mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
559 lines
25 KiB
C++
559 lines
25 KiB
C++
#include "stdafx.h"
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#include "CDefHandler.h"
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#include "SDL_image.h"
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#include <sstream>
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long long pow(long long a, int b)
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{
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if (!b) return 1;
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long c = a;
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while (--b)
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a*=c;
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return a;
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}
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void BMPHeader::print(std::ostream & out)
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{
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CDefHandler::print(out,fullSize,4);
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CDefHandler::print(out,_h1,4);
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CDefHandler::print(out,_c1,4);
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CDefHandler::print(out,_c2,4);
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CDefHandler::print(out,x,4);
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CDefHandler::print(out,y,4);
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CDefHandler::print(out,_c3,2);
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CDefHandler::print(out,_c4,2);
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CDefHandler::print(out,_h2,4);
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CDefHandler::print(out,_h3,4);
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CDefHandler::print(out,dataSize1,4);
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CDefHandler::print(out,dataSize2,4);
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for (int i=0;i<8;i++)
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out << _c5[i];
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out.flush();
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}
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void CDefHandler::openDef(std::string name)
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{
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int i,j, totalInBlock;
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char Buffer[13];
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defName=name;
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int andame;
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std::ifstream * is = new std::ifstream();
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is -> open(name.c_str(),std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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FDef = new unsigned char[andame]; // allocate memory
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is->read((char*)FDef, andame); // read map file to buffer
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is->close();
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delete is;
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i = 0;
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DEFType = readNormalNr(i,4); i+=4;
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fullWidth = readNormalNr(i,4); i+=4;
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fullHeight = readNormalNr(i,4); i+=4;
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i=0xc;
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totalBlocks = readNormalNr(i,4); i+=4;
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i=0x10;
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for (int it=0;it<256;it++)
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{
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palette[it].R = FDef[i++];
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palette[it].G = FDef[i++];
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palette[it].B = FDef[i++];
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palette[it].F = 0;
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}
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i=0x310;
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totalEntries=0;
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for (int z=0; z<totalBlocks; z++)
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{
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i+=4;
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totalInBlock = readNormalNr(i,4); i+=4;
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for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
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SEntries.push_back(SEntry());
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i+=8;
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for (j=0; j<totalInBlock; j++)
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{
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for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
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i+=13;
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SEntries[totalEntries+j].name=Buffer;
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}
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for (j=0; j<totalInBlock; j++)
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{
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SEntries[totalEntries+j].offset = readNormalNr(i,4);
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i+=4;
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}
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//totalEntries+=totalInBlock;
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for(int hh=0; hh<totalInBlock; ++hh)
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{
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SEntries[totalEntries].group = z;
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++totalEntries;
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}
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}
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for(j=0; j<SEntries.size(); ++j)
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{
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SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
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}
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for(int i=0; i<SEntries.size(); ++i)
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{
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Cimage nimg;
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nimg.bitmap = getSprite(i);
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nimg.imName = SEntries[i].name;
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nimg.groupNumber = SEntries[i].group;
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ourImages.push_back(nimg);
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}
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}
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void CDefHandler::openFromMemory(unsigned char *table, int size, std::string name)
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{
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int i,j, totalInBlock;
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char Buffer[13];
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defName=name;
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/*int andame;
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std::ifstream * is = new std::ifstream();
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is -> open(name.c_str(),std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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FDef = new unsigned char[andame]; // allocate memory
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is->read((char*)FDef, andame); // read map file to buffer
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is->close();
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delete is;*/
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//FDef = new unsigned char[size]; // allocate memory
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while (!(FDef = (unsigned char *)malloc((sizeof(unsigned char))*size)));
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for (int i=0;i<size;i++)
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FDef[i]=table[i];
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int andame = size;
