1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/GUIClasses.cpp
2011-08-08 14:20:22 +00:00

7224 lines
198 KiB
C++

#include "GUIClasses.h"
#include "SDL_Extensions.h"
#include "../stdafx.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CConfigHandler.h"
#include "SDL_framerate.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "CAnimation.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CLodHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/map.h"
#include "mapHandler.h"
#include "../timeHandler.h"
#include <boost/foreach.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
//#include <boost/thread.hpp>
#include <cmath>
#include <queue>
#include <sstream>
#include "../lib/NetPacks.h"
#include "CSpellWindow.h"
#include "CHeroWindow.h"
#include "CVideoHandler.h"
#include "../StartInfo.h"
#include "CPreGame.h"
#include "../lib/HeroBonus.h"
#include "../lib/CCreatureHandler.h"
#include "CMusicHandler.h"
#include "../lib/BattleState.h"
#include "../lib/CGameState.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace boost::assign;
using namespace CSDL_Ext;
extern std::queue<SDL_Event*> events;
extern boost::mutex eventsM;
std::list<CFocusable*> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
#undef min
#undef max
void CGarrisonSlot::hover (bool on)
{
////Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->generaltexth->tcommands[4]; //View %s
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature)
{
temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
tlog2 << "Highlighted set to NULL"<<std::endl;
owner->highlighted = NULL;
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
}
else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == TOWNI_TYPE)
{
temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
}
else
{
temp = CGI->generaltexth->allTexts[481]; //Select %s
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
const CArmedInstance *highl = owner->highlighted->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->stacksCount() == 1 //it's only stack
&& owner->highlighted->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
}
else
{
temp = CGI->generaltexth->tcommands[6]; //Move %s
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11]; //Empty
}
}
GH.statusbar->print(temp);
}
else
{
GH.statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj()
{
return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
}
bool CGarrisonSlot::our()
{
return upg?(owner->owned[1]):(owner->owned[0]);
}
void CGarrisonSlot::clickRight(tribool down, bool previousState)
{
if(down && creature)
{
GH.pushInt(createCreWindow(myStack, 2));
}
}
void CGarrisonSlot::clickLeft(tribool down, bool previousState)
{
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this) //view info
{
UpgradeInfo pom;
LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
boost::function<void()> upgr = NULL;
boost::function<void()> dism = NULL;
if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
owner->highlighted = NULL;
owner->splitting = false;
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(true);
redraw();
refr = true;
CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
GH.pushInt(creWindow);
}
else
{
// Only allow certain moves if troops aren't removable or not ours.
if ( ( owner->highlighted->our()//our creature is selected
|| owner->highlighted->creature == creature )//or we are rebalancing army
&& ( owner->removableUnits
|| (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
|| (upg == 1 && owner->highlighted->upg == 1 ) ) )
{
//we want to split
if((owner->splitting || LOCPLINT->shiftPressed())
&& (!creature
|| (creature == owner->highlighted->creature)))
{
owner->p2 = ID; //store the second stack pos
owner->pb = upg;//store the second stack owner (up or down army)
owner->splitting = false;
int totalAmount = owner->highlighted->count;
if(creature)
totalAmount += count;
int last = -1;
if(upg != owner->highlighted->upg) //not splitting within same army
{
if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
&& owner->highlighted->getObj()->needsLastStack() )
{
last = 0;
}
if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
&& owner->highlighted->creature == creature
&& getObj()->needsLastStack() )
{
last += 2;
}
}
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
GH.pushInt(spw);
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
ID,owner->highlighted->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
owner->highlighted->ID,ID);
}
}
else // Highlight
{
if(creature)
owner->highlighted = this;
redraw();
refr = true;
}
}
}
else //highlight
{
if(creature)
{
owner->highlighted = this;
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(false);
}
redraw();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
{
if(!active) active=true;
else return;
activateLClick();
activateRClick();
activateHover();
}
void CGarrisonSlot::deactivate()
{
if(active) active=false;
else return;
deactivateLClick();
deactivateRClick();
deactivateHover();
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
{
//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
active = false;
upg = Upg;
ID = IID;
myStack = Creature;
creature = Creature ? Creature->type : NULL;
count = Creature ? Creature->count : 0;
pos.x += x;
pos.y += y;
if(Owner->smallIcons)
{
pos.w = 32;
pos.h = 32;
}
else
{
pos.w = 58;
pos.h = 64;
}
owner = Owner;
}
CGarrisonSlot::~CGarrisonSlot()
{
if(active)
deactivate();
}
void CGarrisonSlot::showAll(SDL_Surface * to)
{
std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
if(creature)
{
char buf[15];
SDL_itoa(count,buf,10);
blitAt(imgs[creature->idNumber],pos,to);
printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
if((owner->highlighted==this)
|| (owner->splitting && owner->highlighted->creature == creature))
{
blitAt(imgs[-1],pos,to);
}
}
else//empty slot
{
if(owner->splitting && owner->highlighted->our())
blitAt(imgs[-1],pos,to);
}
}
CGarrisonInt::~CGarrisonInt()
{/*
for(size_t i = 0; i<splitButtons.size(); i++)
delete splitButtons[i];*/
}
void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
{
addChild(button);
button->recActions = defActions;
splitButtons.push_back(button);
}
void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
{
ret.resize(7);
for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
{
ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
}
for(int i=0; i<ret.size(); i++)
if(!ret[i])
ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
if (twoRows)
for (int i=4; i<ret.size(); i++)
{
ret[i]->pos.x -= 126;
ret[i]->pos.y += 37;
};
}
void CGarrisonInt::createSlots()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int h, w; //height and width of slot
if(smallIcons)
{
h = w = 32;
}
else
{
h = 64;
w = 58;
}
if(armedObjs[0])
createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
if(armedObjs[1])
createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
}
void CGarrisonInt::deleteSlots()
{
for (int i=0; i<slotsUp.size(); i++)
delChildNUll(slotsUp[i]);
for (int i=0; i<slotsDown.size(); i++)
delChildNUll(slotsDown[i]);
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
highlighted = NULL;
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->block(true);
bool wasActive = active;
if(active)
{
deactivate();
}
deleteSlots();
createSlots();
if(wasActive)
{
activate();
showAll(screen2);
}
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
redraw();
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
SDL_Surface *pomsur, const Point& SurOffset,
const CArmedInstance *s1, const CArmedInstance *s2,
bool _removableUnits, bool smallImgs, bool _twoRows )
: interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
{
setArmy(s1, false);
setArmy(s2, true);
pos.x += x;
pos.y += y;
createSlots();
}
void CGarrisonInt::activate()
{
for(size_t i = 0; i<splitButtons.size(); i++)
if( (splitButtons[i]->isBlocked()) != !highlighted)
splitButtons[i]->block(!highlighted);
CIntObject::activate();
}
void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
{
owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
armedObjs[bottomGarrison] = army;
}
CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
ID = -1;
for(int i=0;i<Buttons.size();i++)
{
AdventureMapButton *button = new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
button->borderColor = Colors::MetallicGold;
button->borderEnabled = true;
button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
if(!text->slider)
{
text->pos.w = text->maxW;
text->pos.h = text->maxH;
}
text->redrawParentOnScrolling = true;
if(buttons.size())
{
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
}
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 0xff;
addChild(comps[i]);
comps[i]->recActions &= ~(SHOWALL | UPDATE);
components.push_back(comps[i]);
}
setDelComps(delComps);
CMessage::drawIWindow(this,Text,player);
}
CInfoWindow::CInfoWindow()
{
ID = -1;
setDelComps(false);
text = NULL;
}
void CInfoWindow::close()
{
GH.popIntTotally(this);
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
}
CInfoWindow::~CInfoWindow()
{
if(!delComps)
{
for (int i=0;i<components.size();i++)
removeChild(components[i]);
}
}
void CInfoWindow::showAll( SDL_Surface * to )
{
CSimpleWindow::show(to);
CIntObject::showAll(to);
}
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
for(int i=0;i<onYes.funcs.size();i++)
temp->buttons[0]->callback += onYes.funcs[i];
for(int i=0;i<onNo.funcs.size();i++)
temp->buttons[1]->callback += onNo.funcs[i];
GH.pushInt(temp);
}
CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
{
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
return ret;
}
void CInfoWindow::setDelComps(bool DelComps)
{
delComps = DelComps;
BOOST_FOREACH(SComponent *comp, components)
{
if(delComps)
comp->recActions |= DISPOSE;
else
comp->recActions &= ~DISPOSE;
}
}
void CRClickPopup::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CRClickPopup::activate()
{
activateRClick();
}
void CRClickPopup::deactivate()
{
deactivateRClick();
}
void CRClickPopup::close()
{
GH.popIntTotally(this);
}
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
{
int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
temp->center(Point(GH.current->motion)); //center on mouse
temp->fitToScreen(10);
CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
GH.pushInt(rcpi);
}
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
{
SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
if(iWin)
GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
else
CRClickPopup::createAndPush(obj->getHoverText());
}
CRClickPopup::CRClickPopup()
{
}
CRClickPopup::~CRClickPopup()
{
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
init(x, y);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
: free(Free),bitmap(Bitmap)
{
switch(alignment)
{
case BOTTOMRIGHT:
init(p.x - Bitmap->w, p.y - Bitmap->h);
break;
case CENTER:
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
break;
case TOPLEFT:
init(p.x, p.y);
break;
default:
assert(0); //not implemented
}
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
CCS->curh->hide();
free=Free;
bitmap=Bitmap;
if(bitmap)
{
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
GH.popIntTotally(this);
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CInfoPopup::~CInfoPopup()
{
CCS->curh->show();
}
void CInfoPopup::init(int x, int y)
{
CCS->curh->hide();
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
// Put the window back on screen if necessary
amax(pos.x, 0);
amax(pos.y, 0);
amin(pos.x, conf.cc.resx - bitmap->w);
amin(pos.y, conf.cc.resy - bitmap->h);
}
void SComponent::init(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
{
case artifact:
description = CGI->arth->artifacts[Subtype]->Description();
subtitle = CGI->arth->artifacts[Subtype]->Name();
break;
case primskill:
oss << std::showpos << Val << " ";
if(Subtype < 4)
{
description = CGI->generaltexth->arraytxt[2+Subtype];
oss << CGI->generaltexth->primarySkillNames[Subtype];
}
else if(Subtype == 5) //spell points
{
description = CGI->generaltexth->allTexts[149];
oss << CGI->generaltexth->allTexts[387];
}
else
{
tlog1 << "Wrong subtype=" << Subtype << std::endl;
}
subtitle = oss.str();
break;
case building:
description = CGI->buildh->buildings[Subtype][Val]->Description();
subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
break;
case secskill44: case secskill:
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
break;
case morale:
description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
break;
case luck:
description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
break;
case resource:
description = CGI->generaltexth->allTexts[242];
oss << Val;
subtitle = oss.str();
break;
case spell:
description = CGI->spellh->spells[Subtype]->descriptions[Val];
subtitle = CGI->spellh->spells[Subtype]->name;
break;
case creature:
subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
if(Subtype && Val==1)
{
subtitle = CGI->generaltexth->allTexts[442];
}
else
{
subtitle = oss.str();
}
break;
case hero:
subtitle = description = CGI->heroh->heroes[Subtype]->name;
break;
case flag:
subtitle = CGI->generaltexth->capColors[Subtype];
break;
}
img = NULL;
free = false;
type = Type;
subtype = Subtype;
val = Val;
SDL_Surface * temp = this->getImg();
if(!temp)
{
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
return;
}
pos.w = temp->w;
pos.h = temp->h;
}
SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
{
init(Type,Subtype,Val);
}
SComponent::SComponent(const Component &c)
{
if(c.id==5)
init(experience,c.subtype,c.val);
else if(c.id == Component::SPELL)
init(spell,c.subtype,c.val);
else
init((Etype)c.id,c.subtype,c.val);
if(c.id==2 && c.when==-1)
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
}
SComponent::SComponent()
{
img = NULL;
}
SComponent::~SComponent()
{
if (free && img)
SDL_FreeSurface(img);
}
SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
{
if (img)
tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
CDefEssential * def = CDefHandler::giveDefEss(defname);
free = true;
img = def->ourImages[imagepos].bitmap;
img->refcount++;//to preserve surface whed def is deleted
delete def;
return img;
}
void SComponent::show(SDL_Surface * to)
{
blitAt(getImg(),pos.x,pos.y,to);
}
SDL_Surface * SComponent::getImg()
{
if (img)
return img;
switch (type)
{
case artifact:
return graphics->artDefs->ourImages[subtype].bitmap;
case primskill:
return graphics->pskillsb->ourImages[subtype].bitmap;
case secskill44:
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
case secskill:
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
case resource:
