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751 lines
19 KiB
C++
751 lines
19 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
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#include "../filesystem/COutputStream.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../VCMI_Lib.h"
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#include "../StringConstants.h"
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namespace TriggeredEventsDetail
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{
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static const std::array<std::string, 12> conditionNames =
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{
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue"
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};
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static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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EventCondition event;
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event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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if (data["type"].getType() == JsonNode::DATA_STRING)
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event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
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if (data["type"].getType() == JsonNode::DATA_FLOAT)
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event.objectType = data["type"].Float();
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if (!data["value"].isNull())
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event.value = data["value"].Float();
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if (!data["position"].isNull())
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{
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auto & position = data["position"].Vector();
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event.position.x = position.at(0).Float();
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event.position.y = position.at(1).Float();
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event.position.z = position.at(2).Float();
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}
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}
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return event;
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}
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static JsonNode ConditionToJson(const EventCondition& event)
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{
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JsonNode json;
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JsonVector& asVector = json.Vector();
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JsonNode condition;
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condition.String() = conditionNames.at(event.condition);
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asVector.push_back(condition);
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JsonNode data;
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//todo: save identifier
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if(event.value != -1)
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data["value"].Float() = event.value;
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if(event.position != int3(-1,-1,-1))
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{
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auto & position = data["position"].Vector();
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position.resize(3);
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position[0].Float() = event.position.x;
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position[1].Float() = event.position.y;
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position[2].Float() = event.position.z;
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}
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asVector.push_back(data);
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return std::move(json);
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}
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}//namespace TriggeredEventsDetail
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namespace TerrainDetail
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{
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static const std::array<std::string, 10> terrainCodes =
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{
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"dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
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};
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static const std::array<std::string, 4> roadCodes =
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{
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"", "pd", "pg", "pc"
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};
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static const std::array<std::string, 5> riverCodes =
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{
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"", "rw", "ri", "rm", "rl"
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};
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static const std::array<char, 10> flipCodes =
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{
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'_', '-', '|', '+'
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};
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}
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namespace MapHeaderDetail
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{
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static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> playerColorNames =
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{
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"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
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};
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}
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 1;
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const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
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{
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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mapHeader->defeatMessage = input["defeatString"].String();
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mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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mapHeader->triggeredEvents.clear();
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for (auto & entry : input["triggeredEvents"].Struct())
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{
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TriggeredEvent event;
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event.identifier = entry.first;
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readTriggeredEvent(event, entry.second);
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mapHeader->triggeredEvents.push_back(event);
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}
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}
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void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
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{
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using namespace TriggeredEventsDetail;
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event.onFulfill = source["message"].String();
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event.description = source["description"].String();
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event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
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event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
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{
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output["victoryString"].String() = map->victoryMessage;
