include "../lib/CScriptingModule.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "UIFramework/CGuiHandler.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "SDL_syswm.h"
|
|
#endif
|
|
#include "../lib/CDefObjInfoHandler.h"
|
|
#include "../lib/UnlockGuard.h"
|
|
|
|
#if __MINGW32__
|
|
#undef main
|
|
#endif
|
|
|
|
namespace po = boost::program_options;
|
|
|
|
/*
|
|
* CMT.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
std::string NAME_AFFIX = "client";
|
|
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
|
|
CGuiHandler GH;
|
|
static CClient *client=NULL;
|
|
SDL_Surface *screen = NULL, //main screen surface
|
|
*screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
|
|
*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
|
|
static boost::thread *mainGUIThread;
|
|
|
|
VCMIDirs GVCMIDirs;
|
|
std::queue<SDL_Event*> events;
|
|
boost::mutex eventsM;
|
|
|
|
static bool gOnlyAI = false;
|
|
static bool setResolution = false; //set by event handling thread after resolution is adjusted
|
|
|
|
static bool ermInteractiveMode = false; //structurize when time is right
|
|
void processCommand(const std::string &message);
|
|
static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo=true);
|
|
void dispose();
|
|
void playIntro();
|
|
static void listenForEvents();
|
|
void requestChangingResolution();
|
|
void startGame(StartInfo * options, CConnection *serv = NULL);
|
|
|
|
#ifndef _WIN32
|
|
#ifndef _GNU_SOURCE
|
|
#define _GNU_SOURCE
|
|
#endif
|
|
#include <getopt.h>
|
|
#endif
|
|
|
|
void startGameFromFile(const std::string &fname)
|
|
{
|
|
if(fname.size() && boost::filesystem::exists(fname))
|
|
{
|
|
StartInfo si;
|
|
CLoadFile out(fname);
|
|
if(!out.sfile || !*out.sfile)
|
|
{
|
|
tlog1 << "Failed to open startfile, falling back to the main menu!\n";
|
|
GH.curInt = new CGPreGame;
|
|
return;
|
|
}
|
|
out >> si;
|
|
while(GH.topInt())
|
|
GH.popIntTotally(GH.topInt());
|
|
|
|
startGame(&si);
|
|
}
|
|
}
|
|
|
|
void init()
|
|
{
|
|
CStopWatch tmh, pomtime;
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
|
|
#else
|
|
int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
|
|
#endif
|
|
CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
|
|
tlog0 << "\tInitializing minors: " << pomtime.getDiff() << std::endl;
|
|
|
|
//initializing audio
|
|
// Note: because of interface button range, volume can only be a
|
|
// multiple of 11, from 0 to 99.
|
|
CCS->soundh = new CSoundHandler;
|
|
CCS->soundh->init();
|
|
CCS->soundh->setVolume(settings["general"]["sound"].Float());
|
|
CCS->musich = new CMusicHandler;
|
|
CCS->musich->init();
|
|
CCS->musich->setVolume(settings["general"]["music"].Float());
|
|
tlog0<<"\tInitializing sound: "<<pomtime.getDiff()<<std::endl;
|
|
tlog0<<"Initializing screen and sound handling: "<<tmh.getDiff()<<std::endl;
|
|
|
|
initDLL(::console,logfile);
|
|
const_cast<CGameInfo*>(CGI)->setFromLib();
|
|
CCS->soundh->initCreaturesSounds(CGI->creh->creatures);
|
|
CCS->soundh->initSpellsSounds(CGI->spellh->spells);
|
|
tlog0<<"Initializing VCMI_Lib: "<<tmh.getDiff()<<std::endl;
|
|
|
|
pomtime.getDiff();
|
|
CCS->curh = new CCursorHandler;
|
|
CCS->curh->initCursor();
|
|
CCS->curh->show();
|
|
tlog0<<"Screen handler: "<<pomtime.getDiff()<<std::endl;
|
|
pomtime.getDiff();
|
|
graphics = new Graphics();
|
|
graphics->loadHeroAnims();
|
|
tlog0<<"\tMain graphics: "<<tmh.getDiff()<<std::endl;
|
|
tlog0<<"Initializing game graphics: "<<tmh.getDiff()<<std::endl;
|
|
|
|
CMessage::init();
|
|
tlog0<<"Message handler: "<<tmh.getDiff()<<std::endl;
|
|
//CPG = new CPreGame(); //main menu and submenus
|
|