return graphics->resources->ourImages[subtype].bitmap;
case experience:
return graphics->pskillsb->ourImages[4].bitmap;
case morale:
return graphics->morale82->ourImages[val+3].bitmap;
case luck:
return graphics->luck82->ourImages[val+3].bitmap;
case spell:
return graphics->spellscr->ourImages[subtype].bitmap;
case building:
return setSurface(graphics->buildingPics[subtype],val);
case creature:
return graphics->bigImgs[subtype];
case hero:
return graphics->portraitLarge[subtype];
case flag:
return graphics->flags->ourImages[subtype].bitmap;
}
return NULL;
}
void SComponent::clickRight(tribool down, bool previousState)
{
if(description.size())
adventureInt->handleRightClick(description,down);
}
void SComponent::activate()
{
activateRClick();
}
void SComponent::deactivate()
{
deactivateRClick();
}
void CSelectableComponent::clickLeft(tribool down, bool previousState)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init()
{
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
:SComponent(c),onSelect(OnSelect)
{
init();
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
:SComponent(Type,Sub,Val),onSelect(OnSelect)
{
init();
}
CSelectableComponent::~CSelectableComponent()
{
}
void CSelectableComponent::activate()
{
activateKeys();
SComponent::activate();
activateLClick();
}
void CSelectableComponent::deactivate()
{
deactivateKeys();
SComponent::deactivate();
deactivateLClick();
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
selected = on;
return;
}
else
{
return;
}
}
void CSelectableComponent::show(SDL_Surface * to)
{
blitAt(getImg(),pos.x,pos.y,to);
if(selected)
{
CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
}
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
}
void CSimpleWindow::show(SDL_Surface * to)
{
if(bitmap)
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=NULL;
}
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
ID = askID;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!i && askID >= 0)
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
text->redrawParentOnScrolling = true;
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 255;
addChild(comps[i]);
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this, Text, player);
BOOST_FOREACH(SComponent *c, components)
c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
}
void CSelWindow::madeChoice()
{
if(ID < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=BitmapHandler::loadBitmap(name);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x += x;
pos.y += y;
if(maxw >= 0)
pos.w = std::min(bg->w,maxw);
else
pos.w=bg->w;
pos.h=bg->h;
middlex=(pos.w/2)+pos.x;
middley=(bg->h/2)+pos.y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
{
current="";
redraw();
}
}
void CStatusBar::print(const std::string & text)
{
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
{
current=text;
redraw();
}
}
void CStatusBar::show(SDL_Surface * to)
{
SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
}
std::string CStatusBar::getCurrent()
{
return current;
}
void CList::activate()
{
activateLClick();
activateRClick();
activateHover();
activateKeys();
activateMouseMove();
};
void CList::deactivate()
{
deactivateLClick();
deactivateRClick();
deactivateHover();
deactivateKeys();
deactivateMouseMove();
};
void CList::clickLeft(tribool down, bool previousState)
{
};
CList::CList(int Size)
:SIZE(Size)
{
}
void CList::fixPos()
{
if(selected < 0) //no selection, do nothing
return;
if(selected < from) //scroll up
from = selected;
else if(from + SIZE <= selected)
from = selected - SIZE + 1;
amin(from, size() - SIZE);
amax(from, 0);
draw(screen);
}
CHeroList::CHeroList(int Size)
:CList(Size)
{
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
//32px per hero
posmobx = pos.x+1;
posmoby = pos.y+arrup->height+1;
posporx = pos.x+mobile->width+2;
pospory = pos.y+arrup->height;
posmanx = pos.x+1+50+mobile->width;
posmany = pos.y+arrup->height+1;
from = 0;
selected = -1;
pressed = indeterminate;
}
void CHeroList::init()
{
int w = pos.w+1, h = pos.h+4;
bg = CSDL_Ext::newSurface(w,h,screen);
Rect srcRect = genRect(w, h, pos.x, pos.y);
Rect dstRect = genRect(w, h, 0, 0);
CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
}
void CHeroList::genList()
{
//int howMany = LOCPLINT->cb->howManyHeroes();
//for (int i=0;i<howMany;i++)
//{
// const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
// if(!h->inTownGarrison)
// items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
//}
}
void CHeroList::select(int which)
{
if (which<0)
{
selected = which;
adventureInt->selection = NULL;
adventureInt->terrain.currentPath = NULL;
draw(screen);
adventureInt->infoBar.showAll(screen);
}
if (which>=LOCPLINT->wanderingHeroes.size())
return;
selected = which;
adventureInt->select(LOCPLINT->wanderingHeroes[which]);
fixPos();
draw(screen);
}
void CHeroList::clickLeft(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
}
return;
}
/***************************HEROES*****************************************/
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screen);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw(screen);
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if (from>0)
adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
else
adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
else
adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
{
adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
{
adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
{
adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
}
else
{
//if not buttons then heroes
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
{
return;
} //show popup
CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
}
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CHeroList::updateHList(const CGHeroInstance *toRemove)
{
if(toRemove) //remove specific hero
LOCPLINT->wanderingHeroes -= toRemove;
else
LOCPLINT->recreateHeroTownList();
if(selected >= LOCPLINT->wanderingHeroes.size())
select(LOCPLINT->wanderingHeroes.size()-1);
if(toRemove)
{
if(LOCPLINT->wanderingHeroes.size() == 0)
adventureInt->townList.select(0);
else
select(selected);
}
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = -1;
for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
ser = i;
ser -= from;
if(ser<0 || ser >= SIZE) return;
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=LOCPLINT->wanderingHeroes.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
blitAt(empty,posporx,pospory+i*32,to);
continue;
}
const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
int pom = cur->movement / 100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
pom = cur->mana / 5;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
blitAt(temp,posporx,pospory+i*32,to);
if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32,to);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
int CHeroList::getPosOfHero(const CGHeroInstance* h)
{
return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
}
void CHeroList::show( SDL_Surface * to )
{
}
void CHeroList::showAll( SDL_Surface * to )
{
draw(to);
}
int CHeroList::size()
{
return LOCPLINT->wanderingHeroes.size();
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
:CList(Size)
{
arrup = CDefHandler::giveDef(arrupg);
arrdo = CDefHandler::giveDef(arrdog);
pos.x += x;
pos.y += y;
pos.w = std::max(arrdo->width, arrup->width);
pos.h = arrdo->height + arrup->height + Size*32;
arrupp.x=pos.x;
arrupp.y=pos.y;
arrupp.w=arrup->width;
arrupp.h=arrup->height;
arrdop.x=pos.x;
arrdop.y=pos.y+arrup->height+32*SIZE;
arrdop.w=arrdo->width;
arrdop.h=arrdo->height;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
selected = -1;
}
void CTownList::genList()
{
// LOCPLINT->towns.clear();
// int howMany = LOCPLINT->cb->howManyTowns();
// for (int i=0;i<howMany;i++)
// {
// LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
// }
}
void CTownList::select(int which)
{
if (which>=LOCPLINT->towns.size())
return;
selected = which;
fixPos();
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if (from>0)
GH.statusbar->print(CGI->generaltexth->zelp[306].first);
else
GH.statusbar->clear();
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if ((LOCPLINT->towns.size()-from) > SIZE)
GH.statusbar->print(CGI->generaltexth->zelp[307].first);
else
GH.statusbar->clear();
return;
}
//if not buttons then towns
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
{
GH.statusbar->clear();
return;
};
std::string temp = CGI->generaltexth->tcommands[4];
boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
GH.statusbar->print(temp);
}
void CTownList::clickLeft(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if(LOCPLINT->towns.size()-from > SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = false;
}
return;
}
/***************************TOWNS*****************************************/
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if(GH.topInt() == adventureInt
&& (ny+from)==selected
&& adventureInt->selection->ID == TOWNI_TYPE
)
LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screenBuf);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<LOCPLINT->towns.size()-5)
// from=LOCPLINT->towns.size()-5;
draw(screenBuf);
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
{
adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
{
adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
}
//if not buttons then towns
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
{
return;
}
//show popup
CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CTownList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=LOCPLINT->towns.size())
{
blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
continue;
}
blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
{
blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (LOCPLINT->towns.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
void CTownList::show( SDL_Surface * to )
{
}
void CTownList::showAll( SDL_Surface * to )
{
draw(to);
}
int CTownList::size()
{
return LOCPLINT->towns.size();
}
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.x+=x;
pos.y+=y;
if(Big)
bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
else
bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
bg->needRefresh = true;
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
anim->startPreview();
}
CCreaturePic::~CCreaturePic()
{
}
void CRecruitmentWindow::close()
{
GH.popIntTotally(this);
}
void CRecruitmentWindow::Max()
{
slider->moveToMax();
}
void CRecruitmentWindow::Buy()
{
int crid = creatures[which].ID,
dstslot = dst-> getSlotFor(crid);
if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
{
std::string txt;
if(dst->ID == HEROI_TYPE)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
recruit(crid, slider->value);
if(level >= 0)
close();
else
slider->moveTo(0);
}
void CRecruitmentWindow::Cancel()
{
close();
}
void CRecruitmentWindow::sliderMoved(int to)
{
buy->block(!to);
redraw();
}
void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
{
for(int i=0;i<creatures.size();i++)
{
Rect creaPos = Rect(creatures[i].pos) + pos;
if(isItIn(&creaPos, GH.current->motion.x, GH.current->motion.y))
{
which = i;
int newAmount = std::min(amounts[i],creatures[i].amount);
slider->setAmount(newAmount);
max->block(!newAmount);
if(slider->value > newAmount)
slider->moveTo(newAmount);
else
slider->moveTo(slider->value);
redraw();
break;
}
}
}
void CRecruitmentWindow::clickRight(tribool down, bool previousState)
{
if(down)
{
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
{
CIntObject *popup = createCreWindow(creatures[i].ID, 0, 0);
GH.pushInt(popup);
break;
}
curx += TOTAL_CREATURE_WIDTH;
}
}
}
void CRecruitmentWindow::showAll( SDL_Surface * to )
{
CIntObject::showAll(to);
char pom[15];
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
printAtMiddleLoc(pom,205,253,FONT_SMALL,zwykly,to);
SDL_itoa(slider->value,pom,10); //recruit
printAtMiddleLoc(pom,279,253,FONT_SMALL,zwykly,to);
printAtMiddleLoc(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,243,32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
int curx = 122-creatures[which].res.size()*24;
for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
{
blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,243,to);
blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,243,to);
SDL_itoa(creatures[which].res[i].second,pom,10);
printAtMiddleLoc(pom,curx+15,287,FONT_SMALL,zwykly,to);
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
printAtMiddleLoc(pom,curx+15+258,287,FONT_SMALL,zwykly,to);
curx+=32+16;//size of bitmap + distance between them
}
for(int j=0;j<creatures.size();j++)
{
if(which==j)
drawBorderLoc(to,creatures[j].pos,int3(255,0,0));
else
drawBorderLoc(to,creatures[j].pos,int3(239,215,123));
}
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
:recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
{
used = LCLICK | RCLICK;
OBJ_CONSTRUCTION_CAPTURING_ALL;
which = 0;
bitmap = new CPicture("TPRCRT.bmp");
bitmap->colorizeAndConvert(LOCPLINT->playerID);
bitmap->center();
pos = (bitmap->pos += Point(0, y_offset));
bar = new CGStatusBar(8, 370, "APHLFTRT.bmp", 471);
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),134,313,"IRCBTNS.DEF",SDLK_m);
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
slider = new CSlider(176,279,135,0,0,0,0,true);
slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
initCres();
printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,*bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,*bitmap); //available t
printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,*bitmap); //recruit t
printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,*bitmap); //total cost t
drawBorder(*bitmap,172,222,67,42,int3(239,215,123));
drawBorder(*bitmap,246,222,67,42,int3(239,215,123));
drawBorder(*bitmap,64,222,99,76,int3(239,215,123));
drawBorder(*bitmap,322,222,99,76,int3(239,215,123));
drawBorder(*bitmap,133,312,66,34,int3(173,142,66));
drawBorder(*bitmap,211,312,66,34,int3(173,142,66));
drawBorder(*bitmap,289,312,66,34,int3(173,142,66));
//border for creatures
int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pos.x = curx-1;
creatures[i].pos.y = 65 - 1;
creatures[i].pos.w = 100 + 2;
creatures[i].pos.h = 130 + 2;
// if(which==i)
// drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
// else
// drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
creatures[i].pic = new CCreaturePic(curx, 65, CGI->creh->creatures[creatures[i].ID]);
curx += TOTAL_CREATURE_WIDTH;
}
if(!creatures[0].amount || !amounts[0])
{
max->block(true);
slider->block(true);
}