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output["victoryIconIndex"].Float() = map->victoryIconIndex;
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output["defeatString"].String() = map->defeatMessage;
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output["defeatIconIndex"].Float() = map->defeatIconIndex;
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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for(auto event : map->triggeredEvents)
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writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
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void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
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{
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using namespace TriggeredEventsDetail;
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dest["message"].String() = event.onFulfill;
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dest["description"].String() = event.description;
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dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
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dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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{
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}
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void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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header.swap(mapHeader);
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if (!input.isNull())
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readPatchData();
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header.swap(mapHeader);
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}
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void CMapPatcher::readPatchData()
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{
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readTriggeredEvents(input);
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}
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///CMapFormatZip
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CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
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buffer(stream),
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ioApi(new CProxyIOApi(buffer))
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{
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}
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///CMapLoaderJson
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CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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loader("", "_", ioApi)
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{
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}
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si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
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{
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boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
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if(!res)
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{
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throw new std::runtime_error("Map load failed. Identifier not resolved.");
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}
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return res.get();
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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readMap();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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mapHeader.reset(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
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{
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ResourceID resource(archiveFilename, EResType::TEXT);
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if(!loader.existsResource(resource))
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throw new std::runtime_error(archiveFilename+" not found");
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auto data = loader.load(resource)->readAll();
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JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
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return std::move(res);
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}
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void CMapLoaderJson::readMap()
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{
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readHeader();
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map->initTerrain();
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readTerrain();
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//TODO:readMap
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}
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void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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const JsonNode header = readJson(HEADER_FILE_NAME);
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//TODO: read such data like map name & size
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//mapHeader->version = ??? //todo: new version field
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//todo: multilevel map load support
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const JsonNode levels = header["mapLevels"];
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mapHeader->height = levels["surface"]["height"].Float();
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mapHeader->width = levels["surface"]["width"].Float();
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mapHeader->twoLevel = !levels["underground"].isNull();
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mapHeader->name = header["name"].String();
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mapHeader->description = header["description"].String();
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//todo: support arbitrary percentage
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static const std::map<std::string, ui8> difficultyMap =
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{
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{"", 1},
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["levelLimit"].Float();
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// std::vector<bool> allowedHeroes;
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// std::vector<ui16> placeholdedHeroes;
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readTriggeredEvents(header);
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readPlayerInfo(header);
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readTeams(header);
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//TODO: readHeader
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}
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void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
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{
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const JsonNode & src = input["players"];
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int howManyTeams = 0;
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = map->players.at(player);
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const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
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if(playerSrc.isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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}
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else
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{
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readPlayerInfo(info, playerSrc);
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}
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}
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mapHeader->howManyTeams = howManyTeams;
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}
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void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