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i = 0;
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DEFType = readNormalNr(i,4); i+=4;
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fullWidth = readNormalNr(i,4); i+=4;
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fullHeight = readNormalNr(i,4); i+=4;
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i=0xc;
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totalBlocks = readNormalNr(i,4); i+=4;
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i=0x10;
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for (int it=0;it<256;it++)
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{
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palette[it].R = FDef[i++];
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palette[it].G = FDef[i++];
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palette[it].B = FDef[i++];
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palette[it].F = 0;
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}
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i=0x310;
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totalEntries=0;
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for (int z=0; z<totalBlocks; z++)
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{
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i+=4;
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totalInBlock = readNormalNr(i,4); i+=4;
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for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
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SEntries.push_back(SEntry());
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i+=8;
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for (j=0; j<totalInBlock; j++)
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{
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for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
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i+=13;
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SEntries[totalEntries+j].name=Buffer;
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}
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for (j=0; j<totalInBlock; j++)
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{
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SEntries[totalEntries+j].offset = readNormalNr(i,4);
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i+=4;
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}
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//totalEntries+=totalInBlock;
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for(int hh=0; hh<totalInBlock; ++hh)
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{
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SEntries[totalEntries].group = z;
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++totalEntries;
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}
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}
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for(j=0; j<SEntries.size(); ++j)
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{
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SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
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}
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for(int i=0; i<SEntries.size(); ++i)
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{
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Cimage nimg;
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nimg.bitmap = getSprite(i);
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nimg.imName = SEntries[i].name;
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nimg.groupNumber = SEntries[i].group;
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ourImages.push_back(nimg);
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}
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}
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unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
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{
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//int tralalalatoniedziala = 2*9+100-4*bytCon;
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//unsigned char * ret = new unsigned char[bytCon];
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unsigned char * ret = NULL;
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for(int jj=0; jj<100; ++jj)
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{
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ret = (unsigned char*)calloc(1, bytCon);
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if(ret!=NULL)
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break;
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}
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long long amp = pow((float)256,bytCon-1);
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for (int i=bytCon-1; i>=0;i--)
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{
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int test2 = nr/(amp);
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ret[i]=test2;
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nr -= (nr/(amp))*amp;
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amp/=256;
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}
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return ret;
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}
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void CDefHandler::expand(unsigned char N,unsigned char & BL, unsigned char & BR)
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{
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BL = (N & 0xE0) >> 5;
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BR = N & 0x1F;
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}
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int CDefHandler::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
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{
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int ret=0;
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int amp=1;
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if (str)
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{
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for (int i=0; i<bytCon; i++)
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{
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ret+=str[pos+i]*amp;
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amp*=256;
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}
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}
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else
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{
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for (int i=0; i<bytCon; i++)
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{
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ret+=FDef[pos+i]*amp;
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amp*=256;
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}
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}
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if(cyclic && bytCon<4 && ret>=amp/2)
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{
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ret = ret-amp;
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}
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return ret;
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}
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void CDefHandler::print (std::ostream & stream, int nr, int bytcon)
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{
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unsigned char * temp = writeNormalNr(nr,bytcon);
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for (int i=0;i<bytcon;i++)
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stream << char(temp[i]);
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free(temp);
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}
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SDL_Surface * CDefHandler::getSprite (int SIndex) //procedure GetSprite(SIndex: LongInt; var SOut: PStream);
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{
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SDL_Surface * ret;
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long BaseOffset,
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SpriteWidth, SpriteHeight, //format sprite'a
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LeftMargin, RightMargin, TopMargin,BottomMargin, //Отступы от края полного изображения
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i, add, FullHeight,FullWidth,