buy->block(true);
}
CRecruitmentWindow::~CRecruitmentWindow()
{
}
void CRecruitmentWindow::initCres()
{
creatures.clear();
amounts.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
if(level >= 0 && i != level)
continue;
for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
{
creatures.resize(creatures.size()+1);
creinfo &cur = creatures.back();
cur.amount = dwelling->creatures[i].first;
cur.ID = dwelling->creatures[i].second[j];
const CCreature * cre= CGI->creh->creatures[cur.ID];
for(int k=0; k<cre->cost.size(); k++)
if(cre->cost[k])
cur.res.push_back(std::make_pair(k,cre->cost[k]));
amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
}
}
slider->setAmount(std::min(amounts[which],creatures[which].amount));
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
{
last = Last;
which = 1;
c=cid;
slider = NULL;
gar = Owner;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
int sliderPositions = max - (last>=0) - (last==2);
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
a1 = max-val;
a2 = val;
animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow() //d-tor
{
SDL_FreeSurface(bitmap);
delete ok;
delete cancel;
delete slider;
delete animLeft;
delete animRight;
}
void CSplitWindow::activate()
{
activateLClick();
activateKeys();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
deactivateLClick();
deactivateKeys();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
GH.popIntTotally(this);
}
void CSplitWindow::sliderMoved(int to)
{
int all = a1+a2;
a2 = to + (last==1 || last==2);
if(slider)
a1 = all - a2;
}
void CSplitWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
ok->showAll(to);
cancel->showAll(to);
slider->showAll(to);
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
animLeft->show(to);
animRight->show(to);
}
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
{
SDLKey k = key.keysym.sym;
if (isNumKey(k)) //convert numpad number to normal digit
k = numToDigit(k);
if(key.state != SDL_PRESSED)
return;
int &cur = (which ? a2 : a1),
&sec = (which ? a1 : a2),
ncur = cur;
if (k == SDLK_BACKSPACE)
{
ncur /= 10;
}
else if(k == SDLK_TAB)
{
which = !which;
}
else if (k == SDLK_LEFT)
{
ncur--;
}
else if (k == SDLK_RIGHT)
{
ncur++;
}
else
{
int number = k - SDLK_0;
if (number < 0 || number > 9) //not a number pressed
{
return;
}
ncur = cur*10 + number;
}
int delta = ncur - cur;
if(delta > sec)
{
cur += sec;
sec = 0;
}
slider->moveTo(which ? ncur : a1+a2-ncur);
}
void CSplitWindow::clickLeft(tribool down, bool previousState)
{
if(down)
{
Point click(GH.current->motion.x,GH.current->motion.y);
click = click - pos.topLeft();
if(Rect(19,216,105,40).isIn(click)) //left picture
which = 0;
else if(Rect(175,216,105,40).isIn(click)) //right picture
which = 1;
}
}
void CCreInfoWindow::show(SDL_Surface * to)
{
blitAt(*bitmap,pos.x,pos.y,to);
anim->show(to);
if(count.size())
printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
if(upgrade)
upgrade->showAll(to);
if(dismiss)
dismiss->showAll(to);
if(ok)
ok->showAll(to);
}
CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
//print abilities text - if r-click popup
if(type)
{
if(Upg && ui)
{
TResources upgradeCost = ui->cost[0] * st.count;
for(TResources::nziterator i(upgradeCost); i.valid(); i++)
{
BLOCK_CAPTURING;
upgResCost.push_back(new SComponent(SComponent::resource, i->resType, i->resVal));
}
if(LOCPLINT->cb->getResourceAmount().canAfford(upgradeCost))
{
CFunctionList<void()> fs;
fs += Upg;
fs += boost::bind(&CCreInfoWindow::close,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, true);
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
}
else
{
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
upgrade->callback.funcs.clear();
upgrade->setOffset(2);
}
}
if(Dsm)
{
CFunctionList<void()> fs[2];
//on dismiss confirmed
fs[0] += Dsm; //dismiss
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],true);
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
}
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
}
}
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
: type(Type), dismiss(0), upgrade(0), ok(0)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
const CCreature *cre = CGI->creh->creatures[Cid];
init(cre, NULL, NULL, creatureCount);
}
CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
: type(Type), dismiss(0), upgrade(0), ok(0)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
init(st.getCreature(), &st, st.getMyHero(), st.count);
}
void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
{
printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
std::string hlp;
if(range && baseVal != val)
hlp = boost::str(boost::format("%d - %d") % baseVal % val);
else if(baseVal != val && val>=0)
hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
else
hlp = boost::lexical_cast<std::string>(baseVal);
printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
}
//void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
{
c = cre;
if(!stackNode) stackNode = c;
bitmap = new CPicture("CRSTKPU.bmp");
bitmap->colorizeAndConvert(LOCPLINT->playerID);
pos = bitmap->center();
anim = new CCreaturePic(21, 48, c);
count = boost::lexical_cast<std::string>(creatureCount);
printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
//if(c->shots)
// printLine(2, CGI->generaltexth->allTexts[198], c->shots);
if(stackNode->valOfBonuses(Bonus::SHOTS))
printLine(2, CGI->generaltexth->allTexts[198], stackNode->valOfBonuses(Bonus::SHOTS));
//TODO
int dmgMultiply = 1;
if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
dmgMultiply += heroOwner->Attack();
printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
//setting morale
morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
morale->set(stackNode);
//setting luck
luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
luck->set(stackNode);
//luck and morale
int luck = 3, morale = 3;
if(stackNode)
{
//add modifiers
luck += stackNode->LuckVal();
morale += stackNode->MoraleVal();
}
blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
if(!type)
{
printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
}
//if we are displying window fo r stack in battle, there are several more things that we need to display
if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
{
//spell effects
int printed=0; //how many effect pics have been printed
std::vector<si32> spells = battleStack->activeSpells();
BOOST_FOREACH(si32 effect, spells)
{
blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
++printed;
if(printed >= 3) //we can fit only 3 effects
break;
}
//print current health
printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
}
}
CCreInfoWindow::~CCreInfoWindow()
{
for(int i=0; i<upgResCost.size();i++)
delete upgResCost[i];
}
void CCreInfoWindow::activate()
{
CIntObject::activate();
if(!type)
activateRClick();
}
void CCreInfoWindow::close()
{
GH.popIntTotally(this);
}
void CCreInfoWindow::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CCreInfoWindow::dismissF()
{
dsm();
close();
}
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
if(!type)
deactivateRClick();
CIntObject::deactivate();
}
void CLevelWindow::close()
{
for(int i=0;i<comps.size();i++)
{
if(comps[i]->selected)
{
cb(i);
break;
}
}
GH.popIntTotally(this);
LOCPLINT->showingDialog->setn(false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
LOCPLINT->showingDialog->setn(true);
heroPortrait = hero->portrait;
cb = callback;
for(int i=0;i<skills.size();i++)
{
comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps.back()->assignedKeys.insert(SDLK_1 + i);
}
SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
//draw window
char buf[100], buf2[100];
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
sprintf(buf,buf2,hero->name.c_str());
printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
const Font *f = graphics->fonts[FONT_MEDIUM];
std::string text = CGI->generaltexth->allTexts[4];
int fontWidth = f->getWidth(text.c_str())/2;
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
for(int i=0;i<comps.size();i++)
{
comps[i]->pos.x = curx+pos.x;
comps[i]->pos.y = 326+pos.y;
if( i < (comps.size()-1) )
{
curx += 44+21; //skill width + margin to "or"
printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
curx += fontWidth+15;
}
}
if(comps.size())
{
comps[0]->select(true);
}
}
void CLevelWindow::selectionChanged(unsigned to)
{
if(ok->isBlocked())
ok->block(false);
for(int i=0;i<comps.size();i++)
if(i==to)
comps[i]->select(true);
else
comps[i]->select(false);
}
CLevelWindow::~CLevelWindow()
{
delete ok;
for(int i=0;i<comps.size();i++)
delete comps[i];
SDL_FreeSurface(bitmap);
}
void CLevelWindow::activate()
{
ok->activate();
for(int i=0;i<comps.size();i++)
comps[i]->activate();
}
void CLevelWindow::deactivate()
{
ok->deactivate();
for(int i=0;i<comps.size();i++)
comps[i]->deactivate();
}
void CLevelWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
ok->showAll(to);
for(int i=0;i<comps.size();i++)
comps[i]->show(to);
}
void CMinorResDataBar::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
char buf[30];
for (int i=0;i<7;i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
}
std::vector<std::string> temp;
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
CGI->generaltexth->allTexts[62]
+": %s, "
+ CGI->generaltexth->allTexts[63]
+ ": %s, "
+ CGI->generaltexth->allTexts[64]
+ ": %s",temp)
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
}
void CMinorResDataBar::showAll(SDL_Surface * to)
{
show(to);
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
boost::function<void(int)> Callback, int initState)
:title(_title), descr(_descr),items(_items),selected(initState)
{
init = false;
OBJ_CONSTRUCTION_CAPTURING_ALL;
defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
used = LCLICK | KEYBOARD;
onSelect = Callback;
length = 9;
pos.x = (screen->w-306)/2;
pos.y = (screen->h-468)/2;
bg = new CPicture("TPGATE.pcx");//x=0, y=0
bg->colorizeAndConvert(LOCPLINT->playerID);
slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
titleImage = titlePic;
titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
for (int i=0; i<length; i++)
areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
init = true;
}
CObjectListWindow::~CObjectListWindow()
{
delete titleImage;
}
void CObjectListWindow::elementSelected()
{
boost::function<void(int)> toCall = onSelect;//save
int where = items[selected]; //required variables
GH.popIntTotally(this);//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::moveList(int which)
{
if (init)//TODO: is there a way to disable running this when CSlider is created?
showAll(screen2);
}
void CObjectListWindow::clickLeft(tribool down, bool previousState)
{
if (previousState && (!down))
{
for (int i=0; i<areas.size(); i++)
if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
{//check all areas to find element which was clicked
selected = i+slider->value;
showAll(screen2);
return;
}
}
}
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED) return;
int sel = selected;
switch(key.keysym.sym)
{
case SDLK_UP:
sel -=1;
break;
case SDLK_DOWN:
sel +=1;
break;
case SDLK_PAGEUP:
sel -=length;
break;
case SDLK_PAGEDOWN:
sel +=length;
break;
case SDLK_HOME:
sel = 0;
break;
case SDLK_END:
sel = slider->amount;
break;
default:
return;
}
if (sel<-1)//nothing was selected & list was moved up
return;
if (sel<0)//start of list reached
sel = 0;
if ( sel >= slider->amount )//end of list reached
sel = slider->amount-1;
if ( sel >= items.size() )
sel = items.size()-1;
if ( sel < slider->value )//need to move list up
slider->moveTo(sel);
else
if ( sel >= slider->value+length )//move to bottom
slider->moveTo(sel-length+1);
selected = sel;
showAll(screen2);
}
void CObjectListWindow::show(SDL_Surface * to)
{
}
void CObjectListWindow::showAll(SDL_Surface * to)
{
ok->block((selected<0)?2:0);
CIntObject::showAll(to);
CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
titleImage->showAll(to);
if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
{
SDL_Rect a = areas[selected-slider->value];
CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
}
int position = slider->value;
for ( int i = 0; i<9 && i<items.size()-position; i++)
CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
FONT_SMALL, zwykly, to);//print item names in list
}
CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
{
serial = Serial;
left = Left;
type = Type;
id = ID;
used = LCLICK | HOVER | RCLICK;
downSelection = false;
hlp = NULL;
}
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
{
Point posToBitmap;
Point posToSubCenter;
switch(type)
{
case RESOURCE:
posToBitmap = Point(19,9);
posToSubCenter = Point(36, 59);
break;
case CREATURE_PLACEHOLDER:
case CREATURE:
posToSubCenter = Point(29, 76);
if(downSelection)
posToSubCenter.y += 5;
break;
case PLAYER:
posToSubCenter = Point(31, 76);
break;
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
posToSubCenter = Point(19, 55);
if(downSelection)
posToSubCenter.y += 8;
break;
case ARTIFACT_TYPE:
posToSubCenter = Point(19, 58);
break;
}
if(SDL_Surface *hlp = getSurface())
blitAt(hlp, pos + posToBitmap, to);
printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
}
void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
{
CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
assert(mw);
if(down)
{
if(type == ARTIFACT_PLACEHOLDER)
{
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
{
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
}
else if(const CArtifactInstance *art = getArtInstance())
{
aw->arts->commonInfo->src.AOH = aw->arts;
aw->arts->commonInfo->src.art = art;
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
aw->arts->markPossibleSlots(art);
//aw->arts->commonInfo->dst.AOH = aw->arts;
CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
aw->arts->artifactsOnAltar.erase(art);
id = -1;
subtitle = "";
aw->deal->block(!aw->arts->artifactsOnAltar.size());
}
aw->calcTotalExp();
return;
}
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
{
switch(type)
{
case RESOURCE:
return graphics->resources32->ourImages[id].bitmap;
case PLAYER:
return graphics->flags->ourImages[id].bitmap;
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
case CREATURE:
return graphics->bigImgs[id];
default:
return NULL;
}
}
void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
{
Rect oldPos = pos;
std::string oldSub = subtitle;
downSelection = true;
pos = dstPos;
subtitle = customSub;
showAll(to);
downSelection = false;
pos = oldPos;
subtitle = oldSub;
}
void CTradeWindow::CTradeableItem::hover(bool on)
{
if(!on)
{
GH.statusbar->clear();
return;
}
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_PLACEHOLDER:
