mirror of
https://github.com/vcmi/vcmi.git
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128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
/*
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* CAdventureOptions.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "CHeroWindow.h"
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#include "CKingdomInterface.h"
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#include "CSpellWindow.h"
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#include "CTradeWindow.h"
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#include "GUIClasses.h"
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#include "InfoWindows.h"
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#include "../CBitmapHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../lobby/CSelectionBase.h"
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#include "../lobby/CCampaignInfoScreen.h"
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#include "../lobby/CSavingScreen.h"
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#include "../lobby/CScenarioInfoScreen.h"
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#include "../Graphics.h"
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#include "../mapHandler.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CSoundBase.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/TerrainHandler.h"
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#include <SDL_surface.h>
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#include <SDL_events.h>
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#define ADVOPT (conf.go()->ac)
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using namespace CSDL_Ext;
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std::shared_ptr<CAdvMapInt> adventureInt;
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static void setScrollingCursor(ui8 direction)
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{
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if(direction & CAdvMapInt::RIGHT)
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{
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if(direction & CAdvMapInt::UP)
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CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
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else if(direction & CAdvMapInt::DOWN)
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CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
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else
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CCS->curh->set(Cursor::Map::SCROLL_EAST);
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}
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else if(direction & CAdvMapInt::LEFT)
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{
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if(direction & CAdvMapInt::UP)
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CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
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else if(direction & CAdvMapInt::DOWN)
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CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
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else
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CCS->curh->set(Cursor::Map::SCROLL_WEST);
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}
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else if(direction & CAdvMapInt::UP)
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CCS->curh->set(Cursor::Map::SCROLL_NORTH);
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else if(direction & CAdvMapInt::DOWN)
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CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
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}
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CAdventureOptions::CAdventureOptions()
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: CWindowObject(PLAYER_COLORED, "ADVOPTS")
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
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viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
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exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
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scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
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puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
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if(const CGHeroInstance *h = adventureInt->curHero())
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dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
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else
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dig->block(true);
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}
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void CAdventureOptions::showScenarioInfo()
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{
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if(LOCPLINT->cb->getStartInfo()->campState)
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{
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GH.pushIntT<CCampaignInfoScreen>();
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}
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else
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{
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GH.pushIntT<CScenarioInfoScreen>();
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}
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}
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