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{
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//allowed factions
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info.isFactionRandom = input["randomFaction"].Bool();
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info.canComputerPlay = input["canComputerPlay"].Bool();
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info.canHumanPlay = input["canHumanPlay"].Bool();
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//placedHeroes
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//mainTown
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info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
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info.hasRandomHero = input["randomHero"].Bool();
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//mainHero
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//mainHeroPortrait
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info.mainCustomHeroName = input["mainHeroName"].String();
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}
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void CMapLoaderJson::readTeams(const JsonNode& input)
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{
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const JsonNode & src = input["teams"];
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if(src.getType() != JsonNode::DATA_VECTOR)
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{
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// No alliances
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if(src.getType() != JsonNode::DATA_NULL)
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logGlobal->errorStream() << "Invalid teams field type";
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mapHeader->howManyTeams = 0;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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{
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mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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else
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{
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const JsonVector & srcVector = src.Vector();
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mapHeader->howManyTeams = srcVector.size();
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for(int team = 0; team < mapHeader->howManyTeams; team++)
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{
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(MapHeaderDetail::playerColorNames, playerData.String()));
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if(player.isValidPlayer())
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{
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map->players[player.getNum()].team = TeamID(team);
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}
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}
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}
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}
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}
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void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
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{
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using namespace TerrainDetail;
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{//terrain type
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const std::string typeCode = src.substr(0,2);
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int rawType = vstd::find_pos(terrainCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid terrain type code in "+src);
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tile.terType = ETerrainType(rawType);
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}
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int startPos = 2; //0+typeCode fixed length
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{//terrain view
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid terrain view in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.terView = atoi(rawCode.c_str());
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startPos+=len;
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}
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{//terrain flip
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int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(terrainFlip < 0)
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throw new std::runtime_error("Invalid terrain flip in "+src);
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else
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tile.extTileFlags = terrainFlip;
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}
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if(startPos >= src.size())
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return;
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bool hasRoad = true;
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{//road type
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const std::string typeCode = src.substr(startPos,2);
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startPos+=2;
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int rawType = vstd::find_pos(roadCodes, typeCode);
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if(rawType < 0)
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{
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rawType = vstd::find_pos(riverCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid river type in "+src);
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else
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{
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tile.riverType = ERiverType::ERiverType(rawType);
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hasRoad = false;
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}
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}
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else
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tile.roadType = ERoadType::ERoadType(rawType);
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}
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if(hasRoad)
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{//road dir
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid road dir in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.roadDir = atoi(rawCode.c_str());
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startPos+=len;
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}
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if(hasRoad)
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{//road flip
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int flip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(flip < 0)
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throw new std::runtime_error("Invalid road flip in "+src);
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else
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tile.extTileFlags |= (flip<<4);
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}
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if(startPos >= src.size())
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return;
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if(hasRoad)
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{//river type
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const std::string typeCode = src.substr(startPos,2);
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startPos+=2;
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int rawType = vstd::find_pos(riverCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid river type in "+src);
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tile.riverType = ERiverType::ERiverType(rawType);
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}
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{//river dir
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid river dir in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.riverDir = atoi(rawCode.c_str());
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startPos+=len;