if(id < 0)
GH.statusbar->print(CGI->generaltexth->zelp[582].first);
else
GH.statusbar->print(CGI->arth->artifacts[id]->Name());
break;
}
}
void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
{
if(down)
{
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
if(id >= 0)
adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
break;
}
}
}
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
{
switch(type)
{
case PLAYER:
return CGI->generaltexth->capColors[id];
case RESOURCE:
return CGI->generaltexth->restypes[id];
case CREATURE:
if(number == 1)
return CGI->creh->creatures[id]->nameSing;
else
return CGI->creh->creatures[id]->namePl;
case ARTIFACT_TYPE:
case ARTIFACT_INSTANCE:
return CGI->arth->artifacts[id]->Name();
}
assert(0);
return "";
}
const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
{
switch(type)
{
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return (const CArtifactInstance *)hlp;
default:
return NULL;
}
}
void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
{
assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
hlp = art;
if(art)
id = art->artType->id;
else
id = -1;
}
CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
: market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
{
type |= BLOCK_ADV_HOTKEYS;
mode = Mode;
initTypes();
}
void CTradeWindow::initTypes()
{
switch(mode)
{
case RESOURCE_RESOURCE:
itemsType[1] = RESOURCE;
itemsType[0] = RESOURCE;
break;
case RESOURCE_PLAYER:
itemsType[1] = RESOURCE;
itemsType[0] = PLAYER;
break;
case CREATURE_RESOURCE:
itemsType[1] = CREATURE;
itemsType[0] = RESOURCE;
break;
case RESOURCE_ARTIFACT:
itemsType[1] = RESOURCE;
itemsType[0] = ARTIFACT_TYPE;
break;
case ARTIFACT_RESOURCE:
itemsType[1] = ARTIFACT_INSTANCE;
itemsType[0] = RESOURCE;
break;
case CREATURE_EXP:
itemsType[1] = CREATURE;
itemsType[0] = CREATURE_PLACEHOLDER;
break;
case ARTIFACT_EXP:
itemsType[1] = ARTIFACT_TYPE;
itemsType[0] = ARTIFACT_PLACEHOLDER;
break;
}
}
void CTradeWindow::initItems(bool Left)
{
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
{
int xOffset = 0, yOffset = 0;
if(mode == ARTIFACT_RESOURCE)
{
xOffset = -361;
yOffset = +46;
CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
hlp->recActions &= ~(UPDATE | SHOWALL);
hlp->pos += Rect(137, 469, 42, 42);
items[Left].push_back(hlp);
}
else //ARTIFACT_EXP
{
xOffset = -363;
yOffset = -12;
}
BLOCK_CAPTURING;
arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
arts->commonInfo = new CArtifactsOfHero::SCommonPart;
arts->commonInfo->participants.insert(arts);
arts->recActions = 255;
arts->setHero(hero);
arts->allowedAssembling = false;
addChild(arts);
artSets.push_back(arts);
if(mode == ARTIFACT_RESOURCE)
arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
return;
}
std::vector<int> *ids = getItemsIds(Left);
std::vector<Rect> pos;
int amount = -1;
getPositionsFor(pos, Left, itemsType[Left]);
if(Left || !ids)
amount = 7;
else
amount = ids->size();
if(ids)
amin(amount, ids->size());
for(int j=0; j<amount; j++)
{
int id = (ids && ids->size()>j) ? (*ids)[j] : j;
if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
continue;
CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
hlp->pos = pos[j] + hlp->pos;
items[Left].push_back(hlp);
}
initSubs(Left);
}
std::vector<int> *CTradeWindow::getItemsIds(bool Left)
{
std::vector<int> *ids = NULL;
if(mode == ARTIFACT_EXP)
return new std::vector<int>(22, -1);
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
ids = new std::vector<int>;
for(int i = 0; i < 7; i++)
{
if(const CCreature *c = hero->getCreature(i))
ids->push_back(c->idNumber);
else
ids->push_back(-1);
}
break;
}
}
else
{
switch(itemsType[0])
{
case PLAYER:
ids = new std::vector<int>;
for(int i = 0; i < PLAYER_LIMIT; i++)
if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
ids->push_back(i);
break;
case ARTIFACT_TYPE:
ids = new std::vector<int>(market->availableItemsIds(mode));
break;
}
}
return ids;
}
void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
{
if(mode == ARTIFACT_EXP && !Left)
{
//22 boxes, 5 in row, last row: two boxes centered
int h, w, x, y, dx, dy;
h = w = 44;
x = 317;
y = 53;
dx = 54;
dy = 70;
for (int i = 0; i < 4 ; i++)
for (int j = 0; j < 5 ; j++)
poss += Rect(x + dx*j, y + dy*i, w, h);
poss += Rect(x + dx*1.5, y + dy*4, w, h);
poss += Rect(x + dx*2.5, y + dy*4, w, h);
}
else
{
//seven boxes:
// X X X
// X X X
// X
int h, w, x, y, dx, dy;
int leftToRightOffset;
getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
genRect(h, w, x + dx, y + 2*dy);
if(!Left)
{
BOOST_FOREACH(Rect &r, poss)
r.x += leftToRightOffset;
}
}
}
void CTradeWindow::initSubs(bool Left)
{
BOOST_FOREACH(CTradeableItem *t, items[Left])
{
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
break;
case RESOURCE:
t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
break;
}
}
else //right side
{
if(itemsType[0] == PLAYER)
{
t->subtitle = CGI->generaltexth->capColors[t->id];
}
else if(hLeft)//artifact, creature
{
int h1, h2; //hlp variables for getting offer
market->getOffer(hLeft->id, t->id, h1, h2, mode);
if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
{
std::ostringstream oss;
oss << h2;
if(h1!=1)
oss << "/" << h1;
t->subtitle = oss.str();
}
else
t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
}
else
t->subtitle = "";
}
}
}
void CTradeWindow::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(hRight)
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
if(readyToTrade)
{
hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
}
}
void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
{
BOOST_FOREACH(CTradeableItem *t, toRemove)
removeItem(t);
}
void CTradeWindow::removeItem(CTradeableItem * t)
{
if(active)
t->deactivate();
items[t->left] -= t;
delChild(t);
if(hRight == t)
{
hRight = NULL;
selectionChanged(false);
}
}
void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
{
BOOST_FOREACH(CTradeableItem *t, items[1])
if(!hero->getStackCount(t->serial))
toRemove.insert(t);
}
void CTradeWindow::setMode(EMarketMode Mode)
{
const IMarket *m = market;
const CGHeroInstance *h = hero;
CTradeWindow *nwindow = NULL;
GH.popIntTotally(this);
switch(Mode)
{
case CREATURE_EXP:
case ARTIFACT_EXP:
nwindow = new CAltarWindow(m, h, Mode);
break;
default:
nwindow = new CMarketplaceWindow(m, h, Mode);
break;
}
GH.pushInt(nwindow);
}
void CTradeWindow::artifactSelected(CArtPlace *slot)
{
assert(mode == ARTIFACT_RESOURCE);
items[1][0]->setArtInstance(slot->ourArt);
if(slot->ourArt)
hLeft = items[1][0];
else
hLeft = NULL;
selectionChanged(true);
}
CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
: CTradeWindow(Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
madeTransaction = false;
std::string bgName;
bool sliderNeeded = true;
switch(Mode)
{
case RESOURCE_RESOURCE:
bgName = "TPMRKRES.bmp";
break;
case RESOURCE_PLAYER:
bgName = "TPMRKPTS.bmp";
break;
case CREATURE_RESOURCE:
bgName = "TPMRKCRS.bmp";
break;
case RESOURCE_ARTIFACT:
bgName = "TPMRKABS.bmp";
sliderNeeded = false;
break;
case ARTIFACT_RESOURCE:
bgName = "TPMRKASS.bmp";
sliderNeeded = false;
break;
}
bg = new CPicture(bgName);
bg->colorizeAndConvert(LOCPLINT->playerID);
pos = bg->center();
new CGStatusBar(302, 576);
if(market->o->ID == 7) //black market
{
printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
}
else if(market->o->ID == 99 || market->o->ID == 221) //trading post
{
printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
}
else if(mode == CREATURE_RESOURCE)
{
if(market->o->ID == TOWNI_TYPE)
printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
else
printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
}
else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
{
const std::string &title = market->o->ID == TOWNI_TYPE
? CGI->buildh->buildings[market->o->subID][17]->Name()
: market->o->getHoverText();
printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
}
else
{
printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
}
initItems(false);
initItems(true);
ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
deal->block(true);
//slider and buttons must be created after bg
if(sliderNeeded)
{
slider = new CSlider(231,490,137,0,0,0);
slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
max->block(true);
}
else
{
slider = NULL;
max = NULL;
deal->moveBy(Point(-30, 0));
}
Rect traderTextRect;
//left side
switch(Mode)
{
case RESOURCE_RESOURCE:
case RESOURCE_PLAYER:
case RESOURCE_ARTIFACT:
printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
break;
case CREATURE_RESOURCE:
printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
break;
case ARTIFACT_RESOURCE:
printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->name), 152, 57, FONT_SMALL, zwykly, *bg); //%s's Artifacts
break;
}
//right side
switch(Mode)
{
case RESOURCE_RESOURCE:
case CREATURE_RESOURCE:
case RESOURCE_ARTIFACT:
case ARTIFACT_RESOURCE:
printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
traderTextRect = Rect(316, 48, 260, 75);
break;
case RESOURCE_PLAYER:
printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
traderTextRect = Rect(28, 48, 260, 75);
break;
}
traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
int specialOffset = mode == ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
if(printButtonFor(RESOURCE_PLAYER))
new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
if(printButtonFor(RESOURCE_RESOURCE))
new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
if(printButtonFor(CREATURE_RESOURCE))
new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
if(printButtonFor(RESOURCE_ARTIFACT))
new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
if(printButtonFor(ARTIFACT_RESOURCE))
new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
updateTraderText();
}
CMarketplaceWindow::~CMarketplaceWindow()
{
hLeft = hRight = NULL;
for(int i=0;i<items[1].size();i++)
delChild(items[1][i]);
for(int i=0;i<items[0].size();i++)
delChild(items[0][i]);
items[1].clear();
items[0].clear();
delChild(bg);
bg = NULL;
}
void CMarketplaceWindow::setMax()
{
slider->moveToMax();
}
void CMarketplaceWindow::makeDeal()
{
int sliderValue = 0;
if(slider)
sliderValue = slider->value;
else
sliderValue = !deal->isBlocked(); //should always be 1
if(!sliderValue)
return;
int leftIdToSend = -1;
if(mode == CREATURE_RESOURCE)
leftIdToSend = hLeft->serial;
else if(mode == ARTIFACT_RESOURCE)
leftIdToSend = hLeft->getArtInstance()->id;
else
leftIdToSend = hLeft->id;
if(slider)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
madeTransaction = true;
hLeft = NULL;
hRight = NULL;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
redraw();
}
void CMarketplaceWindow::selectionChanged(bool side)
{
readyToTrade = hLeft && hRight;
if(mode == RESOURCE_RESOURCE)
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
if(mode == ARTIFACT_RESOURCE && !hLeft)
arts->unmarkSlots(false);
if(readyToTrade)
{
int soldItemId = hLeft->id;
market->getOffer(soldItemId, hRight->id, r1, r2, mode);
if(slider)
{
int newAmount = -1;
if(itemsType[1] == RESOURCE)
newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
else if(itemsType[1] == CREATURE)
newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
else
assert(0);
slider->setAmount(newAmount / r1);
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
{
deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
}
else
deal->block(false);
}
else
{
if(slider)
{
max->block(true);
slider->setAmount(0);
slider->moveTo(0);
}
deal->block(true);
}
if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
initSubs(false);
updateTraderText();
redraw();
}
bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
{
return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
}
void CMarketplaceWindow::garrisonChanged()
{
if(mode != CREATURE_RESOURCE)
return;
std::set<CTradeableItem *> toRemove;
getEmptySlots(toRemove);
removeItems(toRemove);
initSubs(true);
}
void CMarketplaceWindow::artifactsChanged(bool Left)
{
assert(!Left);
if(mode != RESOURCE_ARTIFACT)
return;
std::vector<int> available = market->availableItemsIds(mode);
std::set<CTradeableItem *> toRemove;
BOOST_FOREACH(CTradeableItem *t, items[0])
if(!vstd::contains(available, t->id))
toRemove.insert(t);
removeItems(toRemove);
redraw();
}
std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
case CREATURE:
{
int val = slider
? slider->value * r1
: (((deal->isBlocked())) ? 0 : r1);
return boost::lexical_cast<std::string>(val);
}
case ARTIFACT_INSTANCE:
return ((deal->isBlocked()) ? "0" : "1");
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(slider)
return boost::lexical_cast<std::string>( slider->value * r2 );
else
return boost::lexical_cast<std::string>(r2);
case ARTIFACT_TYPE:
return ((deal->isBlocked()) ? "0" : "1");
case PLAYER:
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
}
}
return "???";
}
Point CMarketplaceWindow::selectionOffset(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
return Point(122, 446);
case CREATURE:
return Point(128, 450);
case ARTIFACT_INSTANCE:
return Point(134, 466);
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(mode == ARTIFACT_RESOURCE)
return Point(410, 469);
else
return Point(410, 446);
case ARTIFACT_TYPE:
return Point(425, 447);
case PLAYER:
return Point(417, 451);
}
}
assert(0);
return Point(0,0);
}
void CMarketplaceWindow::resourceChanged(int type, int val)
{
initSubs(true);
}
void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
switch(type)
{
case RESOURCE:
dx = 82;
dy = 79;
x = 39;
y = 180;
h = 66;
w = 74;
break;
case PLAYER:
dx = 83;
dy = 118;
h = 64;
w = 58;
x = 44;
y = 83;
assert(Right);
break;
case CREATURE://45,123
x = 45;
y = 123;
w = 58;
h = 64;
dx = 83;
dy = 98;
assert(!Right);
break;
case ARTIFACT_TYPE://45,123
x = 340-289;
y = 180;
w = 44;
h = 44;
dx = 83;
dy = 79;
break;
}
leftToRightOffset = 289;
}
void CMarketplaceWindow::updateTraderText()
{
if(readyToTrade)
{
if(mode == RESOURCE_PLAYER)
{
//I can give %s to the %s player.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
}
else if(mode == RESOURCE_ARTIFACT)
{
//I can offer you the %s for %d %s of %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == RESOURCE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s of %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == CREATURE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
}
else if(mode == ARTIFACT_RESOURCE)
{
//I can offer you %d %s of %s for your %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
}
return;
}
int gnrtxtnr = -1;
if(madeTransaction)
{
if(mode == RESOURCE_PLAYER)
gnrtxtnr = 166; //Are there any other resources you'd like to give away?
