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Sergei Trofimovich e407d4e547 client/lobby/CBonusSelection.cpp: fix difficulty overflow in bonus UI
Before the change campaign bonus selection screen had inconsistent
overflow behaviour for difficulty selection:

```
    0 1 2 3 4 | available buttons: '-' to decrease
      ^       |                    '+' to increase
```

Before the change:

1. If we click '+' 5 times we will end up on difficulty=4 (ok, saturated).
2. If we click '-' 5 times we will end up on difficulty=1 (unexpected, wrap around).

After the change:

1. If we click '+' 5 times we will end up on difficulty=4 (saturated).
2. If we click '-' 5 times we will end up on difficulty=0 (saturated).

The inconsistency happens because `difficulty` variable has `ui8` type
and server uses `difficulty = vstd::abetween(difficulty, 0, 4)` to
implement the saturation.

For large positive values saturation works as expected:
    vstd::abetween(difficulty=5, 0, 4) -> 4
For small values it does not:
    vstd::abetween(difficulty=-1, 0, 4) -> 4

The change makes client to avoid using negative values.
2021-07-25 21:01:17 +03:00
..
2020-10-04 02:20:18 -07:00
2018-07-25 01:36:48 +03:00
2018-07-25 01:36:48 +03:00
2018-07-25 01:36:48 +03:00
2018-07-25 01:36:48 +03:00
2020-10-04 02:20:18 -07:00