//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
|
|
}
|
|
|
|
static void prog_version(void)
|
|
{
|
|
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
|
|
printf(" data directory: %s\n", GameConstants::DATA_DIR.c_str());
|
|
printf(" library directory: %s\n", GameConstants::LIB_DIR.c_str());
|
|
printf(" binary directory: %s\n", GameConstants::BIN_DIR.c_str());
|
|
}
|
|
|
|
static void prog_help(const po::options_description &opts)
|
|
{
|
|
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
|
|
printf("Copyright (C) 2007-2012 VCMI dev team - see AUTHORS file\n");
|
|
printf("This is free software; see the source for copying conditions. There is NO\n");
|
|
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
|
|
printf("\n");
|
|
printf("Usage:\n");
|
|
std::cout << opts;
|
|
// printf(" -h, --help display this help and exit\n");
|
|
// printf(" -v, --version display version information and exit\n");
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
int _tmain(int argc, _TCHAR* argv[])
|
|
#else
|
|
int main(int argc, char** argv)
|
|
#endif
|
|
{
|
|
tlog0 << "Starting... " << std::endl;
|
|
po::options_description opts("Allowed options");
|
|
opts.add_options()
|
|
("help,h", "display help and exit")
|
|
("version,v", "display version information and exit")
|
|
("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
|
|
("start", po::value<std::string>(), "starts game from saved StartInfo file")
|
|
("onlyAI", "runs without GUI, all players will be default AI")
|
|
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
|
|
("autoSkip", "automatically skip turns in GUI")
|
|
("disable-video", "disable video player")
|
|
("nointro,i", "skips intro movies");
|
|
|
|
po::variables_map vm;
|
|
if(argc > 1)
|
|
{
|
|
try
|
|
{
|
|
po::store(po::parse_command_line(argc, argv, opts), vm);
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
tlog1 << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
po::notify(vm);
|
|
if(vm.count("help"))
|
|
{
|
|
prog_help(opts);
|
|
return 0;
|
|
}
|
|
if(vm.count("version"))
|
|
{
|
|
prog_version();
|
|
return 0;
|
|
}
|
|
|
|
//Set environment vars to make window centered. Sometimes work, sometimes not. :/
|
|
putenv((char*)"SDL_VIDEO_WINDOW_POS");
|
|
putenv((char*)"SDL_VIDEO_CENTERED=1");
|
|
|
|
CStopWatch total, pomtime;
|
|
std::cout.flags(std::ios::unitbuf);
|
|
logfile = new std::ofstream((GVCMIDirs.UserPath + "/VCMI_Client_log.txt").c_str());
|
|
console = new CConsoleHandler;
|
|
*console->cb = boost::bind(&processCommand, _1);
|
|
console->start();
|
|
atexit(dispose);
|
|
tlog0 <<"Creating console and logfile: "<<pomtime.getDiff() << std::endl;
|
|
|
|
settings.init();
|
|
conf.init();
|
|
tlog0 <<"Loading settings: "<<pomtime.getDiff() << std::endl;
|
|
tlog0 << NAME << std::endl;
|
|
|
|
srand ( time(NULL) );
|
|
|
|
CCS = new CClientState;
|
|
CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
|
|
|
|
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
|
|
{
|
|
tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
|
|
exit(-1);
|
|
}
|
|
atexit(SDL_Quit);
|
|
|
|
const JsonNode& video = settings["video"];
|
|
const JsonNode& res = video["menuRes"];
|
|
|
|
setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
|
|
|
|
tlog0 <<"\tInitializing screen: "<<pomtime.getDiff() << std::endl;
|
|
|
|
// Initialize video
|
|
#if defined _M_X64 && defined _WIN32 //Win64 -> cannot load 32-bit DLLs for video handling
|
|
CCS->videoh = new CEmptyVideoPlayer;
|
|
#else
|
|
if (!vm.count("disable-video"))
|
|
CCS->videoh = new CVideoPlayer;
|
|
else
|
|
CCS->videoh = new CEmptyVideoPlayer;
|
|
|
|
#endif
|
|