else
gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
}
else
{
if(mode == RESOURCE_PLAYER)
gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
else
gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
}
traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
}
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
:CTradeWindow(Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp");
bg->colorizeAndConvert(LOCPLINT->playerID);
pos = bg->center();
if(Mode == CREATURE_EXP)
{
printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
slider = new CSlider(231,481,137,0,0,0);
slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
sacrificedUnits.resize(ARMY_SIZE, 0);
sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
sacrificeBackpack = NULL;
initItems(true);
mimicCres();
}
else
{
printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
sacrificeBackpack->block(!hero->artifactsInBackpack.size());
slider = NULL;
max = NULL;
initItems(true);
initItems(false);
}
printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
new CGStatusBar(302, 576);
ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
expPerUnit.resize(ARMY_SIZE, 0);
getExpValues();
expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
setExpToLevel();
calcTotalExp();
blockTrade();
}
CAltarWindow::~CAltarWindow()
{
}
void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
leftToRightOffset = 289;
x = 45;
y = 110;
w = 58;
h = 64;
dx = 83;
dy = 98;
}
void CAltarWindow::sliderMoved(int to)
{
sacrificedUnits[hLeft->serial] = to;
updateRight(hRight);
deal->block(!to);
calcTotalExp();
redraw();
}
void CAltarWindow::makeDeal()
{
if(mode == CREATURE_EXP)
{
blockTrade();
slider->value = 0;
std::vector<int> toSacrifice = sacrificedUnits;
for (int i = 0; i < toSacrifice.size(); i++)
{
if(toSacrifice[i])
LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
}
BOOST_FOREACH(int& val, sacrificedUnits)
val = 0;
BOOST_FOREACH(CTradeableItem *t, items[0])
{
t->type = CREATURE_PLACEHOLDER;
t->subtitle = "";
}
}
else
{
BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
{
LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
}
arts->artifactsOnAltar.clear();
BOOST_FOREACH(CTradeableItem *t, items[0])
{
t->id = -1;
t->subtitle = "";
}
arts->commonInfo->reset();
//arts->scrollBackpack(0);
deal->block(true);
}
calcTotalExp();
}
void CAltarWindow::SacrificeAll()
{
if(mode == CREATURE_EXP)
{
bool movedAnything = false;
BOOST_FOREACH(CTradeableItem *t, items[1])
sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
sacrificedUnits[items[1].front()->serial]--;
BOOST_FOREACH(CTradeableItem *t, items[0])
{
updateRight(t);
if(t->type == CREATURE)
movedAnything = true;
}
deal->block(!movedAnything);
calcTotalExp();
}
else
{
for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
{
if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
moveFromSlotToAltar(i->first, NULL, i->second.artifact);
}
SacrificeBackpack();
}
redraw();
}
void CAltarWindow::selectionChanged(bool side)
{
if(mode != CREATURE_EXP)
return;
CTradeableItem *&selected = side ? hLeft : hRight;
CTradeableItem *&theOther = side ? hRight : hLeft;
theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
int stackCount = 0;
for (int i = 0; i < ARMY_SIZE; i++)
if(hero->getStackCount(i) > sacrificedUnits[i])
stackCount++;
slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
slider->block(!slider->amount);
slider->value = sacrificedUnits[hLeft->serial];
max->block(!slider->amount);
readyToTrade = true;
redraw();
}
void CAltarWindow::mimicCres()
{
std::vector<Rect> positions;
getPositionsFor(positions, false, CREATURE);
BOOST_FOREACH(CTradeableItem *t, items[1])
{
CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
hlp->pos = positions[t->serial] + hlp->pos;
items[0].push_back(hlp);
}
}
Point CAltarWindow::selectionOffset(bool Left) const
{
if(Left)
return Point(150, 421);
else
return Point(396, 421);
}
std::string CAltarWindow::selectionSubtitle(bool Left) const
{
if(Left && slider && hLeft)
return boost::lexical_cast<std::string>(slider->value);
else if(!Left && hRight)
return hRight->subtitle;
else
return "";
}
void CAltarWindow::artifactsChanged(bool left)
{
}
void CAltarWindow::garrisonChanged()
{
if(mode != CREATURE_EXP)
return;
std::set<CTradeableItem *> empty;
getEmptySlots(empty);
BOOST_FOREACH(CTradeableItem *t, empty)
{
removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
removeItem(t);
}
initSubs(true);
getExpValues();
}
void CAltarWindow::getExpValues()
{
int dump;
BOOST_FOREACH(CTradeableItem *t, items[1])
if(t->id >= 0)
market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
}
void CAltarWindow::calcTotalExp()
{
int val = 0;
if(mode == CREATURE_EXP)
{
for (int i = 0; i < sacrificedUnits.size(); i++)
{
val += expPerUnit[i] * sacrificedUnits[i];
}
}
else
{
BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
{
int dmp, valOfArt;
market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
}
}
val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
}
void CAltarWindow::setExpToLevel()
{
expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
}
void CAltarWindow::blockTrade()
{
hLeft = hRight = NULL;
readyToTrade = false;
if(slider)
{
slider->block(true);
max->block(true);
}
deal->block(true);
}
void CAltarWindow::updateRight(CTradeableItem *toUpdate)
{
int val = sacrificedUnits[toUpdate->serial];
toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
}
int CAltarWindow::firstFreeSlot()
{
int ret = -1;
while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
return ret < items[0].size() ? ret : -1;
}
void CAltarWindow::SacrificeBackpack()
{
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
{
if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
{
toOmmit -= hero->artifactsInBackpack[i].artifact;
continue;
}
putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
}
arts->scrollBackpack(0);
calcTotalExp();
}
void CAltarWindow::artifactPicked()
{
redraw();
}
void CAltarWindow::showAll(SDL_Surface * to)
{
CTradeWindow::showAll(to);
if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
{
blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
int dmp, val;
market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
}
}
bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
{
int artID = art->artType->id;
if(artID != 1 && artID < 7) //special art
{
tlog2 << "Cannot put special artifact on altar!\n";
return false;
}
if(!altarSlot)
{
int slotIndex = firstFreeSlot();
if(slotIndex < 0)
{
tlog2 << "No free slots on altar!\n";
return false;
}
altarSlot = items[0][slotIndex];
}
int dmp, val;
market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
arts->artifactsOnAltar.insert(art);
altarSlot->setArtInstance(art);
altarSlot->subtitle = boost::lexical_cast<std::string>(val);
deal->block(false);
return true;
}
void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
{
int freeBackpackSlot = hero->artifactsInBackpack.size() + Arts::BACKPACK_START;
if(arts->commonInfo->src.art)
{
arts->commonInfo->dst.slotID = freeBackpackSlot;
arts->commonInfo->dst.AOH = arts;
}
if(putOnAltar(altarSlot, art))
{
if(slotID < Arts::BACKPACK_START)
LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
else
{
arts->commonInfo->src.clear();
arts->commonInfo->dst.clear();
CCS->curh->dragAndDropCursor(NULL);
arts->unmarkSlots(false);
}
}
}
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
{
this->pos = pos;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
background = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
SDL_FreeSurface(hhlp);
//printing texts
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
//setting up buttons
// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
// std::swap(save->imgs[0][0], load->imgs[0][1]);
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
save->swappedImages = true;
save->update();
// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
mainMenu->swappedImages = true;
mainMenu->update();
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
quitGame->swappedImages = true;
quitGame->update();
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
backToMap->swappedImages = true;
backToMap->update();
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
}
musicVolume->select(CCS->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
}
effectsVolume->select(CCS->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()
{
SDL_FreeSurface(background);
delete save;
delete quitGame;
delete backToMap;
delete mainMenu;
delete heroMoveSpeed;
delete mapScrollSpeed;
delete musicVolume;
delete effectsVolume;
}
void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
{
GH.popIntTotally(this);
SDL_Event event;
event.type = type;
event.user.code = usercode; // not necessarily used
SDL_PushEvent(&event);
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
/*using namespace boost::posix_time;
std::ostringstream fnameStream;
fnameStream << second_clock::local_time();
std::string fname = fnameStream.str();
boost::algorithm::replace_all(fname,":","");
boost::algorithm::replace_all(fname," ","-");
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
}
void CSystemOptionsWindow::activate()
{
save->activate();
quitGame->activate();
backToMap->activate();
mainMenu->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
musicVolume->activate();
effectsVolume->activate();
}
void CSystemOptionsWindow::deactivate()
{
save->deactivate();
quitGame->deactivate();
backToMap->deactivate();
mainMenu->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
musicVolume->deactivate();
effectsVolume->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
{
CSDL_Ext::blitSurface(background, NULL, to, &pos);
save->showAll(to);
quitGame->showAll(to);
backToMap->showAll(to);
mainMenu->showAll(to);
heroMoveSpeed->showAll(to);
mapScrollSpeed->showAll(to);
musicVolume->showAll(to);
effectsVolume->showAll(to);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
: tavernObj(TavernObj)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
assert(h.size() == 2);
h1 = new HeroPortrait(selected,0,72,299,h[0]);
h2 = new HeroPortrait(selected,1,162,299,h[1]);
if(h[0])
selected = 0;
else
selected = -1;
oldSelected = -1;
bg = new CPicture("TPTAVERN.bmp");
bg->colorizeAndConvert(LOCPLINT->playerID);
pos = center(bg->pos);
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
// printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(!h[0])
recruit->block(1);
}
CCS->videoh->open(VIDEO_TAVERN);
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.pushInt( new CThievesGuildWindow(tavernObj) );
}
CTavernWindow::~CTavernWindow()
{
CCS->videoh->close();
}
void CTavernWindow::close()
{
GH.popIntTotally(this);
}
void CTavernWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
HeroPortrait *sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
}
printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(previousState && !down && h)
as();
//ClickableL::clickLeft(down);
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(down && h)
{
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
:as(sel,id), h(H)
{
used = LCLICK | RCLICK | HOVER;
h = H;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn,i))
artifs--;
sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
descr[sizeof(descr)-1] = '\0';
}
}
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
{
blitAt(graphics->portraitLarge[h->subID],pos,to);
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
GH.statusbar->print(hoverName);
else
GH.statusbar->clear();
}
void CInGameConsole::activate()
{
activateKeys();
}
void CInGameConsole::deactivate()
{
deactivateKeys();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
texts_mx.lock();
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
{
SDL_Color green = {0,0xff,0,0};
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(int it=0; it<toDel.size(); ++it)
{
texts.erase(toDel[it]);
}
texts_mx.unlock();
}
void CInGameConsole::print(const std::string &txt)
{
texts_mx.lock();
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
texts_mx.unlock();
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else if(SDLK_TAB)
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
enteredText.resize(enteredText.size()-1);
enteredText[enteredText.size()-1] = '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
break;
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(GH.topInt() == adventureInt)
{
GH.statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
print(txt);
}
enteredText = "";
if(GH.topInt() == adventureInt)
{
GH.statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == adventureInt)
{
GH.statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
}
void CGarrisonWindow::close()
{
GH.popIntTotally(this);
}
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture("GARRISON.bmp");
bg->colorizeAndConvert(LOCPLINT->playerID);
pos = bg->center();
garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
{
AdventureMapButton *split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
removeChild(split);
garr->addSplitBtn(split);
}
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
std::string titleText;
if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
titleText = CGI->generaltexth->allTexts[709];
else
{
titleText = CGI->generaltexth->allTexts[35];
boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
}
title = new CLabel(275, 30, FONT_BIG, CENTER, tytulowy, titleText);
}
CGarrisonWindow::~CGarrisonWindow()
{
}
void CGarrisonWindow::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
}
IShowActivable::IShowActivable()
{
type = 0;
}
CGarrisonHolder::CGarrisonHolder()
{
type |= WITH_GARRISON;
}
void CWindowWithGarrison::updateGarrisons()
{
garr->recreateSlots();
}
void CRClickPopupInt::show(SDL_Surface * to)
{
inner->show(to);
}
CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
{
CCS->curh->hide();
inner = our;
delInner = deleteInt;
}
CRClickPopupInt::~CRClickPopupInt()
{
// //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
// //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
// if(LOCPLINT && inner == adventureInt->heroWindow)
// adventureInt->heroWindow->dispose();
if(delInner)
delete inner;
CCS->curh->show();
}
void CRClickPopupInt::showAll(SDL_Surface * to)
{
inner->showAll(to);
}
CArtPlace::CArtPlace(const CArtifactInstance* Art)
:picked(false), marked(false), locked(false), ourArt(Art)
{
}
CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
picked(false), marked(false), locked(false), ourArt(Art)
{
pos += position;
pos.w = pos.h = 44;
}
void CArtPlace::activate()
{
if(!active)
{
LRClickableAreaWTextComp::activate();
}
}
void CArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
bool inBackpack = slotID >= Arts::BACKPACK_START,
srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
if(ourOwner->highlightModeCallback && ourArt)
{
if(down)
{
if(ourArt->artType->id < 7) //War Machine or Spellbook
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
}
else
{
ourOwner->unmarkSlots(false);
marked = true;
ourOwner->highlightModeCallback(this);
}
}
return;
}
// If clicked on spellbook, open it only if no artifact is held at the moment.
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
{
if(ourArt->artType->id == 0)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
GH.pushInt(spellWindow);
}
}
if (!down && previousState)
{
if(ourArt && ourArt->artType->id == 0) //spellbook
return; //this is handled separately
if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
{
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
{
if(ourArt->artType->id == 3) //catapult cannot be highlighted
{
std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
return;
}
select();
}
}
else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
{
deselect();
}
else //perform artifact transition
{
if(inBackpack) // Backpack destination.
