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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* CAdventureOptions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/AdventureMapClasses.h"
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#include "CWindowObject.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../../lib/spells/ViewSpellInt.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct CGPath;
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struct CGPathNode;
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class CGHeroInstance;
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class CGTownInstance;
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class CSpell;
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class IShipyard;
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VCMI_LIB_NAMESPACE_END
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class CCallback;
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class CAdvMapInt;
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class CHeroWindow;
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enum class EMapAnimRedrawStatus;
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class CFadeAnimation;
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struct MapDrawingInfo;
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/// Adventure options dialog where you can view the world, dig, play the replay of the last turn,...
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class CAdventureOptions : public CWindowObject
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{
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public:
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std::shared_ptr<CButton> exit;
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std::shared_ptr<CButton> viewWorld;
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std::shared_ptr<CButton> puzzle;
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std::shared_ptr<CButton> dig;
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std::shared_ptr<CButton> scenInfo;
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/*std::shared_ptr<CButton> replay*/
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CAdventureOptions();
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static void showScenarioInfo();
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};
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