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TotalRowLength, // dlugosc przeczytanego segmentu
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NextSpriteOffset, RowAdd;
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std::ifstream Fdef;
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unsigned char SegmentType, SegmentLength, BL, BR;
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unsigned char * TempDef; //memory
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std::string FTemp;
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BaseOffset=SEntries[SIndex].offset;//Запоминаем начальное смещение спрайта
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i=BaseOffset+4;
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int defType2 = readNormalNr(i,4,FDef);i+=4;
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FullWidth = readNormalNr(i,4,FDef);i+=4;
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FullHeight = readNormalNr(i,4,FDef);i+=4;
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SpriteWidth = readNormalNr(i,4,FDef);i+=4;
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SpriteHeight = readNormalNr(i,4,FDef);i+=4;
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LeftMargin = readNormalNr(i,4,FDef);i+=4;
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TopMargin = readNormalNr(i,4,FDef);i+=4;
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RightMargin = FullWidth - SpriteWidth - LeftMargin;
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BottomMargin = FullHeight - SpriteHeight - TopMargin;
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BMPHeader tb;
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tb.x = FullWidth;
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tb.y = FullHeight;
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tb.dataSize2 = tb.dataSize1 = tb.x*tb.y;
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tb.fullSize = tb.dataSize1+436;
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tb._h3=tb.fullSize-36;
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//add = (int)(4*(((float)1) - ((int)(((int)((float)FullWidth/(float)4))-((float)FullWidth/(float)4)))));
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add = 4 - FullWidth%4;
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/*if (add==4)
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add=0;*/ //moved to defcompression dependent block
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;
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int gmask = 0x00ff0000;
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int bmask = 0x0000ff00;
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int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff;
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int gmask = 0x0000ff00;
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int bmask = 0x00ff0000;
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int amask = 0xff000000;
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#endif
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, rmask, gmask, bmask, amask);
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//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
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int BaseOffsetor = BaseOffset = i;
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for(int i=0; i<256; ++i)
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{
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SDL_Color pr;
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pr.r = palette[i].R;
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pr.g = palette[i].G;
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pr.b = palette[i].B;
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pr.unused = palette[i].F;
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(*(ret->format->palette->colors+i))=pr;
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}
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for (int i=0;i<800;i++)
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fbuffer[i]=0;
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if (defType2==0)
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{
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if (add==4)
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add=0;
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if (TopMargin>0)
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{
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for (int i=0;i<TopMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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}
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}
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for (int i=0;i<SpriteHeight;i++)
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{
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if (LeftMargin>0)
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{
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for (int j=0;j<LeftMargin;j++)
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FTemp+=fbuffer[j];
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}
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for (int j=0; j<SpriteWidth;j++)
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FTemp+=FDef[BaseOffset++];
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if (RightMargin>0)
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{
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for (int j=0;j<add;j++)
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FTemp+=fbuffer[j];
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}
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}
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if (BottomMargin>0)
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{
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for (int i=0;i<BottomMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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}
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}
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}
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if (defType2==1)
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{
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if (add==4)
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add=2; ////////was 3
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if (TopMargin>0)
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{
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for (int i=0;i<TopMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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}
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}
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RLEntries = new int[SpriteHeight];
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for (int i=0;i<SpriteHeight;i++)
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{
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RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
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}
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for (int i=0;i<SpriteHeight;i++)
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{
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BaseOffset=BaseOffsetor+RLEntries[i];
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if (LeftMargin>0)
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{
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for (int j=0;j<LeftMargin;j++)
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FTemp+=fbuffer[j];
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}
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TotalRowLength=0;
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do
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{
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SegmentType=FDef[BaseOffset++];
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SegmentLength=FDef[BaseOffset++];
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if (SegmentType==0xFF)
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{
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for (int k=0;k<=SegmentLength;k++)
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{
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FTemp+=FDef[BaseOffset+k];
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if ((TotalRowLength+k+1)>=SpriteWidth)
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break;
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}
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BaseOffset+=SegmentLength+1;////