{
if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
{
deselect();
}
else
{
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
switch(cur->id)
{
case 3:
//should not happen, catapult cannot be selected
assert(cur->id != 3);
break;
case 4: case 5: case 6: //war machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
break;
default:
setMeAsDest();
amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
if(srcInBackpack && srcInSameHero)
{
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
ourOwner->commonInfo->dst.slotID--;
}
if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
deselect();
else
ourOwner->realizeCurrentTransaction();
break;
}
}
}
//check if swap is possible
else if (fitsHere(ourOwner->commonInfo->src.art) &&
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
{
setMeAsDest();
//
// // Special case when the dest artifact can't be fit into the src slot.
// //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
// const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
// ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
// if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
// {
// // Put dest artifact into owner's backpack.
// ourOwner->commonInfo->src.AOH = ourOwner;
// ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
// }
ourOwner->realizeCurrentTransaction();
}
}
}
}
void CArtPlace::clickRight(tribool down, bool previousState)
{
if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
{
if (slotID < 19)
{
if(ourOwner->allowedAssembling)
{
std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
// If the artifact can be assembled, display dialog.
BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
combination->id,
true,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
0);
if(assemblyPossibilities.size() > 2)
{
tlog3 << "More than one possibility of assembling... taking only first\n";
break;
}
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
0,
false,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
0);
return;
}
}
}
// Lastly just show the artifact description.
LRClickableAreaWTextComp::clickRight(down, previousState);
}
}
/**
* Selects artifact slot so that the containing artifact looks like it's picked up.
*/
void CArtPlace::select ()
{
if (locked)
return;
picked = true;
if(ourArt->canBeDisassembled() && slotID < Arts::BACKPACK_START) //worn combined artifact -> locks have to disappear
{
for(int i = 0; i < Arts::BACKPACK_START; i++)
{
CArtPlace *ap = ourOwner->getArtPlace(i);
ap->picked = ourArt->isPart(ap->ourArt);
}
}
//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
ourOwner->commonInfo->src.setTo(this, false);
ourOwner->markPossibleSlots(ourArt);
if(slotID >= Arts::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
/**
* Deselects the artifact slot. FIXME: Not used. Maybe it should?
*/
void CArtPlace::deselect ()
{
picked = false;
if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
{
for(int i = 0; i < Arts::BACKPACK_START; i++)
ourOwner->getArtPlace(i)->picked = false;
}
CCS->curh->dragAndDropCursor(NULL);
ourOwner->unmarkSlots();
ourOwner->commonInfo->src.clear();
if(slotID >= Arts::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
void CArtPlace::deactivate()
{
if(active)
{
LRClickableAreaWTextComp::deactivate();
}
}
void CArtPlace::showAll(SDL_Surface *to)
{
if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
{
int graphic = locked ? 145 : ourArt->artType->id;
blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
}
if(marked && active)
{
// Draw vertical bars.
for (int i = 0; i < pos.h; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
}
// Draw horizontal bars.
for (int i = 0; i < pos.w; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
}
}
}
bool CArtPlace::fitsHere(const CArtifactInstance * art) const
{
// You can place 'no artifact' anywhere.
if(!art)
return true;
// Anything can but War Machines can be placed in backpack.
if (slotID >= 19)
return !CGI->arth->isBigArtifact(art->id);
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
}
CArtPlace::~CArtPlace()
{
deactivate();
}
void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
{
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
}
void CArtPlace::setArtifact(const CArtifactInstance *art)
{
baseType = -1; //by default we don't store any component
ourArt = art;
if(!art)
{
text = std::string();
hoverText = CGI->generaltexth->allTexts[507];
}
else
{
text = ourArt->artType->Description();
if(art->artType->id == 1) //spell scroll
{
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
// so we want to replace text in [...] with a spell name
// however other language versions don't have name placeholder at all, so we have to be careful
int spellID = art->getGivenSpellID();
int nameStart = text.find_first_of('[');
int nameEnd = text.find_first_of(']', nameStart);
if(spellID >= 0)
{
if(nameStart != std::string::npos && nameEnd != std::string::npos)
text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
//add spell component info (used to provide a pic in r-click popup)
baseType = SComponent::spell;
type = spellID;
bonusValue = 0;
}
}
if (locked) // Locks should appear as empty.
hoverText = CGI->generaltexth->allTexts[507];
else
hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
}
}
void HoverableArea::hover (bool on)
{
if (on)
GH.statusbar->print(hoverText);
else if (GH.statusbar->getCurrent()==hoverText)
GH.statusbar->clear();
}
HoverableArea::HoverableArea()
{
used |= HOVER;
}
HoverableArea::~HoverableArea()
{
}
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
{
if(!down && previousState)
{
LOCPLINT->showInfoDialog(text);
}
}
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
{
adventureInt->handleRightClick(text, down);
}
LRClickableAreaWText::LRClickableAreaWText()
{
init();
}
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
{
init();
pos = Pos + pos;
hoverText = HoverText;
text = ClickText;
}
LRClickableAreaWText::~LRClickableAreaWText()
{
}
void LRClickableAreaWText::init()
{
used = LCLICK | RCLICK | HOVER;
}
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState)
{
std::vector<SComponent*> comp(1, createComponent());
LOCPLINT->showInfoDialog(text, comp);
}
}
LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
{
}
SComponent * LRClickableAreaWTextComp::createComponent() const
{
if(baseType >= 0)
return new SComponent(SComponent::Etype(baseType), type, bonusValue);
else
return NULL;
}
void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
{
if(down)
{
if(SComponent *comp = createComponent())
{
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
return;
}
}
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occured
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
{
used = LCLICK | RCLICK | HOVER;
pos.x += x; pos.w = 58;
pos.y += y; pos.h = 64;
}
void CHeroArea::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::hover(bool on)
{
if (on && hero)
GH.statusbar->print(hero->hoverName);
else
GH.statusbar->clear();
}
void CHeroArea::showAll(SDL_Surface * to)
{
if (hero)
blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
}
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && town)
{
LOCPLINT->openTownWindow(town);
if ( type == 2 )
LOCPLINT->castleInt->builds->buildingClicked(10);
else if ( type == 3 && town->fortLevel() )
LOCPLINT->castleInt->builds->buildingClicked(7);
}
}
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && town)
LOCPLINT->openTownWindow(town);//TODO: popup?
}
LRClickableAreaOpenTown::LRClickableAreaOpenTown()
: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
{
}
void CArtifactsOfHero::SCommonPart::reset()
{
src.clear();
dst.clear();
CCS->curh->dragAndDropCursor(NULL);
}
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
{
// // An update is made, rather than initialization.
// if (curHero && curHero->id == hero->id)
// {
// if(curHero != hero)
// {
// //delete curHero;
// curHero = hero; //was: creating a copy
// }
//
// // Compensate backpack pos if an artifact was insertad before it.
// if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
// && commonInfo->dst.slotID - 19 < backpackPos)
// {
// backpackPos++;
// }
//
// if (updateState && commonInfo->srcAOH == this)
// {
// // A swap was made, make the replaced artifact the current selected.
// if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
// {
// // // Temporarily remove artifact from hero.
// // if (commonInfo->srcSlotID < 19)
// // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
// // else
// // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
//
// updateParentWindow(); //TODO: evil! but does the thing
//
// // Source <- Dest
// commonInfo->srcArtifact = commonInfo->destArtifact;
//
// // Reset destination parameters.
// commonInfo->dst.clear();
//
// CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
// markPossibleSlots(commonInfo->srcArtifact);
// }
// else if (commonInfo->destAOH != NULL)
// {
// // Reset all parameters.
// commonInfo->reset();
// unmarkSlots();
// }
// }
// }
// else
// {
// commonInfo->reset();
// }
//
// if(hero != curHero)
// {
// // delete curHero;
// // curHero = new CGHeroInstance(*hero);
// curHero = hero; //was: creating a copy
// }
curHero = hero;
if (curHero->artifactsInBackpack.size() > 0)
backpackPos %= curHero->artifactsInBackpack.size();
else
backpackPos = 0;
// Fill the slots for worn artifacts and backpack.
for (int g = 0; g < artWorn.size() ; g++)
setSlotData(artWorn[g], g);
scrollBackpack(0);
}
void CArtifactsOfHero::dispose()
{
//delNull(curHero);
//unmarkSlots(false);
CCS->curh->dragAndDropCursor(NULL);
}
void CArtifactsOfHero::scrollBackpack(int dir)
{
int artsInBackpack = curHero->artifactsInBackpack.size();
backpackPos += dir;
if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
backpackPos += artsInBackpack;
if(artsInBackpack)
backpackPos %= artsInBackpack;
std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
toOmit.insert(commonInfo->src.art);
int omitedSoFar = 0;
//set new data
size_t s = 0;
for( ; s < artsInBackpack; ++s)
{
if (s < artsInBackpack)
{
int slotID = 19 + (s + backpackPos)%artsInBackpack;
const CArtifactInstance *art = curHero->getArt(slotID);
assert(art);
if(!vstd::contains(toOmit, art))
{
if(s - omitedSoFar < backpack.size())
setSlotData(backpack[s-omitedSoFar], slotID);
}
else
{
toOmit -= art;
omitedSoFar++;
continue;
}
}
}
for( ; s - omitedSoFar < backpack.size(); s++)
eraseSlotData(backpack[s-omitedSoFar], 19 + s);
//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
if(highlightModeCallback)
{
for(int i = 0; i < backpack.size(); i++)
{
if(backpack[i]->marked)
{
highlightModeCallback(backpack[i]);
break;
}
}
}
//blocking scrolling if there is not enough artifacts to scroll
bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
leftArtRoll->block(!scrollingPossible);
rightArtRoll->block(!scrollingPossible);
safeRedraw();
}
/**
* Marks possible slots where a given artifact can be placed, except backpack.
*
* @param art Artifact checked against.
*/
void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
safeRedraw();
}
/**
* Unamarks all slots.
*/
void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
{
if(commonInfo)
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
aoh->unmarkLocalSlots(false);
else
unmarkLocalSlots(false);\
if(withRedraw)
safeRedraw();
}
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
{
BOOST_FOREACH(CArtPlace *place, artWorn)
place->marked = false;
BOOST_FOREACH(CArtPlace *place, backpack)
place->marked = false;
if(withRedraw)
safeRedraw();
}
/**
* Assigns an artifacts to an artifact place depending on it's new slot ID.
*/
void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
{
if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
{
return;
}
artPlace->picked = false;
artPlace->slotID = slotID;
if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
{
artPlace->setArtifact(asi->artifact);
artPlace->locked = asi->locked;
}
else
artPlace->setArtifact(NULL);
}
/**
* Makes given artifact slot appear as empty with a certain slot ID.
*/
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
{
artPlace->picked = false;
artPlace->slotID = slotID;
artPlace->setArtifact(NULL);
}
CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
AdventureMapButton *leftScroll, AdventureMapButton *rightScroll, bool createCommonPart):
curHero(NULL),
artWorn(ArtWorn), backpack(Backpack),
backpackPos(0), commonInfo(NULL), updateState(false),
leftArtRoll(leftScroll), rightArtRoll(rightScroll),
allowedAssembling(true), highlightModeCallback(0)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
// Init slots for worn artifacts.
for (size_t g = 0; g < artWorn.size() ; g++)
{
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], g);
}
// Init slots for the backpack.
for(size_t s=0; s<backpack.size(); ++s)
{
backpack[s]->ourOwner = this;
eraseSlotData(backpack[s], 19 + s);
}
leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
}
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
: curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos += position;
artWorn.resize(19);
std::vector<Rect> slotPos;
slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
genRect(44,44,381,296);
// Create slots for worn artifacts.
for (size_t g = 0; g < 19 ; g++)
{
artWorn[g] = new CArtPlace(NULL);
artWorn[g]->pos = slotPos[g] + pos;
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], g);
}
// Create slots for the backpack.
for(size_t s=0; s<5; ++s)
{
CArtPlace * add = new CArtPlace(NULL);
add->ourOwner = this;
add->pos.x = pos.x + 403 + 46*s;
add->pos.y = pos.y + 365;
add->pos.h = add->pos.w = 44;
eraseSlotData(add, 19 + s);
backpack.push_back(add);
}
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
}
CArtifactsOfHero::~CArtifactsOfHero()
{
dispose();
}
void CArtifactsOfHero::updateParentWindow()
{
if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
{
if(updateState)
chw->curHero = curHero;
else
chw->update(curHero, true);
}
else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
{
//use our copy of hero to draw window
if(cew->heroInst[0]->id == curHero->id)
cew->heroInst[0] = curHero;
else
cew->heroInst[1] = curHero;
if(!updateState)
{
cew->deactivate();
// for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
// {
// if(cew->heroInst[g] == curHero)
// {
// cew->artifs[g]->setHero(curHero);
// }
// }
cew->prepareBackground();
cew->redraw();
cew->activate();
}
}
}
void CArtifactsOfHero::safeRedraw()
{
if (active)
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHero::realizeCurrentTransaction()
{
assert(commonInfo->src.AOH);
assert(commonInfo->dst.AOH);
LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
}
void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
{
if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
updateSlot(src.slot);
if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
updateSlot(dst.slot);
if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
updateWornSlots(false);
if (src.hero != curHero && dst.hero != curHero)
return;
if(commonInfo->src == src) //artifact was taken from us
{
assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
commonInfo->reset();
unmarkSlots();
}
else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
{
assert(dst.slot >= Arts::BACKPACK_START);
commonInfo->reset();
CArtPlace *ap = NULL;
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
{
if(aoh->curHero == dst.hero)
{
commonInfo->src.AOH = aoh;
if((ap = aoh->getArtPlace(dst.slot)))
break;
}
}
if(ap)
{
ap->select();
}
else
{
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
markPossibleSlots(dst.getArt());
}
}
else if(src.slot >= Arts::BACKPACK_START &&
src.slot < commonInfo->src.slotID &&
src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
{
//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
commonInfo->src.slotID--;
assert(commonInfo->src.valid());
}
else
{
//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
// however after first movement we pick the art from backpack and the second movement coming when
// we have a different artifact may look surprising... but it's valid.