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}
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{//river flip
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int flip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(flip < 0)
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throw new std::runtime_error("Invalid road flip in "+src);
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else
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tile.extTileFlags |= (flip<<2);
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}
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}
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void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
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{
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int3 pos(0,0,index);
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const JsonVector & rows = src.Vector();
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if(rows.size() != map->height)
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throw new std::runtime_error("Invalid terrain data");
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for(pos.y = 0; pos.y < map->height; pos.y++)
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{
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const JsonVector & tiles = rows[pos.y].Vector();
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if(tiles.size() != map->width)
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throw new std::runtime_error("Invalid terrain data");
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for(pos.x = 0; pos.x < map->width; pos.x++)
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readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
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}
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}
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void CMapLoaderJson::readTerrain()
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{
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{
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const JsonNode surface = readJson("surface_terrain.json");
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readTerrainLevel(surface, 0);
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}
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if(map->twoLevel)
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{
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const JsonNode underground = readJson("underground_terrain.json");
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readTerrainLevel(underground, 1);
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}
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}
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///CMapSaverJson
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CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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saver(ioApi, "_")
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{
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}
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CMapSaverJson::~CMapSaverJson()
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{
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}
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void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
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{
|
|
std::ostringstream out;
|
|
out << data;
|
|
out.flush();
|
|
|
|
{
|
|
auto s = out.str();
|
|
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
|
|
|
|
if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
|
|
throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
|
|
{
|
|
//TODO: saveMap
|
|
this->map = map.get();
|
|
writeHeader();
|
|
writeTerrain();
|
|
}
|
|
|
|
void CMapSaverJson::writeHeader()
|
|
{
|
|
JsonNode header;
|
|
header["versionMajor"].Float() = VERSION_MAJOR;
|
|
header["versionMinor"].Float() = VERSION_MINOR;
|
|
|
|
//todo: multilevel map save support
|
|
JsonNode & levels = header["mapLevels"];
|
|
levels["surface"]["height"].Float() = map->height;
|
|
levels["surface"]["width"].Float() = map->width;
|
|
levels["surface"]["index"].Float() = 0;
|
|
|
|
if(map->twoLevel)
|
|
{
|
|
levels["underground"]["height"].Float() = map->height;
|
|
levels["underground"]["width"].Float() = map->width;
|
|
levels["underground"]["index"].Float() = 1;
|
|
}
|
|
|
|
header["name"].String() = map->name;
|
|
header["description"].String() = map->description;
|
|
|
|
|
|
//todo: support arbitrary percentage
|
|
static const std::map<ui8, std::string> difficultyMap =
|
|
{
|
|
{0, "EASY"},
|
|
{1, "NORMAL"},
|
|
{2, "HARD"},
|
|
{3, "EXPERT"},
|
|
{4, "IMPOSSIBLE"}
|
|
};
|
|
|
|
header["difficulty"].String() = difficultyMap.at(map->difficulty);
|
|
header["levelLimit"].Float() = map->levelLimit;
|
|
|
|
writeTriggeredEvents(header);
|
|
|
|
writePlayerInfo(header);
|
|
|
|
writeTeams(header);
|
|
|
|
//todo: allowedHeroes;
|
|
//todo: placeholdedHeroes;
|
|
|
|
addToArchive(header, HEADER_FILE_NAME);
|
|
}
|
|
|
|
void CMapSaverJson::writePlayerInfo(JsonNode & output)
|
|
{
|
|
JsonNode & dest = output["players"];
|
|
dest.setType(JsonNode::DATA_STRUCT);
|
|
|
|
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
|
{
|
|
const PlayerInfo & info = map->players[player];
|
|
|
|
if(info.canAnyonePlay())
|
|
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
|
|
{
|
|
//allowed factions
|
|
|
|
output["randomFaction"].Bool() = info.isFactionRandom;
|
|
|
|
output["canComputerPlay"].Bool() = info.canComputerPlay;
|
|
output["canHumanPlay"].Bool() = info.canHumanPlay;
|
|
|
|
//plasedHeroes
|
|
|
|
//mainTown
|
|
|
|
output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
|
|
|
|
output["randomHero"].Bool() = info.hasRandomHero;
|
|
|
|
//mainHero
|
|
|
|
//mainHeroPortrait
|
|
|
|
output["mainHeroName"].String() = info.mainCustomHeroName;
|
|
}
|
|
|
|
void CMapSaverJson::writeTeams(JsonNode& output)
|
|
{
|
|
JsonNode & dest = output["teams"];
|
|
std::vector<std::set<PlayerColor>> teamsData;
|
|
|
|
teamsData.resize(map->howManyTeams);
|
|
|
|
//get raw data
|
|
for(int idx = 0; idx < map->players.size(); idx++)
|
|
{
|
|
const PlayerInfo & player = map->players.at(idx);
|
|
int team = player.team.getNum();
|
|
if(vstd::isbetween(team, 0, map->howManyTeams-1))
|
|
teamsData.at(team).insert(PlayerColor(idx));
|
|
}
|
|
|
|
//remove single-member teams
|
|
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
|
{
|
|
return elem.size() <= 1;
|
|
});
|
|
|
|
dest.setType(JsonNode::DATA_VECTOR);
|
|
|
|
for(const std::set<PlayerColor> & teamData : teamsData)
|
|
{
|
|
JsonNode team(JsonNode::DATA_VECTOR);
|
|
for(const PlayerColor & player : teamData)
|
|
{
|
|
JsonNode member(JsonNode::DATA_STRING);
|
|
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
|
team.Vector().push_back(std::move(member));
|
|
}
|
|
dest.Vector().push_back(std::move(team));
|
|
}
|
|
}
|
|
|
|
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
|
{
|
|
using namespace TerrainDetail;
|
|
|
|
std::ostringstream out;
|
|
out.setf(std::ios::dec, std::ios::basefield);
|
|
out.unsetf(std::ios::showbase);
|
|
|
|
out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
|
|
|
|
if(tile.roadType != ERoadType::NO_ROAD)
|
|
{
|
|
out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
|
|
}
|
|
|
|
if(tile.riverType != ERiverType::NO_RIVER)
|
|
{
|
|
out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
|
|
}
|
|
|
|
return out.str();
|
|
}
|
|
|
|
JsonNode CMapSaverJson::writeTerrainLevel(const int index)
|
|
{
|
|
JsonNode data;
|
|
int3 pos(0,0,index);
|
|
|
|
data.Vector().resize(map->height);
|
|
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
JsonNode & row = data.Vector()[pos.y];
|
|
|
|
row.Vector().resize(map->width);
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
|
|
}
|
|
|
|
return std::move(data);
|
|
}
|
|
|
|
void CMapSaverJson::writeTerrain()
|
|
{
|
|
//todo: multilevel map save support
|
|
|
|
JsonNode surface = writeTerrainLevel(0);
|
|
addToArchive(surface, "surface_terrain.json");
|
|
|
|
if(map->twoLevel)
|
|
{
|
|
JsonNode underground = writeTerrainLevel(1);
|
|
addToArchive(underground, "underground_terrain.json");
|
|
}
|
|
}
|