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TotalRowLength+=SegmentLength+1;
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}
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else
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{
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for (int k=0;k<=SegmentLength+1;k++)
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{
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FTemp+=fbuffer[k];//
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//FTemp+='\0';
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}
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TotalRowLength+=SegmentLength+1;
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}
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}while(TotalRowLength<SpriteWidth);
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RowAdd=SpriteWidth-TotalRowLength;
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if (RightMargin>0)
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{
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for (int j=0;j<RightMargin;j++)
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FTemp+=fbuffer[j];
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}
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if (add>0)
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{
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for (int j=0;j<add+RowAdd;j++)
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FTemp+=fbuffer[j];
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}
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}
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delete RLEntries;
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if (BottomMargin>0)
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{
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for (int i=0;i<BottomMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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}
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}
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}
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if (defType2==3)
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{
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if (add==4)
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add=0;
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if (TopMargin>0)
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{
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for (int i=0;i<TopMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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}
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}
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RWEntries = new unsigned int[SpriteHeight];
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for (int i=0;i<SpriteHeight;i++)
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{
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BaseOffset=BaseOffsetor+i*2*(SpriteWidth/32);
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RWEntries[i] = readNormalNr(BaseOffset,2,FDef);
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}
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for (int i=0;i<SpriteHeight;i++)
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{
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BaseOffset = BaseOffsetor+RWEntries[i];
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if (LeftMargin>0)
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{
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for (int j=0;j<LeftMargin;j++)
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FTemp+=fbuffer[j];
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}
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TotalRowLength=0;
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do
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{
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SegmentType=FDef[BaseOffset++];
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expand(SegmentType,BL,BR);
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if (BL==0) //transparent
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{
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for (int k=0;k<100;k++)
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fbuffer[k]='\0';
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for (int k=0;k<BR+1;k++)
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{
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FTemp+=fbuffer[k];
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}
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TotalRowLength=TotalRowLength+BR+1;
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}
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if (BL==1) //shadow
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{
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for (int k=0;k<100;k++)
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fbuffer[k]='\1';
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for (int k=0;k<BR+1;k++)
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{
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FTemp+=fbuffer[k];
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}
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TotalRowLength=TotalRowLength+BR+1;
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}
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if (BL==2) //shadow
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{
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for (int k=0;k<100;k++)
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fbuffer[k]='\2';
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for (int k=0;k<BR+1;k++)
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{
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FTemp+=fbuffer[k];
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}
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TotalRowLength=TotalRowLength+BR+1;
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}
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if (BL==3) //shadow
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{
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for (int k=0;k<100;k++)
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fbuffer[k]='\3';
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for (int k=0;k<BR+1;k++)
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{
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FTemp+=fbuffer[k];
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}
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TotalRowLength=TotalRowLength+BR+1;
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}
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if (BL==4) //shadow
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{
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for (int k=0;k<100;k++)
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fbuffer[k]='\4';
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for (int k=0;k<BR+1;k++)
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{
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FTemp+=fbuffer[k];
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}
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TotalRowLength=TotalRowLength+BR+1;
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}
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if (BL==5) //team colour?
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{
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for (int k=0;k<100;k++)
|
|
fbuffer[k]='\5';
|
|
for (int k=0;k<BR+1;k++)
|
|
{
|
|
FTemp+=fbuffer[k];
|
|
}
|
|
TotalRowLength=TotalRowLength+BR+1;
|
|
}
|
|
if (BL==7) //opaque
|
|
{
|
|
for (int k=0;k<BR+1;k++)
|
|
{
|
|
FTemp+=FDef[BaseOffset++];
|
|
}
|
|
TotalRowLength=TotalRowLength+BR+1;
|
|
}
|
|
}while(TotalRowLength<SpriteWidth);
|
|
if (RightMargin>0)
|
|
{
|
|
for (int j=0;j<RightMargin;j++)
|
|
FTemp+=fbuffer[j];
|
|
}
|
|
if (add>0)
|
|
{
|
|
for (int j=0;j<add+RowAdd;j++)
|
|
FTemp+=fbuffer[j];
|
|
}
|
|
}
|
|
delete RWEntries;
|
|
if (BottomMargin>0)
|
|
{
|
|
for (int i=0;i<BottomMargin;i++)
|
|
{
|
|
for (int j=0;j<FullWidth+add;j++)
|
|
FTemp+=fbuffer[j];
|
|
}
|
|
}
|
|
}
|
|
for (int i=0; i<FullHeight; ++i)
|
|
{
|
|
for (int j=0;j<FullWidth+add;j++)
|
|
{
|
|
*((char*)ret->pixels + ret->format->BytesPerPixel * (i*(fullWidth+add) + j)) = FTemp[i*(FullWidth+add)+j];
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
CDefEssential * CDefHandler::essentialize()
|
|
{
|
|
CDefEssential * ret = new CDefEssential;
|
|
ret->ourImages = ourImages;
|
|
return ret;
|
|
}
|