//tlog1 << "Unexpected artifact movement...\n";
}
updateParentWindow();
int shift = 0;
// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
// shift++;
//
if(src.slot < Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
shift++;
if(dst.slot < Arts::BACKPACK_START && src.slot - Arts::BACKPACK_START < backpackPos)
shift--;
if( (src.hero == curHero && src.slot >= Arts::BACKPACK_START)
|| (dst.hero == curHero && dst.slot >= Arts::BACKPACK_START) )
scrollBackpack(shift); //update backpack slots
}
void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
{
if(al.hero == curHero)
{
if(al.slot < Arts::BACKPACK_START)
updateWornSlots(0);
else
scrollBackpack(0); //update backpack slots
}
}
CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
{
if(slot < Arts::BACKPACK_START)
{
return artWorn[slot];
}
else
{
BOOST_FOREACH(CArtPlace *ap, backpack)
if(ap->slotID == slot)
return ap;
}
return NULL;
}
void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
{
if(al.hero == curHero)
updateWornSlots();
}
void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
{
if(al.hero == curHero)
updateWornSlots();
}
void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
{
for(int i = 0; i < artWorn.size(); i++)
updateSlot(i);
if(redrawParent)
updateParentWindow();
}
const CGHeroInstance * CArtifactsOfHero::getHero() const
{
return curHero;
}
void CArtifactsOfHero::updateSlot(int slotID)
{
setSlotData(getArtPlace(slotID), slotID);
}
void CExchangeWindow::close()
{
GH.popIntTotally(this);
}
void CExchangeWindow::activate()
{
quit->activate();
garr->activate();
//artifs[0]->setHero(heroInst[0]);
artifs[0]->activate();
//artifs[1]->setHero(heroInst[1]);
artifs[1]->activate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->activate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->activate();
GH.statusbar = ourBar;
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->activate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->activate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->activate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->activate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->activate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->activate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->activate();
}
void CExchangeWindow::deactivate()
{
quit->deactivate();
garr->deactivate();
artifs[0]->deactivate();
artifs[1]->deactivate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->deactivate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->deactivate();
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->deactivate();
}
void CExchangeWindow::show(SDL_Surface * to)
{
blitAt(bg, pos, to);
quit->showAll(to);
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
artifs[0]->showAll(to);
artifs[1]->showAll(to);
ourBar->showAll(to);
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
questlogButton[g]->showAll(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
}
garr->showAll(to);
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(NULL);
}
void CExchangeWindow::prepareBackground()
{
if(bg)
SDL_FreeSurface(bg);
SDL_Surface * bgtemp; //loaded as 8bpp surface
bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
SDL_FreeSurface(bgtemp);
//printing heroes' names and levels
std::ostringstream os, os2;
os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
//printing primary skills
CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
for(int g=0; g<4; ++g)
{
//graphics
blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
}
CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
//printing primary skills' amounts
for(int m=0; m<4; ++m)
{
std::ostringstream primarySkill;
primarySkill << heroWArt.getPrimSkillLevel(m);
CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
}
//printing secondary skills
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
{
blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
}
//hero's specialty
blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
//experience
blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
//mana points
blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
//setting morale
blitAt(graphics->morale30->ourImages[heroWArt.MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
//setting luck
blitAt(graphics->luck30->ourImages[heroWArt.LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
}
//printing portraits
blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
delete un32;
delete skilldef;
}
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
{
char bufor[400];
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
prepareBackground();
pos.x = screen->w/2 - bg->w/2;
pos.y = screen->h/2 - bg->h/2;
pos.w = screen->w;
pos.h = screen->h;
artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
artSets.push_back(artifs[0]);
artSets.push_back(artifs[1]);
//primary skills
for(int g=0; g<4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
primSkillAreas[g]->hoverText = std::string(bufor);
}
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
secSkillAreas[b][g]->hoverText = std::string(bufor);
}
portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
speciality[b] = new LRClickableAreaWText();
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
spellPoints[b]->text = std::string(bufor);
//setting morale
morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
morale[b]->set(heroInst[b]);
//setting luck
luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
luck[b]->set(heroInst[b]);
}
//buttons
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
//statusbar
//FIXME - this image is a bit bigger than required - part of background should be used instead
ourBar = new CGStatusBar(pos.x + 3, pos.y + 577, "KSTATBAR");
//garrison interface
garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
SDL_FreeSurface(bg);
delete quit;
//warning: don't experiment with these =NULL lines, they prevent heap corruption!
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = NULL;
delete artifs[0];
artifs[1]->commonInfo = NULL;
delete artifs[1];
delete garr;
delete ourBar;
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
delete secSkillAreas[g][b];
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
{
delete primSkillAreas[b];
}
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
{
delete questlogButton[g];
}
for(int g=0; g<ARRAY_COUNT(morale); g++)
delete morale[g];
for(int g=0; g<ARRAY_COUNT(luck); g++)
delete luck[g];
for(int g=0; g<ARRAY_COUNT(portrait); g++)
delete portrait[g];
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
delete spellPoints[g];
for(int g=0; g<ARRAY_COUNT(experience); g++)
delete experience[g];
for(int g=0; g<ARRAY_COUNT(speciality); g++)
delete speciality[g];
}
void CShipyardWindow::activate()
{
build->activate();
quit->activate();
}
void CShipyardWindow::deactivate()
{
build->deactivate();
quit->deactivate();
}
void CShipyardWindow::show( SDL_Surface * to )
{
blitAt(bg,pos,to);
Rect clipRect = genRect(64, 96, pos.x+110, pos.y+85);
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &clipRect);
build->showAll(to);
quit->showAll(to);
}
CShipyardWindow::~CShipyardWindow()
{
delete build;
delete quit;
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
{
boat = boatType;
frame = 0;
SDL_Surface * bgtemp; //loaded as 8bpp surface
bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
pos.x = screen->w/2 - bgtemp->w/2;
pos.y = screen->h/2 - bgtemp->h/2;
pos.w = bgtemp->w;
pos.h = bgtemp->h;
SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
SDL_FreeSurface(bgtemp);
bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
blitAt(bgtemp, 100, 69, bg);
SDL_FreeSurface(bgtemp);
// Draw resource icons and costs.
std::string goldCost = boost::lexical_cast<std::string>(1000);
std::string woodCost = boost::lexical_cast<std::string>(10);
blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
bool affordable = true;
for(int i = 0; i < cost.size(); i++)
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
affordable = false;
break;
}
}
quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
build->callback += onBuy;
if(!affordable)
build->block(true);
printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
}
CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
:animCount(0)
{
SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
//make transparency black
back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
//the rest
background = SDL_ConvertSurface(back, screen->format, back->flags);
SDL_FreeSurface(back);
pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->borderColor = Colors::MetallicGold;
quitb->borderEnabled = true;
resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
//printing necessary things to background
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, 8, 8);
CGI->mh->terrainRect
(grailPos - moveInt, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
background, &mapRect, 0, 0, true, moveInt);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
std::vector<SPuzzleInfo> puzzlesToPrint;
for(int g=0; g<PUZZLES_PER_FACTION; ++g)
{
if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
{
puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
}
else
{
SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
}
}
for(int b = 0; b < puzzlesToPrint.size(); ++b)
{
SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
SDL_FreeSurface(puzzle);
}
}
CPuzzleWindow::~CPuzzleWindow()
{
delete quitb;
delete resdatabar;
SDL_FreeSurface(background);
for(int g = 0; g < puzzlesToPullBack.size(); ++g)
SDL_FreeSurface( puzzlesToPullBack[g].first );
}
void CPuzzleWindow::activate()
{
quitb->activate();
}
void CPuzzleWindow::deactivate()
{
quitb->deactivate();
}
void CPuzzleWindow::show(SDL_Surface * to)
{
blitAt(background, pos.x, pos.y, to);
quitb->showAll(to);
resdatabar->draw(to);
//blitting disappearing puzzles
for(int g=0; g<2; ++g)
if(animCount != 255)
++animCount;
if(animCount != 255)
{
for(int b = 0; b < puzzlesToPullBack.size(); ++b)
{
int xPos = puzzlesToPullBack[b].second->x + pos.x,
yPos = puzzlesToPullBack[b].second->y + pos.y;
SDL_Surface *from = puzzlesToPullBack[b].first;
SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
blitAt(from, xPos, yPos, to);
}
}
//disappearing puzzles blitted
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
}
void CTransformerWindow::CItem::showAll(SDL_Surface * to)
{
SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
blitAt(backgr, pos.x, pos.y, to);
printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
}
void CTransformerWindow::CItem::move()
{
if (left)
pos.x += 289;
else
pos.x -= 289;
left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->showAll(screen2);
}
}
CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
id(_id), size(_size), parent(_parent)
{
used = LCLICK;
left = true;
pos.w = 58;
pos.h = 64;
pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
}
CTransformerWindow::CItem::~CItem()
{
}
void CTransformerWindow::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
}
void CTransformerWindow::makeDeal()
{
for (int i=0; i<items.size(); i++)
if (!items[i]->left)
LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
}
void CTransformerWindow::addAll()
{
for (int i=0; i<items.size(); i++)
if (items[i]->left)
items[i]->move();
showAll(screen2);
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture ("SKTRNBK.PCX");
bg->colorizeAndConvert(LOCPLINT->playerID);
pos = center(bg->pos);
if (hero)
army = hero;
else
army = town;
for (int i=0; i<7; i++ )
if ( army->getCreature(i) )
items.push_back(new CItem(this, army->getStackCount(i), i));
all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(304, 469);
}
CTransformerWindow::~CTransformerWindow()
{
}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if ( state() != 2 )
return;
CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
GH.pushInt(win);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CInfoPopup *message = new CInfoPopup();
message->free = true;
message->bitmap = CMessage::drawBoxTextBitmapSub
(LOCPLINT->playerID,
CGI->generaltexth->skillInfoTexts[ID][0],
graphics->abils82->ourImages[ID*3+3].bitmap,
CGI->generaltexth->skillName[ID]);
message->pos.x = screen->w/2 - message->bitmap->w/2;
message->pos.y = screen->h/2 - message->bitmap->h/2;
GH.pushInt(message);
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if (on)
GH.statusbar->print(CGI->generaltexth->skillName[ID]);
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
return 1;
if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
return 0;
if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
return 0;
/* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
return 0;*/
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
CPicture * bar;
switch (state())
{
case 0: bar = parent->red;
break;
case 1: bar = parent->yellow;
break;
case 2: bar = parent->green;
break;
default:bar = NULL;
break;
}
assert(bar);
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
CPicture::showAll(to);
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
{
used = LCLICK | RCLICK | HOVER;
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture("UNIVERS1.PCX");
bg->colorizeAndConvert(LOCPLINT->playerID);
green = new CPicture("UNIVGREN.PCX");
yellow = new CPicture("UNIVGOLD.PCX");//bars
red = new CPicture("UNIVRED.PCX");
green->recActions =
yellow->recActions =
red->recActions = DISPOSE;
if ( market->o->ID == 104 ) // this is adventure map university
{
SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
SDL_FreeSurface(titleImage);
}
else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
{
SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
}
else
tlog0<<"Error: Image for university was not found!\n";//This should not happen
printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
if (list.size()!=4)
tlog0<<"\t\tIncorrect size of available items vector!\n";
for (int i=0; i<list.size(); i++)//prepare clickable items
items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
pos = center(bg->pos);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
bar = new CGStatusBar(232, 371);
}
CUniversityWindow::~CUniversityWindow()
{
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture("UNIVERS2.PCX");
bg->colorizeAndConvert(LOCPLINT->playerID);
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
pos = center(bg->pos);
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
148,299,"IBY6432.DEF",SDLK_RETURN);
confirm->block(!available);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
252,299,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(232, 371);
}
void CUnivConfirmWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
GH.popIntTotally(this);
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
fort(object),hero(visitor)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slotsCount=7;
resources = CDefHandler::giveDefEss("SMALRES.DEF");
bg = new CPicture("APHLFTBK.PCX");
bg->colorizeAndConvert(LOCPLINT->playerID);
printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
pos = center(bg->pos);
heroPic = new CHeroArea(30, 60, hero);
currState.resize(slotsCount+1);
costs.resize(slotsCount);
totalSumm.resize(RESOURCE_QUANTITY);
std::vector<std::string> files;
files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
for (int i=0; i<slotsCount; i++)
{
currState[i] = getState(i);
upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
107+i*76, 171, "", SDLK_1+i, &files);
upgrade[i]->block(currState[i] == -1);
}
files.clear();
files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
currState[slotsCount] = getState(slotsCount);
upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
30, 231, "", SDLK_0, &files);
quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
bar = new CGStatusBar(327, 332);
garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
updateGarrisons();
}
CHillFortWindow::~CHillFortWindow()
{
}
void CHillFortWindow::activate()
{
CIntObject::activate();
GH.statusbar = bar;
}
void CHillFortWindow::updateGarrisons()
{
for (int i=0; i<RESOURCE_QUANTITY; i++)
totalSumm[i]=0;
for (int i=0; i<slotsCount; i++)
{
costs[i].clear();
int newState = getState(i);
if (newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, i, info);
if (info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(i);
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(newState);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->hoverTexts[0] = getTextForSlot(i);
}
int newState = getState(slotsCount);
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
}
void CHillFortWindow::makeDeal(int slot)
{
int offset = (slot == slotsCount)?2:0;
switch (currState[slot])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
std::vector<SComponent*>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
std::vector<SComponent*>(), soundBase::sound_todo);
break;
case 2:
for (int i=0; i<slotsCount; i++)
if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, i, info);
LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
}
break;
}
}
void CHillFortWindow::showAll (SDL_Surface *to)
{
CIntObject::showAll(to);
for ( int i=0; i<slotsCount; i++)
{
if ( currState[i] == 0 || currState[i] == 2 )
{
if ( costs[i].size() )//we have several elements
{
int curY = 128;//reverse iterator is used to display gold as first element
for(int j = costs[i].size()-1; j >= 0; j--)
{
int val = costs[i][j];
if(!val) continue;
blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
curY += 20;
}
}
else//free upgrade - print gold image and "Free" text
{
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
}
}
}
for (int i=0; i<RESOURCE_QUANTITY; i++)
{
if (totalSumm[i])//this resource is used - display it
{
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
}
}
}
std::string CHillFortWindow::getTextForSlot(int slot)
{
if ( !hero->getCreature(slot) )//we dont have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if ( amount == 1 )
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
return str;
}
int CHillFortWindow::getState(int slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if ( slot == slotsCount )//"Upgrade all" slot
{
bool allUpgraded = true;//All creatures are upgraded?