tlog0<<"\tInitializing video: "<<pomtime.getDiff()<<std::endl;
|
|
|
|
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
|
|
boost::thread loading(init);
|
|
|
|
if(!vm.count("battle") && !vm.count("nointro"))
|
|
playIntro();
|
|
|
|
SDL_FillRect(screen,NULL,0);
|
|
CSDL_Ext::update(screen);
|
|
loading.join();
|
|
tlog0<<"Initialization of VCMI (together): "<<total.getDiff()<<std::endl;
|
|
|
|
if(!vm.count("battle"))
|
|
{
|
|
gOnlyAI = vm.count("onlyAI");
|
|
Settings session = settings.write["session"];
|
|
session["autoSkip"].Bool() = vm.count("autoSkip");
|
|
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
|
|
|
|
|
|
if(!vm.count("start"))
|
|
GH.curInt = new CGPreGame; //will set CGP pointer to itself
|
|
else
|
|
startGameFromFile(vm["start"].as<std::string>());
|
|
}
|
|
else
|
|
{
|
|
StartInfo *si = new StartInfo();
|
|
si->mode = StartInfo::DUEL;
|
|
si->mapname = vm["battle"].as<std::string>();
|
|
si->playerInfos[0].color = 0;
|
|
si->playerInfos[1].color = 1;
|
|
startGame(si);
|
|
}
|
|
mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
|
|
listenForEvents();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void printInfoAboutIntObject(const CIntObject *obj, int level)
|
|
{
|
|
int tabs = level;
|
|
while(tabs--) tlog4 << '\t';
|
|
|
|
tlog4 << typeid(*obj).name() << " *** " << (obj->active ? "" : "not ") << "active";
|
|
tlog4 << " at " << obj->pos.x <<"x"<< obj->pos.y << "\n";
|
|
|
|
BOOST_FOREACH(const CIntObject *child, obj->children)
|
|
printInfoAboutIntObject(child, level+1);
|
|
}
|
|
|
|
void processCommand(const std::string &message)
|
|
{
|
|
std::istringstream readed;
|
|
readed.str(message);
|
|
std::string cn; //command name
|
|
readed >> cn;
|
|
|
|
|
|
if(LOCPLINT && LOCPLINT->cingconsole)
|
|
LOCPLINT->cingconsole->print(message);
|
|
|
|
if(ermInteractiveMode)
|
|
{
|
|
if(cn == "exit")
|
|
{
|
|
ermInteractiveMode = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(client && client->erm)
|
|
client->erm->executeUserCommand(message);
|
|
tlog0 << "erm>";
|
|
}
|
|
}
|
|
else if(message==std::string("die, fool"))
|
|
{
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
else if(cn == "erm")
|
|
{
|
|
ermInteractiveMode = true;
|
|
tlog0 << "erm>";
|
|
}
|
|
else if(cn==std::string("activate"))
|
|
{
|
|
int what;
|
|
readed >> what;
|
|
switch (what)
|
|
{
|
|
case 0:
|
|
GH.topInt()->activate();
|
|
break;
|
|
case 1:
|
|
adventureInt->activate();
|
|
break;
|
|
case 2:
|
|
LOCPLINT->castleInt->activate();
|
|
break;
|
|
}
|
|
}
|
|
else if(cn=="redraw")
|
|
{
|
|
GH.totalRedraw();
|
|
}
|
|
else if(cn=="screen")
|
|
{
|
|
tlog0 << "Screenbuf points to ";
|
|
|
|
if(screenBuf == screen)
|
|
tlog1 << "screen";
|
|
else if(screenBuf == screen2)
|
|
tlog1 << "screen2";
|
|
else
|
|
tlog1 << "?!?";
|
|
|
|
tlog1 << std::endl;
|
|
|
|
SDL_SaveBMP(screen, "Screen_c.bmp");
|
|
SDL_SaveBMP(screen2, "Screen2_c.bmp");
|
|
}
|
|
else if(cn=="save")
|
|
{
|
|
std::string fname;
|
|
readed >> fname;
|
|
client->save(fname);
|
|
}
|
|
//else if(cn=="list")
|
|
//{
|
|
// if(CPG)
|
|
// for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
|
|
// tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
|
|
//}
|
|
else if(cn=="load")
|
|
{
|
|
// TODO: this code should end the running game and manage to call startGame instead
|
|
std::string fname;
|
|
readed >> fname;
|
|
client->loadGame(fname);
|
|
}
|
|
//else if(cn=="ln")
|
|
//{
|
|
// int num;
|
|
// readed >> num;
|
|
// std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
|
|
// client->load(name.substr(0, name.size()-6));
|
|
//}
|
|
else if(cn=="resolution" || cn == "r")
|
|
{
|
|
if(LOCPLINT)
|
|
