mirror of
https://github.com/vcmi/vcmi.git
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2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
/*
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* CPlayerBattleCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPlayerBattleCallback.h"
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#include "../CStack.h"
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#include "../gameState/InfoAboutArmy.h"
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#include "../CGameInfoCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CPlayerBattleCallback::CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player):
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battle(battle),
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player(player)
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{
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * CPlayerBattleCallback::getContextPool() const
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{
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return nullptr; //TODO cl->getGlobalContextPool();
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}
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#endif
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const IBattleInfo * CPlayerBattleCallback::getBattle() const
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{
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return battle;
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}
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std::optional<PlayerColor> CPlayerBattleCallback::getPlayerID() const
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{
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return player;
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}
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bool CPlayerBattleCallback::battleCanFlee() const
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{
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RETURN_IF_NOT_BATTLE(false);
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ASSERT_IF_CALLED_WITH_PLAYER
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return CBattleInfoEssentials::battleCanFlee(*getPlayerID());
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}
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TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
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{
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if(whose != MINE_AND_ENEMY)
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{
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ASSERT_IF_CALLED_WITH_PLAYER
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}
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return battleGetStacksIf([=](const CStack * s){
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const bool ownerMatches = (whose == MINE_AND_ENEMY)
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|| (whose == ONLY_MINE && s->unitOwner() == getPlayerID())
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|| (whose == ONLY_ENEMY && s->unitOwner() != getPlayerID());
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return ownerMatches && s->isValidTarget(!onlyAlive);
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});
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}
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int CPlayerBattleCallback::battleGetSurrenderCost() const
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{
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RETURN_IF_NOT_BATTLE(-3);
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ASSERT_IF_CALLED_WITH_PLAYER
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return CBattleInfoCallback::battleGetSurrenderCost(*getPlayerID());
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}
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const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
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{
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return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
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}
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InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
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{
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return battleGetHeroInfo(otherSide(battleGetMySide()));
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}
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VCMI_LIB_NAMESPACE_END
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