mirror of
https://github.com/vcmi/vcmi.git
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5862c192b0
* Make new dialog for checking updates * update on startup * Implemented auto-update
243 lines
7.5 KiB
C++
243 lines
7.5 KiB
C++
/*
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* csettingsview_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "csettingsview_moc.h"
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#include "ui_csettingsview_moc.h"
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#include "../updatedialog_moc.h"
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#include <QFileInfo>
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#include <QGuiApplication>
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/VCMIDirs.h"
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/// List of encoding which can be selected from Launcher.
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/// Note that it is possible to specify enconding manually in settings.json
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static const std::string knownEncodingsList[] = //TODO: remove hardcode
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{
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// European Windows-125X encodings
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"CP1250", // West European, covers mostly Slavic languages that use latin script
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"CP1251", // Covers languages that use cyrillic scrypt
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"CP1252", // Latin/East European, covers most of latin languages
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// Chinese encodings
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"GBK", // extension of GB2312, also known as CP936
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"GB2312", // basic set for Simplified Chinese. Separate from GBK to allow proper detection of H3 fonts
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// Korean encodings
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"CP949" // extension of EUC-KR.
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};
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void CSettingsView::setDisplayList()
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{
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QStringList list;
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for (const auto screen : QGuiApplication::screens())
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{
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QString string;
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const auto & rect = screen->geometry();
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QTextStream(&string) << screen->name() << " - " << rect.width() << "x" << rect.height();
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list << string;
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}
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if(list.count() < 2)
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{
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ui->comboBoxDisplayIndex->hide();
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ui->labelDisplayIndex->hide();
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}
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else
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{
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int displayIndex = settings["video"]["displayIndex"].Integer();
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ui->comboBoxDisplayIndex->clear();
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ui->comboBoxDisplayIndex->addItems(list);
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ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex);
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}
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}
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void CSettingsView::loadSettings()
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{
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int resX = settings["video"]["screenRes"]["width"].Float();
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int resY = settings["video"]["screenRes"]["height"].Float();
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int resIndex = ui->comboBoxResolution->findText(QString("%1x%2").arg(resX).arg(resY));
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ui->comboBoxResolution->setCurrentIndex(resIndex);
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ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
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ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
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ui->checkBoxFullScreen->setChecked(settings["video"]["realFullscreen"].Bool());
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int friendlyAIIndex = ui->comboBoxFriendlyAI->findText(QString::fromUtf8(settings["server"]["friendlyAI"].String().c_str()));
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int neutralAIIndex = ui->comboBoxNeutralAI->findText(QString::fromUtf8(settings["server"]["neutralAI"].String().c_str()));
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int enemyAIIndex = ui->comboBoxEnemyAI->findText(QString::fromUtf8(settings["server"]["enemyAI"].String().c_str()));
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int playerAIIndex = ui->comboBoxPlayerAI->findText(QString::fromUtf8(settings["server"]["playerAI"].String().c_str()));
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ui->comboBoxFriendlyAI->setCurrentIndex(friendlyAIIndex);
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ui->comboBoxNeutralAI->setCurrentIndex(neutralAIIndex);
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ui->comboBoxEnemyAI->setCurrentIndex(enemyAIIndex);
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ui->comboBoxPlayerAI->setCurrentIndex(playerAIIndex);
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ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
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ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
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// all calls to plainText will trigger textChanged() signal overwriting config. Create backup before editing widget
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JsonNode urls = settings["launcher"]["repositoryURL"];
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ui->plainTextEditRepos->clear();
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for(auto entry : urls.Vector())
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ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
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ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
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ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
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ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userCachePath()));
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std::string encoding = settings["general"]["encoding"].String();
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size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList;
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if(encodingIndex < ui->comboBoxEncoding->count())
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ui->comboBoxEncoding->setCurrentIndex((int)encodingIndex);
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ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
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}
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CSettingsView::CSettingsView(QWidget * parent)
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: QWidget(parent), ui(new Ui::CSettingsView)
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{
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ui->setupUi(this);
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loadSettings();
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}
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CSettingsView::~CSettingsView()
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{
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delete ui;
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}
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void CSettingsView::on_comboBoxResolution_currentIndexChanged(const QString & arg1)
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{
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QStringList list = arg1.split("x");
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Settings node = settings.write["video"]["screenRes"];
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node["width"].Float() = list[0].toInt();
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node["height"].Float() = list[1].toInt();
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}
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void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"]["fullscreen"];
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node->Bool() = index;
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}
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void CSettingsView::on_checkBoxFullScreen_stateChanged(int state)
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{
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Settings node = settings.write["video"]["realFullscreen"];
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node->Bool() = state;
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}
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void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
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{
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Settings node = settings.write["launcher"]["autoCheckRepositories"];
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node->Bool() = index;
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}
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void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"];
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node["displayIndex"].Float() = index;
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}
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void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["playerAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["friendlyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["neutralAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["enemyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
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{
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Settings node = settings.write["server"]["port"];
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node->Float() = arg1;
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}
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void CSettingsView::on_plainTextEditRepos_textChanged()
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{
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Settings node = settings.write["launcher"]["repositoryURL"];
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QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
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node->Vector().clear();
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for(QString line : list)
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{
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if(line.trimmed().size() > 0)
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{
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JsonNode entry;
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entry.String() = line.trimmed().toUtf8().data();
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node->Vector().push_back(entry);
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}
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}
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}
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void CSettingsView::on_comboBoxEncoding_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["encoding"];
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node->String() = knownEncodingsList[index];
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}
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void CSettingsView::on_openTempDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openUserDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openGameDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"]["showIntro"];
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node->Bool() = index;
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}
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void CSettingsView::on_changeGameDataDir_clicked()
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{
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}
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void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["saveFrequency"];
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node->Integer() = index;
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}
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void CSettingsView::on_updatesButton_clicked()
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{
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UpdateDialog::showUpdateDialog(true);
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}
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