{
|
|
tlog1 << "Resolution can be set only before starting the game.\n";
|
|
return;
|
|
}
|
|
std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
|
|
int i=1;
|
|
tlog4 << "Available screen resolutions:\n";
|
|
for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
|
|
tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
|
|
tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
|
|
std::cin >> i;
|
|
if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
|
|
{
|
|
std::cin.clear();
|
|
tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
|
|
}
|
|
else if(!i)
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
auto j = conf.guiOptions.begin();
|
|
std::advance(j, i - 1); //move j to the i-th resolution info
|
|
const int w = j->first.first, h = j->first.second;
|
|
Settings res = settings.write["video"]["gameRes"];
|
|
Settings screen = settings.write["video"]["screenRes"];
|
|
res["width"].Float() = screen["width"].Float() = w;
|
|
res["height"].Float() = screen["height"].Float() = h;
|
|
conf.SetResolution(screen["width"].Float(), screen["height"].Float());
|
|
tlog0 << "Screen resolution set to " << (int)screen["width"].Float() << " x "
|
|
<< (int)screen["height"].Float() <<". It will be applied when the game starts.\n";
|
|
}
|
|
}
|
|
else if(message=="get txt")
|
|
{
|
|
boost::filesystem::create_directory("Extracted_txts");
|
|
tlog0<<"Command accepted. Opening .lod file...\t";
|
|
CLodHandler * txth = new CLodHandler;
|
|
txth->init(GameConstants::DATA_DIR + "/Data/H3bitmap.lod","");
|
|
tlog0<<"done.\nScanning .lod file\n";
|
|
|
|
BOOST_FOREACH(Entry e, txth->entries)
|
|
if( e.type == FILE_TEXT )
|
|
txth->extractFile(std::string(GVCMIDirs.UserPath + "/Extracted_txts/")+e.name, e.name, FILE_TEXT);
|
|
tlog0<<"\rExtracting done :)\n";
|
|
}
|
|
else if(cn=="crash")
|
|
{
|
|
int *ptr = NULL;
|
|
*ptr = 666;
|
|
//disaster!
|
|
}
|
|
else if(cn == "onlyai")
|
|
{
|
|
gOnlyAI = true;
|
|
}
|
|
else if (cn == "ai")
|
|
{
|
|
VLC->IS_AI_ENABLED = !VLC->IS_AI_ENABLED;
|
|
tlog4 << "Current AI status: " << (VLC->IS_AI_ENABLED ? "enabled" : "disabled") << std::endl;
|
|
}
|
|
else if(cn == "mp" && adventureInt)
|
|
{
|
|
if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
|
|
tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
|
|
}
|
|
else if(cn == "bonuses")
|
|
{
|
|
tlog0 << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
|
|
<< adventureInt->selection->getBonusList() << std::endl;
|
|
|
|
tlog0 << "\nInherited bonuses:\n";
|
|
TCNodes parents;
|
|
adventureInt->selection->getParents(parents);
|
|
BOOST_FOREACH(const CBonusSystemNode *parent, parents)
|
|
{
|
|
tlog0 << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->getBonusList() << std::endl;
|
|
}
|
|
}
|
|
else if(cn == "not dialog")
|
|
{
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
else if(cn == "gui")
|
|
{
|
|
BOOST_FOREACH(const IShowActivatable *child, GH.listInt)
|
|
{
|
|
if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child))
|
|
printInfoAboutIntObject(obj, 0);
|
|
else
|
|
tlog4 << typeid(*obj).name() << std::endl;
|
|
}
|
|
}
|
|
else if(cn=="tell")
|
|
{
|
|
std::string what;
|
|
int id1, id2;
|
|
readed >> what >> id1 >> id2;
|
|
if(what == "hs")
|
|
{
|
|
BOOST_FOREACH(const CGHeroInstance *h, LOCPLINT->cb->getHeroesInfo())
|
|
if(h->type->ID == id1)
|
|
if(const CArtifactInstance *a = h->getArt(id2))
|
|
tlog4 << a->nodeName();
|
|
}
|
|
else if (what == "anim" )
|
|
{
|
|
CAnimation::getAnimInfo();
|
|
}
|
|
}
|
|
else if (cn == "switchCreWin" )
|
|
{
|
|
Settings window = settings.write["general"]["classicCreatureWindow"];
|
|
window->Bool() = !window->Bool();
