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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/lobby/CSelectionBase.cpp
Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00

418 lines
14 KiB
C++

/*
* CSelectionBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSelectionBase.h"
#include "CBonusSelection.h"
#include "CLobbyScreen.h"
#include "OptionsTab.h"
#include "RandomMapTab.h"
#include "SelectionTab.h"
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../mainmenu/CMainMenu.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../render/CAnimation.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/serializer/Connection.h"
ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
: screenType(ScreenType)
{
assert(!SEL);
SEL = this;
}
ISelectionScreenInfo::~ISelectionScreenInfo()
{
assert(SEL == this);
SEL = nullptr;
}
int ISelectionScreenInfo::getCurrentDifficulty()
{
return getStartInfo()->difficulty;
}
PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
{
return getMapInfo()->mapHeader->players[color];
}
CSelectionBase::CSelectionBase(ESelectionScreen type)
: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
IShowActivatable::type = BLOCK_ADV_HOTKEYS;
pos.w = 762;
pos.h = 584;
if(screenType == ESelectionScreen::campaignList)
{
setBackground("CamCust.bmp");
}
else
{
const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
setBackground(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String());
}
pos = background->center();
card = std::make_shared<InfoCard>();
buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
}
void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
{
if(curTab && curTab->active)
{
curTab->deactivate();
curTab->recActions = 0;
}
if(curTab != tab)
{
tab->recActions = 255 - DISPOSE;
tab->activate();
curTab = tab;
}
else
{
curTab.reset();
}
GH.totalRedraw();
}
InfoCard::InfoCard()
: showChat(true)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
CIntObject::type |= REDRAW_PARENT;
pos.x += 393;
pos.y += 6;
labelSaveDate = std::make_shared<CLabel>(158, 19, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW);
Rect descriptionRect(26, 149, 320, 115);
mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
playerListBg = std::make_shared<CPicture>("CHATPLUG.bmp", 16, 276);
chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
}
else
{
background = std::make_shared<CPicture>("GSELPOP1.bmp", 0, 0);
parent->addChild(background.get());
auto it = vstd::find(parent->children, this); //our position among parent children
parent->children.insert(it, background.get()); //put BG before us
parent->children.pop_back();
pos.w = background->pos.w;
pos.h = background->pos.h;
iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 318, 22); //let it be custom size (frame 4) by default
iconDifficulty = std::make_shared<CToggleGroup>(0);
{
static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
for(int i = 0; i < 5; i++)
{
auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), difButns[i], CGI->generaltexth->zelp[24 + i]);
iconDifficulty->addToggle(i, button);
if(SEL->screenType != ESelectionScreen::newGame)
button->block(true);
}
}
flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
iconsVictoryCondition = std::make_shared<CAnimImage>("SCNRVICT", 0, 0, 24, 302);
iconsLossCondition = std::make_shared<CAnimImage>("SCNRLOSS", 0, 0, 24, 359);
labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
disableLabelRedraws();
}
setChat(false);
}
void InfoCard::disableLabelRedraws()
{
labelSaveDate->setAutoRedraw(false);
mapName->setAutoRedraw(false);
mapDescription->label->setAutoRedraw(false);
labelVictoryConditionText->setAutoRedraw(false);
labelLossConditionText->setAutoRedraw(false);
labelDifficulty->setAutoRedraw(false);
labelDifficultyPercent->setAutoRedraw(false);
}
void InfoCard::changeSelection()
{
auto mapInfo = SEL->getMapInfo();
if(!mapInfo)
return;
labelSaveDate->setText(mapInfo->date);
mapName->setText(mapInfo->getName());
mapDescription->setText(mapInfo->getDescription());
mapDescription->label->scrollTextTo(0, false);
if(mapDescription->slider)
mapDescription->slider->moveToMin();
if(SEL->screenType == ESelectionScreen::campaignList)
return;
iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
const CMapHeader * header = mapInfo->mapHeader.get();
iconsVictoryCondition->setFrame(header->victoryIconIndex);
labelVictoryConditionText->setText(header->victoryMessage);
iconsLossCondition->setFrame(header->defeatIconIndex);
labelLossConditionText->setText(header->defeatMessage);