for (int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if (allUpgraded)
return 1;
if(!totalSumm.canBeAfforded(myRes))
return 0;
return 2;
}
if (hero->slotEmpty(slot))//no creature here
return -1;
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if (!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
void CThievesGuildWindow::activate()
{
CIntObject::activate();
GH.statusbar = statusBar;
}
void CThievesGuildWindow::show(SDL_Surface * to)
{
blitAt(background, pos.x, pos.y, to);
statusBar->show(to);
exitb->showAll(to);
resdatabar->show(to);
//showing border around window
if(screen->w != 800 || screen->h !=600)
{
CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
}
}
void CThievesGuildWindow::bexitf()
{
GH.popIntTotally(this);
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
:owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
//loading backround and converting to more bpp form
SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
background = newSurface(bg->w, bg->h);
blitAt(bg, 0, 0, background);
SDL_FreeSurface(bg);
exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x;
resdatabar->pos.y += pos.y;
static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
&SThievesGuildInfo::income};
//printing texts & descriptions to background
for(int g=0; g<12; ++g)
{
int y;
if(g == 9) //best hero
{
y = 400;
}
else if(g == 10) //personality
{
y = 460;
}
else if(g == 11) //best monster
{
y = 510;
}
else
{
y = 52 + 32*g;
}
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
}
CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
for(int g=0; g<tgi.playerColors.size(); ++g)
{
if(g > 0)
{
blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
}
printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
blitAt(box, 253 + 66*g, 334, background);
SDL_FreeSurface(box);
}
delete strips;
CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
//printing flags
for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
//std::sort(players.begin(), players.end());
int counter = 0;
for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
{
int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
int ypos = 41 + 32 * g + 4 * (counter / 4);
blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
counter++;
}
}
}
delete flagPictures;
flagPictures = NULL;
//printing best hero
int counter = 0;
for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
{
if(it->second.portrait >= 0)
blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
counter++;
//printing stats
if(it->second.details)
{
printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
for (int i=0; i<it->second.details->primskills.size(); ++i)
{
std::ostringstream skill;
skill << it->second.details->primskills[i];
printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
}
}
}
//printing best creature
counter = 0;
for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
{
if(it->second >= 0)
blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
counter++;
}
//printing personality
counter = 0;
for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
{
int toPrint = 0;
if(it->second == -1)
{
toPrint = 172;
}
else
{
toPrint = 168 + it->second;
}
printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
counter++;
}
}
CThievesGuildWindow::~CThievesGuildWindow()
{
SDL_FreeSurface(background);
// delete exitb;
// delete statusBar;
// delete resdatabar;
}
void MoraleLuckBox::set(const IBonusBearer *node)
{
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
const int componentType[] = {SComponent::luck, SComponent::morale};
const int hoverTextBase[] = {7, 4};
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
int mrlt = -9;
TModDescr mrl;
if (node)
{
node->getModifiersWDescr(mrl, bonusType[morale]);
bonusValue = (node->*getValue[morale])();
}
else
bonusValue = 0;
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
baseType = componentType[morale];
text = CGI->generaltexth->arraytxt[textId[morale]];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
if (!mrl.size())
text += CGI->generaltexth->arraytxt[noneTxtId];
else
{
if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
{
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
}
else
{
for(int it=0; it < mrl.size(); it++)
text += "\n" + mrl[it].second;
}
}
}
void MoraleLuckBox::showAll(SDL_Surface * to)
{
CDefEssential *def;
if (small)
def = morale ? graphics->morale30 : graphics->luck30;
else
def = morale ? graphics->morale42 : graphics->luck42;
SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
}
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
:morale(Morale),
small(Small)
{
bonusValue = 0;
pos = r + pos;
}
MoraleLuckBox::~MoraleLuckBox()
{
}
void CLabel::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
std::string *hlpText = NULL; //if NULL, text field will be used
if(ignoreLeadingWhitespace)
{
hlpText = new std::string(text);
boost::trim_left(*hlpText);
}
std::string &toPrint = hlpText ? *hlpText : text;
if(!toPrint.length())
return;
static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
}
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
:alignment(Align), font(Font), color(Color), text(Text)
{
autoRedraw = true;
pos.x += x;
pos.y += y;
pos.w = pos.h = 0;
bg = NULL;
ignoreLeadingWhitespace = false;
}
void CLabel::setTxt(const std::string &Txt)
{
text = Txt;
if(autoRedraw)
{
if(bg || !parent)
redraw();
else
parent->redraw();
}
}
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
{
redrawParentOnScrolling = false;
autoRedraw = false;
pos.h = rect.h;
pos.w = rect.w;
assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
assert(pos.w >= 80); //we need some space
setTxt(Text);
}
void CTextBox::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
const Font &f = *graphics->fonts[font];
int dy = f.height; //line height
int base_y = pos.y;
if(alignment == CENTER)
base_y += std::max((pos.h - maxH)/2,0);
int howManyLinesToPrint = slider ? slider->capacity : lines.size();
int firstLineToPrint = slider ? slider->value : 0;
for (int i = 0; i < howManyLinesToPrint; i++)
{
const std::string &line = lines[i + firstLineToPrint];
if(!line.size()) continue;
int x = pos.x;
if(alignment == CENTER)
{
x += (pos.w - f.getWidth(line.c_str())) / 2;
if(slider)
x -= slider->pos.w / 2 + 5;
}
if(line[0] == '{' && line[line.size()-1] == '}')
printAt(line, x, base_y + i*dy, font, tytulowy, to);
else
printAt(line, x, base_y + i*dy, font, color, to);
}
}
void CTextBox::setTxt(const std::string &Txt)
{
recalculateLines(Txt);
CLabel::setTxt(Txt);
}
void CTextBox::sliderMoved(int to)
{
if(!slider)
return;
if(redrawParentOnScrolling)
parent->redraw();
redraw();
}
void CTextBox::setBounds(int limitW, int limitH)
{
pos.h = limitH;
pos.w = limitW;
recalculateLines(text);
}
void CTextBox::recalculateLines(const std::string &Txt)
{
delChildNUll(slider, true);
lines.clear();
const Font &f = *graphics->fonts[font];
int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
lines = CMessage::breakText(Txt, pos.w, font);
if(lines.size() > lineCapacity) //we need to add a slider
{
lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
if(active)
slider->activate();
}
maxH = lineHeight * lines.size();
maxW = 0;
BOOST_FOREACH(const std::string &line, lines)
amax(maxW, f.getWidth(line.c_str()));
}
void CGStatusBar::print(const std::string & Text)
{
setTxt(Text);
}
void CGStatusBar::clear()
{
setTxt("");
}
std::string CGStatusBar::getCurrent()
{
return text;
}
CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
: CLabel(x, y, Font, Align, Color, Text)
{
init();
}
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
{
init();
bg = BG;
moveChild(bg, bg->parent, this);
pos = bg->pos;
calcOffset();
}
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
: CLabel(x, y, FONT_SMALL, CENTER)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
init();
bg = new CPicture(name);
pos = bg->pos;
if(maxw < pos.w)
{
amin(pos.w, maxw);
bg->srcRect = new Rect(0, 0, maxw, pos.h);
}
calcOffset();
}
CGStatusBar::~CGStatusBar()
{
GH.statusbar = oldStatusBar;
}
void CGStatusBar::show(SDL_Surface * to)
{
}
void CGStatusBar::init()
{
oldStatusBar = GH.statusbar;
GH.statusbar = this;
}
void CGStatusBar::calcOffset()
{
switch(alignment)
{
case CENTER:
textOffset = Point(pos.w/2, pos.h/2);
break;
case BOTTOMRIGHT:
textOffset = Point(pos.w, pos.h);
break;
}
}
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
:cb(CB)
{
focus = false;
pos += Pos;
captureAllKeys = true;
OBJ_CONSTRUCTION;
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
used = LCLICK | KEYBOARD;
giveFocus();
}
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
{
focus = false;
pos += Pos;
captureAllKeys = true;
OBJ_CONSTRUCTION;
bg = new CPicture(Pos, 0, true);
Rect hlp = Pos;
if(srf)
CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
else
SDL_FillRect(*bg, NULL, 0);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
bg->pos = pos;
used = LCLICK | KEYBOARD;
giveFocus();
}
void CTextInput::showAll( SDL_Surface * to )
{
CIntObject::showAll(to);
const std::string toPrint = focus ? text + "_" : text;
CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
}
void CTextInput::clickLeft( tribool down, bool previousState )
{
if(down && !focus)
giveFocus();
}
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
{
if(!focus || key.state != SDL_PRESSED)
return;
if(key.keysym.sym == SDLK_TAB)
{
moveFocus();
GH.breakEventHandling();
return;
}
switch(key.keysym.sym)
{
case SDLK_BACKSPACE:
if(text.size())
text.resize(text.size()-1);
break;
default:
char c = key.keysym.unicode; //TODO 16-/>8
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
text += c;
break;
}
redraw();
cb(text);
}
void CTextInput::setText( const std::string &nText, bool callCb )
{
text = nText;
redraw();
if(callCb)
cb(text);
}
CTextInput::~CTextInput()
{
}
CFocusable::CFocusable()
{
focusables.push_back(this);
}
CFocusable::~CFocusable()
{
if(inputWithFocus == this)
inputWithFocus = NULL;
focusables -= this;
}
void CFocusable::giveFocus()
{
if(inputWithFocus)
{
inputWithFocus->focus = false;
inputWithFocus->redraw();
}
focus = true;
inputWithFocus = this;
redraw();
}
void CFocusable::moveFocus()
{
std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
ourIt = i;
for(i++; i != ourIt; i++)
{
if(i == focusables.end())
i = focusables.begin();
if((*i)->active)
{
(*i)->giveFocus();
break;;
}
}
}
CArtifactHolder::CArtifactHolder()
{
type |= WITH_ARTIFACTS;
}
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactRemoved(artLoc);
}
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactMoved(artLoc, destLoc);
}
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactDisassembled(artLoc);
}
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactAssembled(artLoc);
}
void CArtifactsOfHero::SCommonPart::Artpos::clear()
{
slotID = -1;
AOH = NULL;
art = NULL;
}
CArtifactsOfHero::SCommonPart::Artpos::Artpos()
{
clear();
}
void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
{
slotID = place->slotID;
AOH = place->ourOwner;
if(slotID >= 19 && dontTakeBackpack)
art = NULL;
else
art = place->ourArt;
}
bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
{
if(!AOH)
return false;
bool ret = al.hero == AOH->curHero && al.slot == slotID;
//assert(al.getArt() == art);
return ret;
}
bool CArtifactsOfHero::SCommonPart::Artpos::valid()
{
assert(AOH && art);
return art == AOH->curHero->getArt(slotID);
}
CIntObject * createCreWindow(const CStack *s)
{
if(conf.cc.classicCreatureWindow)
return new CCreInfoWindow(*s);
else
return new CCreatureWindow(*s, CCreatureWindow::BATTLE);
}
CIntObject * createCreWindow(int Cid, int Type, int creatureCount)
{
if(conf.cc.classicCreatureWindow)
return new CCreInfoWindow(Cid, Type, creatureCount);
else
return new CCreatureWindow(Cid, Type, creatureCount);
}
CIntObject * createCreWindow(const CStackInstance *s, int type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
{
if(conf.cc.classicCreatureWindow)
return new CCreInfoWindow(*s, type==3, Upg, Dsm, ui);
else
return new CCreatureWindow(*s, type, Upg, Dsm, ui);
}