|
|
}
|
|
else if(cn == "sinfo")
|
|
{
|
|
std::string fname;
|
|
readed >> fname;
|
|
if(fname.size() && SEL)
|
|
{
|
|
CSaveFile out(fname);
|
|
out << SEL->sInfo;
|
|
}
|
|
}
|
|
else if(cn == "start")
|
|
{
|
|
std::string fname;
|
|
readed >> fname;
|
|
startGameFromFile(fname);
|
|
}
|
|
else if(cn == "unlock")
|
|
{
|
|
std::string mxname;
|
|
readed >> mxname;
|
|
if(mxname == "pim" && LOCPLINT)
|
|
LOCPLINT->pim->unlock();
|
|
}
|
|
else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
|
|
LOCPLINT->cb->sendMessage(message);
|
|
}
|
|
}
|
|
|
|
//plays intro, ends when intro is over or button has been pressed (handles events)
|
|
void playIntro()
|
|
{
|
|
if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
|
|
{
|
|
CCS->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
|
|
}
|
|
}
|
|
|
|
void dispose()
|
|
{
|
|
if (console)
|
|
delete console;
|
|
delete logfile;
|
|
}
|
|
|
|
static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo)
|
|
{
|
|
// VCMI will only work with 2, 3 or 4 bytes per pixel
|
|
vstd::amax(bpp, 16);
|
|
vstd::amin(bpp, 32);
|
|
|
|
// Try to use the best screen depth for the display
|
|
int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
|
if(suggestedBpp == 0)
|
|
{
|
|
tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
|
|
return;
|
|
}
|
|
|
|
bool bufOnScreen = (screenBuf == screen);
|
|
|
|
if(suggestedBpp != bpp)
|
|
{
|
|
tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
|
|
}
|
|
|
|
//For some reason changing fullscreen via config window checkbox result in SDL_Quit event
|
|
if (resetVideo)
|
|
{
|
|
if(screen) //screen has been already initialized
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
}
|
|
|
|
if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
|
|
{
|
|
tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
|
|
throw std::runtime_error("Requested screen resolution is not available\n");
|
|
}
|
|
|
|
tlog0 << "New screen flags: " << screen->flags << std::endl;
|
|
|
|
if(screen2)
|
|
SDL_FreeSurface(screen2);
|
|
screen2 = CSDL_Ext::copySurface(screen);
|
|
SDL_EnableUNICODE(1);
|
|
SDL_WM_SetCaption(NAME.c_str(),""); //set window title
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
|
|
#ifdef _WIN32
|
|
SDL_SysWMinfo wm;
|
|
SDL_VERSION(&wm.version);
|
|
int getwm = SDL_GetWMInfo(&wm);
|
|
if(getwm == 1)
|
|
{
|
|
int sw = GetSystemMetrics(SM_CXSCREEN),
|
|
sh = GetSystemMetrics(SM_CYSCREEN);
|
|
RECT curpos;
|
|
GetWindowRect(wm.window,&curpos);
|
|
int ourw = curpos.right - curpos.left,
|
|
ourh = curpos.bottom - curpos.top;
|
|
SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
|
|
}
|
|
else
|
|
{
|
|
tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
|
|
tlog3 << "SDL says: " << SDL_GetError() << std::endl;
|
|
tlog3 << "Window won't be centered.\n";
|
|
}
|
|
#endif
|
|
//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
|
|
|
|
screenBuf = bufOnScreen ? screen : screen2;
|
|
setResolution = true;
|
|
}
|
|
|
|
static void fullScreenChanged(const JsonNode &newState)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
|
|
const JsonNode& video = settings["video"];
|
|
const JsonNode& res = video["screenRes"];
|
|
setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), newState.Bool(), false);
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
static void listenForEvents()
|
|
{
|
|
SettingsListener resChanged = settings.listen["video"]["fullscreen"];
|
|
resChanged(fullScreenChanged);
|
|
|
|
while(1) //main SDL events loop
|
|
{
|
|
SDL_Event *ev = new SDL_Event();
|
|
|
|
//tlog0 << "Waiting... ";
|
|
int ret = SDL_WaitEvent(ev);
|
|