flagbox->recreate();
labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
iconDifficulty->setSelected(SEL->getCurrentDifficulty());
const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
if(!showChat)
{
labelGroupPlayersAssigned->disable();
labelGroupPlayersUnassigned->disable();
}
for(auto & p : CSH->playerNames)
{
const auto pset = CSH->si->getPlayersSettings(p.first);
int pid = p.first;
if(pset)
{
auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.getStr());
labelGroupPlayersAssigned->add(24, 285 + (int)labelGroupPlayersAssigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
}
else
{
auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
labelGroupPlayersUnassigned->add(193, 285 + (int)labelGroupPlayersUnassigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
}
}
}
void InfoCard::toggleChat()
{
setChat(!showChat);
}
void InfoCard::setChat(bool activateChat)
{
if(showChat == activateChat)
return;
if(activateChat)
{
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription->disable();
}
else
{
labelScenarioDescription->disable();
labelVictoryCondition->disable();
labelLossCondition->disable();
iconsVictoryCondition->disable();
labelVictoryConditionText->disable();
iconsLossCondition->disable();
labelLossConditionText->disable();
labelGroupPlayersAssigned->enable();
labelGroupPlayersUnassigned->enable();
}
mapDescription->disable();
chat->enable();
playerListBg->enable();
}
else
{
mapDescription->enable();
chat->disable();
playerListBg->disable();
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription->enable();
}
else
{
labelScenarioDescription->enable();
labelVictoryCondition->enable();
labelLossCondition->enable();
iconsVictoryCondition->enable();
iconsLossCondition->enable();
labelVictoryConditionText->enable();
labelLossConditionText->enable();
labelGroupPlayersAssigned->disable();
labelGroupPlayersUnassigned->disable();
}
}
showChat = activateChat;
GH.totalRedraw();
}
CChatBox::CChatBox(const Rect & rect)
: CIntObject(KEYBOARD | TEXTINPUT)
{
OBJ_CONSTRUCTION;
pos += rect.topLeft();
captureAllKeys = true;
type |= REDRAW_PARENT;
const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height), EFonts::FONT_SMALL, 0);
inputBox->removeUsedEvents(KEYBOARD);
chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
chatHistory->label->color = Colors::GREEN;
}
void CChatBox::keyPressed(EShortcut key)
{
if(key == EShortcut::GLOBAL_CONFIRM && inputBox->getText().size())
{
CSH->sendMessage(inputBox->getText());
inputBox->setText("");
}
else
inputBox->keyPressed(key);
}
void CChatBox::addNewMessage(const std::string & text)
{
CCS->soundh->playSound("CHAT");
chatHistory->setText(chatHistory->label->getText() + text + "\n");
if(chatHistory->slider)
chatHistory->slider->moveToMax();
}
CFlagBox::CFlagBox(const Rect & rect)
: CIntObject(RCLICK)
{
pos += rect.topLeft();
pos.w = rect.w;
pos.h = rect.h;
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
iconsTeamFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
iconsTeamFlags->preload();
}
void CFlagBox::recreate()
{
flagsAllies.clear();
flagsEnemies.clear();
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const int alliesX = 5 + (int)labelAllies->getWidth();
const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
{
auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
{
flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
flagsAllies.push_back(flag);
}
else
{
flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
flagsEnemies.push_back(flag);
}
}
}
void CFlagBox::clickRight(tribool down, bool previousState)
{
if(down && SEL->getMapInfo())
GH.pushIntT<CFlagBoxTooltipBox>(iconsTeamFlags);
}
CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, "DIBOXBCK")
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos.w = 256;
pos.h = 90 + 50 * SEL->getMapInfo()->mapHeader->howManyTeams;
labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
for(int i = 0; i < SEL->getMapInfo()->mapHeader->howManyTeams; i++)
{
std::vector<ui8> flags;
labelGroupTeams->add(128, 65 + 50 * i, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (i+1)));
for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
{
if((SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
&& SEL->getPlayerInfo(j).team == TeamID(i))
{
flags.push_back(j);
}
}
int curx = 128 - 9 * (int)flags.size();
for(auto & flag : flags)
{
iconsFlags.push_back(std::make_shared<CAnimImage>(icons, flag, 0, curx, 75 + 50 * i));
curx += 18;
}
}
background->scaleTo(Point(pos.w, pos.h));
center();
}