//tlog0 << "got " << (int)ev->type;
|
|
if (ret == 0 || (ev->type==SDL_QUIT) ||
|
|
(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
|
|
{
|
|
if (client)
|
|
client->endGame();
|
|
if (mainGUIThread)
|
|
{
|
|
GH.terminate = true;
|
|
mainGUIThread->join();
|
|
delete mainGUIThread;
|
|
mainGUIThread = NULL;
|
|
}
|
|
delete console;
|
|
console = NULL;
|
|
SDL_Delay(750);
|
|
SDL_Quit();
|
|
tlog0 << "Ending...\n";
|
|
break;
|
|
}
|
|
else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
|
|
{
|
|
Settings full = settings.write["video"]["fullscreen"];
|
|
full->Bool() = !full->Bool();
|
|
delete ev;
|
|
continue;
|
|
}
|
|
else if(ev->type == SDL_USEREVENT)
|
|
{
|
|
auto endGame = []
|
|
{
|
|
client->endGame();
|
|
vstd::clear_pointer(client);
|
|
|
|
delete CGI->dobjinfo.get();
|
|
const_cast<CGameInfo*>(CGI)->dobjinfo = new CDefObjInfoHandler;
|
|
const_cast<CGameInfo*>(CGI)->dobjinfo->load();
|
|
};
|
|
|
|
switch(ev->user.code)
|
|
{
|
|
case CHANGE_SCREEN_RESOLUTION:
|
|
{
|
|
tlog0 << "Changing resolution has been requested\n";
|
|
const JsonNode& video = settings["video"];
|
|
const JsonNode& res = video["gameRes"];
|
|
setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
|
|
break;
|
|
}
|
|
case RETURN_TO_MAIN_MENU:
|
|
endGame();
|
|
CGPreGame::createIfNotPresent();
|
|
GH.curInt = CGP;
|
|
GH.defActionsDef = 63;
|
|
break;
|
|
case STOP_CLIENT:
|
|
client->endGame(false);
|
|
break;
|
|
case RESTART_GAME:
|
|
{
|
|
StartInfo si = *client->getStartInfo();
|
|
endGame();
|
|
startGame(&si);
|
|
}
|
|
break;
|
|
case RETURN_TO_MENU_LOAD:
|
|
endGame();
|
|
CGPreGame::createIfNotPresent();
|
|
GH.defActionsDef = 63;
|
|
CGP->update();
|
|
CGP->menu->switchToTab(vstd::find_pos(CGP->menu->menuNameToEntry, "load"));
|
|
GH.curInt = CGP;
|
|
break;
|
|
default:
|
|
tlog1 << "Error: unknown user event. Code " << ev->user.code << std::endl;
|
|
assert(0);
|
|
}
|
|
|
|
delete ev;
|
|
continue;
|
|
}
|
|
|
|
//tlog0 << " pushing ";
|
|
{
|
|
boost::unique_lock<boost::mutex> lock(eventsM);
|
|
events.push(ev);
|
|
}
|
|
//tlog0 << " done\n";
|
|
}
|
|
}
|
|
|
|
void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
|
|
{
|
|
GH.curInt =NULL;
|
|
SDL_FillRect(screen, 0, 0);
|
|
if(gOnlyAI)
|
|
{
|
|
for(std::map<int, PlayerSettings>::iterator it = options->playerInfos.begin();
|
|
it != options->playerInfos.end(); ++it)
|
|
{
|
|
it->second.human = false;
|
|
}
|
|
}
|
|
const JsonNode& res = settings["video"]["screenRes"];
|
|
|
|
if(screen->w != res["width"].Float() || screen->h != res["height"].Float())
|
|
{
|
|
requestChangingResolution();
|
|
|
|
//allow event handling thread change resolution
|
|
auto unlock = vstd::makeUnlockGuard(eventsM);
|
|
while(!setResolution) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
|
}
|
|
else
|
|
setResolution = true;
|
|
|
|
client = new CClient;
|
|
|
|
CPlayerInterface::howManyPeople = 0;
|
|
switch(options->mode) //new game
|
|
{
|
|
case StartInfo::NEW_GAME:
|
|
case StartInfo::CAMPAIGN:
|
|
case StartInfo::DUEL:
|
|
client->newGame(serv, options);
|
|
break;
|
|
case StartInfo::LOAD_GAME:
|
|
std::string fname = options->mapname;
|
|
boost::algorithm::erase_last(fname,".vlgm1");
|
|
client->loadGame(fname);
|
|
break;
|
|
}
|
|
|
|
client->connectionHandler = new boost::thread(&CClient::run, client);
|
|
}
|
|
|
|
void requestChangingResolution()
|
|
{
|
|
//mark that we are going to change resolution
|
|
setResolution = false;
|
|
|
|
//push special event to order event reading thread to change resolution
|
|
SDL_Event ev;
|
|
ev.type = SDL_USEREVENT;
|
|
ev.user.code = CHANGE_SCREEN_RESOLUTION;
|
|
SDL_PushEvent(&ev);
|
|
}
|